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View Full Version : SMC 36 (2-16 to 2-23)


MSus
02-16-2010, 07:49 PM
- The speed modelling challenges are open to everybody. If you're registered on the forums you can participate.
- Every week you get a list of items. Pick at least one and try to model it as fast as possible. If you want, you can do all of them.
- Do not exceed the time limit of the challenge. If you're out of time and still haven't finished, post the unfinished model. Speed is key!
- Focus on modelling. Shading, lightning and "proper" rendering are optional (and thus not limited by time).
- Take as much time for reference hunting as you need.
- When posting your model make sure you post a wireframe of your model. (try to do more then one view of the model).
- You can do any challenge you want. The challenges are not closed when the week passes. If you fancy an older challenge, do that.
- For the concept items you have to create your own designs. If possible post the design images as well.

Basic items (2h time limit)
- "olfa" knife,
- teddy bear,
- segway,
- swordfish,
- a palm tree.

Concept items (3h time limit)
- vehicle : one person "speeder",
- armour : helmet,
- creature : monester

Dengarde
02-18-2010, 04:55 AM
Technically I didn't do this one as the challenge, but I had it sitting around so I might as well show it!

http://i285.photobucket.com/albums/ll72/Dengarde/Fuzz.jpg

Spent...2.5 hours on it, methinks. Still planning on modeling the face later, just figuring out how to approach that. (Any advice on that would help. I'm horrible at faces)

Anyways, Bear aside, I think all this weeks models are beyond my expertise... May try the palm tree in a couple days though.

HausThePaus
02-18-2010, 07:25 AM
Hi guys!



My first speedmodeling try.



Object: Teddy Bear

Time modeling: 1 hour

Time materialising: half-hour

Time finetuning render: half-hour (render was a little overtime)



Wireframes of the actual model:

http://i952.photobucket.com/albums/ae1/HausNL/Speedmodeling_Bear/bear_wire.jpg



Wireframes with Nurms at 1 iteration:

http://i952.photobucket.com/albums/ae1/HausNL/Speedmodeling_Bear/bear_wire_nurms1.jpg



Teddy bear with fur:

http://i952.photobucket.com/albums/ae1/HausNL/Speedmodeling_Bear/bear_furred.jpg



Teddy bear without fur:

http://i952.photobucket.com/albums/ae1/HausNL/Speedmodeling_Bear/bear_nonfurred.jpg



it was pretty hard for me to get the fur, first time i've used the fur tool in 3dsmax



rendered in scanline.

3dsmax



Hope its not too bad!



Greetings Haye

costinus
02-18-2010, 10:08 AM
nice teddy bear

and I with my swordfish
base mesh in maya approximate 1 hour for modeling
sculping and polypainting in zbrush for another hour
http://img9.imageshack.us/img9/7403/swordfishcolor3.jpg
http://img519.imageshack.us/img519/9382/swordfishwire.jpg

this days if I have more time I will try to make a monster or a helmet

HausThePaus
02-18-2010, 10:46 AM
Very nice!

I'm still waiting on my Zbrush Licence, as soon as i get it, i'll also start using Zbrush.

Love the models so far!

MSus
02-18-2010, 11:09 AM
@costinus

The swordfish looks cool. I love the base mesh. Good work

@HausThePaus

Welcome to the SMCs. The wireframe looks pretty good.

@Dengarde

First of all welcome to the forums/SMCs. I would love to comment on your model, but the problem is that I do not know what it is. The only comment I do have is, that you need to get rid of the ngon on the top of the head (i think those are ears). Connect the edges so you get quads. They deform much better.

If you're worried about the difficulty of the models, don't be. Every week I choose a few easy models. The teddy bear and the olfa knife should be pretty simple to model, so give those a try.

In future please post only the models that are given with every challenge. For any other speed models please use the the speed modelling thread. We don't want to clutter the SMCs with non-related models and WIPs.

HausThePaus
02-18-2010, 12:49 PM
@MsuS I think he made a Bear. Atleast he was making a bear, but he overtimed so he posted the unfinished model. I thought it looked pretty nice!

MSus
02-18-2010, 03:05 PM
Oh, you're probably right. I apologize for screwing up. I've focused a bit too much on his first line.
Technically I didn't do this one as the challenge, but I had it sitting around so I might as well show it!

Nevermind, onwards and upwards!

Dengarde
02-19-2010, 08:33 PM
@MsuS I think he made a Bear. Atleast he was making a bear, but he overtimed so he posted the unfinished model. I thought it looked pretty nice!

Yep, it's a bear. Wouldn't have posted it otherwise. I admit I did it before this challenge came up, but it was was pretty recent and was done pretty darn close to the time frame so I figured I might as well show it anyways. Thanks for the complement!

The only comment I do have is, that you need to get rid of the ngon on the top of the head (i think those are ears). Connect the edges so you get quads. They deform much better.

I'm sorry, I'm not really familiar with the "ngon" and "quads" term. Like I said, I haven't been doing this long, less then a year really. Did you mean something like this?
http://i285.photobucket.com/albums/ll72/Dengarde/Fuzcor1.jpg

MSus
02-19-2010, 11:22 PM
Don't worry, I screwed up. I was a bit hasty, and I misunderstood your post. Once again I apologize.

Yes, that's much better. Quads (or four sided polygons) are polygons that have 4 vertices. They are preferred and best when modelling, as they are the easiest to manipulate and they are the "most" deformable. There are some situations where tris (three sided polygons) or ngons (more than 4 sided polygons) work better, but those situations are rare. Just stick to always quads and you'll be fine.

Here's a picture of a tri, quad and an ngon (in this case an 8 sided one). If you need any other help just ask away!


http://img36.imageshack.us/img36/8245/quadsv.jpg

Stefanlp
02-21-2010, 12:56 PM
Mandalorian Helmet(Concept Modeling)
2 hours of work
Tools Used: 3ds max, zbrush

http://i43.photobucket.com/albums/e375/stefan1124/Screen.jpg

http://i43.photobucket.com/albums/e375/stefan1124/Screen2.jpg

http://i43.photobucket.com/albums/e375/stefan1124/Screen3.jpg

http://i43.photobucket.com/albums/e375/stefan1124/Screen4.jpg

Credits to my friend for the sketch
http://i43.photobucket.com/albums/e375/stefan1124/mandalorianblueprinthelmetcopy.jpg

Keilious
02-22-2010, 09:56 AM
Olfa Knife, 110 minutes.
http://www.alexanderocias.com/filedump/boxcutter.jpg
http://www.alexanderocias.com/filedump/boxcutterwire.jpg

serena1010
06-24-2010, 01:17 AM
I like it ! Very good!:cool:

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