rhythmone
09-01-2003, 08:06 AM
Is there a way to connect the worldspace values to another node?
Example:
instead of doing something like...
connectAttr locator1.tx multiDivideNode.input1X;
....I would like to do....
connectAttr locator1.worldspaceX multiplyDivideNode.input1X;
Example:
instead of doing something like...
connectAttr locator1.tx multiDivideNode.input1X;
....I would like to do....
connectAttr locator1.worldspaceX multiplyDivideNode.input1X;
