PDA

View Full Version : Help- Sub-d Texturing seam distortion


chewsti
02-17-2010, 03:09 PM
I am having an issue working in Maya 2009. When I render in sub-d's the textures are stretched and distorted on the texture seam.
http://fc00.deviantart.net/fs70/i/2010/048/e/b/sub_d_smoothing_problem_by_chewsti.jpg

musashidan
02-17-2010, 03:37 PM
add an edgeloop or two right where the black/yellow transitions.

chewsti
02-17-2010, 05:46 PM
this is the result when I add edge loops.
http://fc03.deviantart.net/fs70/f/2010/048/d/8/subd_smoothing_problem_continu_by_chewsti.jpg

musashidan
02-17-2010, 07:17 PM
Are you sure your mesh/UV's are 100% clean? looks like a stray vert somewhere.

scrimski
02-17-2010, 08:36 PM
Wow, AD has finally transfered that nice little error..erm feature from 3ds Max to Maya.

el diablo
02-20-2010, 04:41 AM
if it looks like everything in the UV editor is merged properly select the uv border on it and do a merge uv at a value of .001

CerpinTaxt
02-20-2010, 08:51 AM
Hi there,

are you rendering with the smooth mesh preview? Try changing the UV smoothing from 'Smooth internal' to 'Smooth all' in the attribute editor under Smooth Mesh -> Extra Controls. If you did the UVs first and changed the topology too much afterwards, you probably have to unwrap you mesh again.

jan

el diablo
02-21-2010, 03:24 AM
all this stems from is that modelers are always aware of how meshes interpolate in subdivisions but not how UV's interpolate. your issue looks similar to when a vert isn't welded and is the subdivided. so maybe the same happens when a uv isn't welded when it is subdivided. hmmm...

CGTalk Moderation
02-21-2010, 03:24 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.