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View Full Version : Re:Making a wooden texture part gloss/part matte


MunCHeR
09-02-2003, 03:03 PM
Hi guys and gals, i've just been diddling around with HDRI rendering in Maya 5, and it dawned on me that to get a wooden floor looking 'realistic' as in having some lacquer(gloss) in some parts of the texture and other parts that were worn and broken away and therefore have no reflective qualities, well i dont know how to do it ;0(. Aside from rendering with 2 different materials and compositing i was wondering if there was a better way to setup the texture maps. I have attached a render, with a doh boy wood texture, maybe you can see what i'm babbling about.

Kind regards MunCHeR

Thanks for your time

JamesMK
09-02-2003, 04:11 PM
You need to break up your reflectivity and/or specularity channel with something. Usually a greyscale dirtmap set to multiply the set value of mentioned channels.

I don't know anything about Maya though, so I'll have to stop right about here. :)

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