Daz
02-20-2010, 11:09 AM
People probably aren't going to notice if theres poly interpolation bettween the gums and the head of your character, same with the tounge and the eyes usualy have polygon interpolation with the eye lids; so do you think its ok to keep the eyes teeth and tounge as different models from the main body model? What makes you comfortable? and how does it influence rigs? and how does it influence normal mapping in mudbox or zbrush?
Should'nt the maps of such channels be kept on the side of the same texture map, but UVed and Normaled seperatelly to save loading up to 3 extra texture maps?... thats what I'm thinking. - I want these models in the Unreal Development Kit.
Anyway, how has it worked in your pipelines?
_Razo
Should'nt the maps of such channels be kept on the side of the same texture map, but UVed and Normaled seperatelly to save loading up to 3 extra texture maps?... thats what I'm thinking. - I want these models in the Unreal Development Kit.
Anyway, how has it worked in your pipelines?
_Razo
