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Solesurvivor
09-02-2003, 10:34 AM
can anyone take a lot at the code and tell me what i'm doing wrong, i just want the mc on the stage, that's all...here (http://users.pandora.be/dig_ren/test.rar)

thnx

Ian Jones
09-02-2003, 11:39 AM
Hrm. I see what you mean. I 'm working on it.

Solesurvivor
09-02-2003, 11:48 AM
thnx, it's a really stupid problem, and it ought to work with the code, but it doesn't :(

Ian Jones
09-02-2003, 11:50 AM
AHA! I think I got it.

someMCInstanceName.attachMovie(idName, newname, depth);

idName must equal the linkage name. So in your case it should look like this:


function test(){
_root.attachMovie("beweging","move_mc",200);
_root.move_mc._x = 100;
_root.move_mc._y = 100;
trace(move_mc._x);
}

btn_knop.onPress = test;



I figured that out with the help of: http://www.actionscript.org/tutorials/beginner/attachMovie/index.shtml

Solesurvivor
09-02-2003, 11:57 AM
Originally posted by Ian Jones
AHA! I think I got it.

someMCInstanceName.attachMovie(idName, newname, depth);

idName must equal the linkage name. So in your case it should look like this:


function test(){
_root.attachMovie("beweging","move_mc",200);
_root.move_mc._x = 100;
_root.move_mc._y = 100;
trace(move_mc._x);
}

btn_knop.onPress = test;


I figured that out with the help of: http://www.actionscript.org/tutorials/beginner/attachMovie/index.shtml

sorry, but that was just one thing i forgot to translate, even with linkage correct, it still doesn't work :annoyed:

but gonna check out the url you gave, thnx

Ian Jones
09-02-2003, 12:06 PM
It worked for me. The text came up and the trace window said '100'

Solesurvivor
09-02-2003, 12:08 PM
huh?? it worked, i can't believe it :surprised

maybe it has something to do with the levels

anyway, thanks a bunch for helping me out:thumbsup:


*edited*

found it, forgot the " " for the var names, stupid stupid me
anyway, thnx a lot :)

Ian Jones
09-02-2003, 12:23 PM
:)

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