PDA

View Full Version : ZBrush Keeps making a Second UV Group


YakZSmelk
02-23-2010, 08:45 PM
I'm currently trying to sculpt a stone block in ZBrush, I'm exporting a square block from 3ds Max 2010 and have already unwrapped the object. Now every time I go into ZBrush with the lowpoly mesh ZBrush creates a second UV group even though in Max there was only one. It's becoming quite frustrating since I have remade and unwrapped the low poly mesh multiple times yet ZBrush keeps singling out a few faces to create a new UV group with.

Anyone know why this would be happening?

Is there anyway I can set the UV groups in ZBrush?

CGTalk Moderation
02-23-2010, 08:45 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.