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View Full Version : School courses for career path insight.


jeffhong21
02-21-2010, 06:27 PM
I'm going for BA in Media Arts and Animation (halfway done) and I've decided i want to go for a 3D generalist, but specialize more towards 3D character animation and character rigging. My question is i have some electives i need to take for my career/what i want to specialize in,and out of the 4, i've decided to take advance character animation and advance rigging. Obviously if i want to specialize in animation and rigging, i should continue and use the other electives in that field too, but i want to read what other people in the field have to say about what a 3D generalist/character animator/rigger should know or learn that can help in the industry. I hope this thread helps other people.

(Some other courses offered for electives are "advance texture and lighting", "advance 3D modeling and texturing", "3d scripting"

I'm also going to talk to the directors and teachers at school, seeing as they know the courses in depth, but i would like other insights also. I hope this helps other people too)

leigh
02-21-2010, 09:45 PM
If you want to be an animator, you should focus on animation. Rigging would definitely be of help to you too. The thing is that animation is an entire discipline on its own, and requires a lot of skill to master - so you really can't spread yourself too thin, rather focus instead on animating, animating, animating. Don't worry too much about the modelling and texturing and whatnot - you can pick that up in your own time.

forsakendreams
02-22-2010, 02:29 AM
just know that everyone wants to be an animator these days. A more generalist 3d position often implies the more technical side of 3d - modeling, texturing, rigging, etc.. whereas an animator will often be just deal with the many facets of animation - character, cycles, game, etc.

If you are focusing on rigging, your skill set will definitely be more valuable with knowledge and ability in character animation. From the courses you mentioned scripting and some knowledge of texturing and modeling would definitely be useful skills to a rigger.

good luck!

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02-22-2010, 02:29 AM
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