PDA

View Full Version : Cathedral Corridor Enviornment


padfoot7726
02-19-2010, 11:30 PM
I put this together the other day as an exercise in realism using the Blender Game Engine. I wanted to put something together to show off some of the newer GLSL editions to blender's realtime rendering tools. The textures are all quite high res, but the meshes are simple, totalling only to 1045 faces.

http://i208.photobucket.com/albums/bb43/padfoot7726/Cathedral3.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/Cathedral1.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/Cathedral4.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/Cathedral5.jpg

http://i208.photobucket.com/albums/bb43/padfoot7726/Cathedral2.jpg

And a video I animated and captured:
http://www.youtube.com/watch?v=GlJF9Zx5qw0

I'd love to hear any criticism of my work here.

greevar
02-20-2010, 12:03 AM
Nice work. Now you need to put something on all those blank walls and columns. Tapestries and sconces come to mind.

Matroskin
03-02-2010, 07:24 PM
love the scene.

That is weird that windows have different glow color even though they r close to each other e.g. they receive same amount of light.

Also i would make the carpet a bit more dirty or something. But red anyways is a nice touch in the scene ;)

3-dboy
03-18-2010, 03:48 PM
Great Work! Can you please share your workflow with these?

CGTalk Moderation
03-18-2010, 03:48 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.