PDA

View Full Version : Game Taz Mania - Estudy


ricardoluizmariano
02-20-2010, 02:09 PM
Hi guys ... this is my first try at game develop... i make a char ( TAZ ) i want so mush enter to game develop area .. and i'm studing hard to this happened... well i make base mesh at 3d max , details in zbrush , texture in photoshop ang i used unity 3d as engine .

all this was to study, i dont want make a game alone .. but know like is the process ... a better more and more ... to my first try i think than i begin right way ...

i wanna so much work with games ...=]


the link to play :

play here (http://www.4netsolutions.com.br/ricardo/taz/tazmania.html)

my msn : slipknot_rlm@hotmail.com
skype: ricardo.luiz.mariano

http://www.4netsolutions.com.br/ricardo/taz/apresentacao.jpg

giyomu
02-20-2010, 06:35 PM
hi ricardo,

you got nice enviroment in the game, i found it really pleasant to look at :)

maybe the character animation could be a more dynamic, considering the character you use, more "nervous"
overall if you want get fun you could really develop an interesting world with what you have already.

As for the unity demo , well if coding wasn't your target at first i have nothing to say about ^^, there few glitch occurs sometimes, character feel quite heavy to move , but this also rejoin what i said for animation.

if you want go further why not try to make a really simple game, like the penelop tutorial for iphone game , so you can get some code sources and while doing that keep tweaking your asset, this is the actual good of unity , you can actually make a game alone, of course in a really limited and reasonable range but then you can see what it take to go till the end of a functional game :)

CGTalk Moderation
02-20-2010, 06:35 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.