View Full Version : aircraft: 747-400
juntao 09-01-2003, 11:20 AM the body and most of the wings are modeled. the tail and elevators are just place holders. any comments before i go any further on the modeling? or does anything look incorrect?
http://www.jun-tao.com/images/747_1.jpg
http://www.jun-tao.com/images/747_3.jpg
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cyberjunkie
09-01-2003, 01:00 PM
Its looking great! :applause: Complete it!
Rei Ayanami
09-01-2003, 06:44 PM
Hmm, i dont think the flight deck and first class is pronounced enough, just on all the 747's i have seen (almost every one) its more pronounced than that, and the slope down at the back is steeper. Engines look ok, does the -400 version have buckets?
juntao
09-01-2003, 07:18 PM
Originally posted by Rei Ayanami
Hmm, i dont think the flight deck and first class is pronounced enough, just on all the 747's i have seen (almost every one) its more pronounced than that, and the slope down at the back is steeper. Engines look ok, does the -400 version have buckets?
the slope of the upper deck is just as the blueprints said it should be. but i do agree, it looks like it should be steeper.
what are buckets?
Electrofirma
09-01-2003, 08:06 PM
I think it would look more correct with a longer focal length (smaller field of view) on the camera. It has a lot of perspective distortion, which I think is causing the hump to look wrong.
Rei Ayanami
09-01-2003, 08:20 PM
Buckets are the covers (that look like buckets) that come over the engines when the plane lands to reverse the thrust and help slow down the plane faster. I think some versions of the 747 have them (i know people who made them) but i dont know if the 400 does. have a look on boeings website for info.
juntao
09-01-2003, 08:53 PM
ok now i know what you're talking about. i'll look into that
how should i make the windows? booleans or just texture them in? i've tried booleans and it keeps crashing max. i guess it can't handle that many holes....
stephen2002
09-01-2003, 09:07 PM
Originally posted by juntao
ok now i know what you're talking about. i'll look into that
how should i make the windows? booleans or just texture them in? i've tried booleans and it keeps crashing max. i guess it can't handle that many holes....
You should do booleans if you are going to get close, otherwise there is nothing wrong with textures.
If it can't do all of the holes at once try a few at a time and see how it holds up.
Jabor
09-02-2003, 03:17 AM
Ow, man!!!!! I thought I'd be the first one to model that!!!!!:hmm:
Well, keep up.:wip:
Maybe you can give me some tips later:D
About the BUCKETS: The 747-400 doesn't have them, BUT, the 747-400ER (extended range) does. They have no external difference except, of course, for the buckets. Where did you get the Blueprints? I've got mine from the online brochure. just to show you how nice I am, here's a link. You can't really extract the images from the PDF file, but you can do as I did: place the image you want on your screen, hit "Print Screen" and then copy it to a Photoshop file or something like it. here goes the link:
http://www.boeing.com/assocproducts/aircompat/747.htm
But pay attention: DON'T GO for the "Scale Drawings", go for "Airplane Description". it has blueprints, seat positioning, ground clearances etc.
Good luck modelling
juntao
09-02-2003, 03:17 AM
small update: more details to wings, tail, and elevators. wheels added
i think i'll save the windows for tomrrow
http://www.jun-tao.com/images/747_5.jpg
http://www.jun-tao.com/images/747_6.jpg
http://www.jun-tao.com/images/747_7.jpg
juntao
09-02-2003, 03:42 AM
Originally posted by Jabor
Ow, man!!!!! I thought I'd be the first one to model that!!!!!:hmm:
Well, keep up.:wip:
Maybe you can give me some tips later:D
About the BUCKETS: The 747-400 doesn't have them, BUT, the 747-400ER (extended range) does. They have no external difference except, of course, for the buckets. Where did you get the Blueprints? I've got mine from the online brochure. just to show you how nice I am, here's a link. You can't really extract the images from the PDF file, but you can do as I did: place the image you want on your screen, hit "Print Screen" and then copy it to a Photoshop file or something like it. here goes the link:
http://www.boeing.com/assocproducts/aircompat/747.htm
hey thanks a lot for the link. its much more detailed than what i've been using!
here it is just incase you were still wondering:
But pay attention: DON'T GO for the "Scale Drawings", go for "Airplane Description". it has blueprints, seat positioning, ground clearances etc.
Good luck modelling
hey thanks a lot for the link. its much more detailed than what i've been using!
here it is just incase you were still wondering:
http://www.jun-tao.com/images/747-blue.gif
Skyraider3D
09-02-2003, 01:43 PM
That's looking promising so far!! Good model!
How about converting it into something slightly more exotic, such as the Boeing YAL-1A Airborne Laser:
http://www.de.afrl.af.mil/factsheets/images/YAL-1A-2-s.jpg
http://wwwsor.plk.af.mil/factsheets/images/ABL2.jpg
http://wwwsor.plk.af.mil/factsheets/abl.html :eek:
Rei Ayanami
09-02-2003, 06:38 PM
Yeah i think your blues might be wrong, look at the US Army one, that has a much steaper back to the top deck. still the rest of the plane is looking good tho, should be fine when its finished. could you post a wire, and do you have any sort of poly budget?
Jabor
09-02-2003, 07:37 PM
Could we see some wires???:D
RmachucaA
09-02-2003, 09:19 PM
will the landing gear be animateable?
juntao
09-02-2003, 10:44 PM
Skyraider3D - hey i was wondering when you were gonna comment on my thread. i don't know about the airborne laser, maybe if it were painted.
Rei Ayanami - you're right it does look steeper but you have to keep in mind that the army 747 does not have the extended upper deck like the normal passenger 747-400s. i don't really have a poly budget. i may add another mesh smooth later though
Jabor - here you go.
RmachucaA - maybe in the future but for now i only plan on stills and maybe a few fly-bys
http://www.jun-tao.com/images/747_wire.gif
Jabor
09-03-2003, 03:25 AM
I need to model a 747-400 too, for a college project.
How did you start it and how are you modelling it?
PS.: Are the blueprints working?
juntao
09-03-2003, 06:07 AM
Originally posted by Jabor
I need to model a 747-400 too, for a college project.
How did you start it and how are you modelling it?
PS.: Are the blueprints working?
well for the body all i did was use an Oil Tank Object (max primitive) and modified it with the FFD box modifier. i was only going to use this method for a test and then use box modeling later, but it turned out pretty well so i kept it.
oh and i did make the back of the upper deck a bit steeper although you can't tell in this pic
http://www.jun-tao.com/images/747_9.jpg
RmachucaA
09-03-2003, 04:42 PM
JunTao, are you working in Toronto in 3d? if so how is the industry looking like? Good?
Rei Ayanami
09-03-2003, 07:13 PM
thnx for the wire (i dont get how people model in max) So the windows look like they are just textured on then. are you going to just texture the flight deck windows or are they gona be modeled in?
griffin44
09-03-2003, 09:30 PM
Nice 747 so far, I've been following this string for a couple of days. I'm working up the time and courage to build a plane (F-86)myself so this is pretty inspiring, watching someone else go to it. I do wonder...have you been hired by Air Canada to replace their real aircraft with "virtual aircraft" in an effort to cut even more costs?! [I thought their virtual meals were bad enough, lol]:beer:
juntao
09-04-2003, 04:18 AM
RmachucaA - well i'm just a student in toronto studying 3D but from what i understand the industry isn't as bad as people say. but hey i could be wrong. i really hope i'm not though!
Rei Ayanami - the windows are booleaned in and i plan to do the same with the flight deck.
griffin44 - haha virtual meals.......so true
well school has started back up and hopefully i'll have time to finish this thing!
tetujin
09-04-2003, 05:10 AM
nice! i know it's not in the blueprint, but i could have sworn the 747s had engines with kind of flattish bottoms on the rims of the turbines. am i thinking of a different aircraft?
Skyraider3D
09-04-2003, 07:51 PM
Originally posted by RmachucaA
will the landing gear be animateable?
Such a wicked question! :D:D:D:D
That must be a p.i.t.a. to do!
RmachucaA
09-04-2003, 08:26 PM
P.I.T.A.?
Its not so hard to animate by scripts in XSI, i dont think its that hard either in max, or is it?
Skyraider3D
09-04-2003, 09:46 PM
pita = p@in in the @$$ ;)
Well it seems not so hard until you realise what a complex mechanism the 747 landing gear is!!! :eek: (or any landing gear for that matter!)
If I'm not mistaking, the 747 has 22 wheels, attached to numerous bogies. These bogies are suspended and can rotate individually. They have torque scissors and brake cables that need to be animated too. Then you have all the retraction pistons, drag struts and locking mechanisms that need to be animated when the gear retracts. And don't forget the wheeldoors, some of which are only opening when the gear retracts. Also they're all synchronised in their own way with the gear, by means of pushrods or otherwise. These need to be animated too of course.
Once you dig into the matter of landing gears, it's really not that straightforward. I didn't even mention the effect of tires bulging under the weight of the airplane on touchdown, plus the effect of the wheels spinning up upon landing or spinning and braking on take-off.....
In short, it's quite complicated! :p
Btw, I use 3DSMAX and animated landing gears before. Scripting is a good way, but not quite realistic enough. It's too 'perfect'.
Rei Ayanami, here's a tutorial for you that has helped me a lot:
http://www.wide3d.no/tutorials/Car_nurms_01.htm
I made quite a few aircraft, and the technique described in this tutorial is by far the fastest and easiest, I think, once you get the hang of it (after 2 models or so). Don't just read it, but really do it. You'll see it's not that hard with some practise! :)
Good luck!
Jabor
09-05-2003, 01:40 AM
Skyrider, I think I found someone as insane as me: YOU. But my crazyness is about cars, not aircrafts.:D
Anyway, I started a 747-400 myself in Lightwave. Although I made the body, I found out I'll have to redo it (I made a little mistake).
My goal is to make an airplane so perfect that even "aircraft buffs" like you would consider flawless. So I guess you'll have to help me on that.
I'm arranging a visit to the local International airport, but there there are no 747's. Would it help if I took close pictures of a 767 or MD-11 (landing gear, engine, body panels etc)?
juntao
09-05-2003, 08:48 AM
so i guess i'm not animating the gear...heh
update:
http://www.jun-tao.com/images/747_11.jpg
cyberjunkie
09-05-2003, 03:45 PM
Aaah yes , very nice indeed maybe the main body needs a bit more of gloss and reflection :applause:
Skyraider3D
09-05-2003, 08:59 PM
Jabor, have a look online for aircraft 'walkarounds'. They can be very helpful
Going to an airport to study the real thing is always a good idea. However, all planes are different, and as far as I know, the 767 and MD-11 share no major components. So every detail you'll see will be unique to that plane. But don't let this discourage you. By such visits you do get a good impression of how things are constructed, and it will definately help you in getting the details right for your 747. I mean, the details will be different, but in general lines there will be many similarities. You will get a good feel too for the materials and the real level of dirtiness on these planes!
Since you requested my help, I thought you might be interested in this:
747-400: http://www.aircraftresourcecenter.com/AWA1/401-500/walk413_B747-400_Lutz_Gretschel/walk413.htm
747 cargo (differs in detail!!): http://aircraftwalkaround.hobbyvista.com/airliner_747/airliner_747.htm
juntao
09-06-2003, 01:37 PM
those links are gonna help a lot too....
wings textured:
http://www.jun-tao.com/images/747_17.jpg
quick hdri test:
http://www.jun-tao.com/images/747_15.jpg
and just for the hell of it:
http://www.jun-tao.com/images/747_14.jpg
Rei Ayanami
09-06-2003, 03:27 PM
looking good, nice work on the textures so far. I see an artifact on the second render, just back of the first door on the lower deck, there is a clear line where the HDRI reflection just stops, you can see it is blue, then just switches to grey. at the top you can see where the reflections are of the first part, and they dont match up at all ?!
Also it looks like you have too many windows at the front on the lower deck. last time i was leaving a 747 (dont know the version) they stopped windows quite far from the front, and they didint bend round that much, you couldnt see forward at all.
the wheels are still untextured y/n? and the glass of the cocpit looks off, the spec value looks really high. try with it lower down.
Jabor
09-06-2003, 07:38 PM
Thanx Sky!
That'll surely help!!!
Jabor
09-07-2003, 10:14 PM
Not realy Rei, look at this.
http://www.segelflug.de/vereine/karlsruhe/bilderbuch/karsten2002_03_23/055.jpg
Rei Ayanami
09-07-2003, 10:36 PM
thats just weird, there must be a strange bit with the outer pannels that causes that.
and whothewhatnow? is that doing on that?!
Pavel Lazarov
09-08-2003, 11:13 AM
woow great work. :thumbsup:
Keep it up!
mucksmear
09-08-2003, 09:21 PM
Juntao,
Looking real nice there.
Couple of points:
You do have a few too many windows between the nose and the 1st-class exit door. There should be room for 14 windows, plus a bit of space between the last 1st class window and the exit door.
The cockpit windows need a bit of adjusting. the top edges of the wrap-around cockpit windows should all lie within the same horizontal plane, ie the tops of the windows on the flight deck should all be at the same height. The bottom edges of the flight deck windows are a little trickier, but it looks like you have them fairly close.
Take a look at www.airliners.net and do a search for the 747-400, close-up/nose photos.
cheers,
-E
mucksmear
09-08-2003, 09:31 PM
Doh! forgot to attach ref-photo
mucksmear
09-08-2003, 09:40 PM
here's a better photo, in the appropriate colors too:
Skyraider3D
09-13-2003, 12:25 PM
I like these photos more :D
http://apma.org.au/reference/aircraft/yal1a/yal1a.html
Juntao, the YAL-1A is painted now!!! ;)
http://apma.org.au/reference/aircraft/yal1a/yal1a04.jpg
:eek:
juntao
09-29-2003, 08:33 AM
sorry for such a long time with this update, just added a sky:
http://www.jun-tao.com/images/747_28.jpg
http://www.jun-tao.com/images/747_24.jpg
skyraider: damn that thing looks scary
Tylerb59
10-08-2003, 07:31 AM
Looks great!
My biggest concern is the pilots window (looks like it sinks inward), and what about adding a trim around it? Those metal seals that keep the glass in...
Finally.. I'd increase the bump on the fuselage lines a litle bit more, so they're more defined.
Overall, it's sweet.. Makes me want to model a plane now. :-)
jeanco
10-06-2004, 02:36 PM
Hi Juntao, how are you?
I loved your 3d boeing model, such of realism in it.Congratulations!
How long it takes to get the final image?
Maybe you can me (and others) help out with some issues, or maybe an quick steps to get something like your boeing.
I get started 4 days ago with Maya and I want to do a boeing 737 or 747 to class work.
Take a look at my first model:
http://www.imaginara.com.br/xpress/making/maya/modelando_boeing2.jpg
but I have any issues, including closing the "boeing ass", look:
http://www.imaginara.com.br/xpress/making/maya/modelando_boeing3.jpg
I have looked for boeing lessons in google, p2p, etc, since I started with Maya, but I got nothing else these images above.
I hope anybody can help.
Congratulations again, Juntao.
See you,
Jean Carlos
Whore
10-06-2004, 03:45 PM
Hey!
At first, very nice work... that Boeing looks really nice!
Now, i want to model a plane, too. I've got 3DS MAX 6.
I created a OilTank and played around with the FF 4x4x4 Control Points but its look not good.
I hope u can help us a bit how to begin with modeling this plane
C4D-Nielzzz
11-19-2005, 09:26 AM
cool! Where did you find those blue prints?
gr,
Niels
scrimski
11-19-2005, 09:59 AM
Boeing has a few prints (PDF) on it's site.
C4D-Nielzzz
11-19-2005, 11:03 AM
oke :) where can i find those?
scrimski
11-19-2005, 09:33 PM
Read this thread, start on page one, then you will find the link.
scrimski
11-19-2005, 09:33 PM
double post
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