Bangladesh
09-02-2003, 10:42 AM
Hi!
First off, I'm very new to texturing (or to 3D-modeling for that matter) and really need some advice and hints on UV-sizes. I'm using LW by the way.
My problem is that I have two different and separate UV-maps for my character; one for the head and one for the body (so far, it might be more before I'm finished).
The problem occurs when painting the texture, since I'm just experimenting the textures are both 1000*1000 large so the body-texture is of course "smaller" than the head-texture.
I get seams where the two maps meet even if the color is the same on both maps. Why is this? Shouldn't a flat, plain color be the same while rendering even if the texturemap is smaller? :surprised
As it is, the body-map becomes darker than the head-map.
If this is the problem, how can I set the correct scale on the maps realtive to each other? Or do I have to put everything on the same map, unwrapped in the same size?
Grateful for any advice I can get! Thanks!
First off, I'm very new to texturing (or to 3D-modeling for that matter) and really need some advice and hints on UV-sizes. I'm using LW by the way.
My problem is that I have two different and separate UV-maps for my character; one for the head and one for the body (so far, it might be more before I'm finished).
The problem occurs when painting the texture, since I'm just experimenting the textures are both 1000*1000 large so the body-texture is of course "smaller" than the head-texture.
I get seams where the two maps meet even if the color is the same on both maps. Why is this? Shouldn't a flat, plain color be the same while rendering even if the texturemap is smaller? :surprised
As it is, the body-map becomes darker than the head-map.
If this is the problem, how can I set the correct scale on the maps realtive to each other? Or do I have to put everything on the same map, unwrapped in the same size?
Grateful for any advice I can get! Thanks!
