View Full Version : Stop Rim Light Bounce ( FG on )
Shellfish 02-22-2010, 12:05 PM Is there anyway I could add a rim light that will not bounce off to other surface when FG is on?
|
|
mister3d
02-22-2010, 12:09 PM
Exclude from Gi\from illumination?
kanooshka
02-22-2010, 01:15 PM
Since final gather is based off of the brightness and color of surfaces, it is not possible to exclude a light from FG. What you could do is exclude the object from FG, which I'd imagine you wouldn't want to do .So, you'll just need to have a separate render pass.
tuffmutt1
02-24-2010, 08:39 PM
if u let the keylight only do spec and not diff. then it will not add to FG. i tnink. but like kanooshka said ...final gather will looks at surface than light.
MikeBracken
02-24-2010, 09:50 PM
Yep, just dont include the light in the FG pass.
Regards,
Mike
CGTalk Moderation
02-24-2010, 09:50 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.