PDA

View Full Version : Pepsi Soda Can Fluid Simulation


AnthonyEKosky
02-20-2010, 11:52 AM
Hello everyone,
This is my first post in these forums so I want to say hello.
On to my project as that is why most of you are here.

Particle Settings
Resolution: 10
Density: 1000
Int Pressure: 1.5
Ext Pressure: 0.2
Max: 100000

Mesh Settings
Poly Size: 0.008
Relaxation: 0.8
Tension 0.01
Blend Factor: 200
Radius: 0.009
Deformation / Speed Stretching turned on with default settings

I want to know what I can change to make the fluid that comes out of the can look more like soda, because as of right now I believe it loses a lot of volume.

I believe that if I reduce 'Relaxation' quite a bit this will help.

I know that I need to fix the height of the can so please don't comment on that.

Any other thoughts on this?

Here is the project link (http://www.youtube.com/watch?v=NrvgpoMrkQ8)

Modeled / Rendered with Maya(Mental Ray)
Simulation with RealFlow 4.3.8

weyu
02-20-2010, 03:34 PM
I've done my fair share of spilling cola and I think that the fluid should stay connected near the center of the effect. Feel like some of the cola disappears, we wouldn't want that do we? :)

To make the animation more interesting you could consider "dropping" the can instead of this mechanic rotation that really feels keyframed. Maybe have it bouncing slightly once with some fluid being pressed up in the air(anticipation) and then have the big splash.

Keep it up.

AnthonyEKosky
03-01-2010, 04:34 PM
I'm currently working on a revision.

Maya is weird sometimes, currently I am having a problem with the initial can drop rendering quickly - however when the liquid mesh is on screen maya renders in the allotted time. It's just the initial rendering is getting too time heavy. I am currently working on ways to correct this.

Thank you for your input. ;)
It's much appreciated.

thegreysquirrel
03-01-2010, 10:01 PM
My first post and hopefully it could be of some use.

I think what you may need to do that could help is increase the friction on the plane as the fluid seems to be running a long way.

CGTalk Moderation
03-01-2010, 10:01 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.