View Full Version : HMC 24 - Weta Workshop Challenge - District 9 - prawn
vladiseco 02-15-2010, 07:37 PM alright! this is my entry, I enjoyed watching District 9 then I'll try to make one of the prawns. Hopefully I'll finish this one since I've got too lazy lately... :cry:
Some references:
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Intervain
02-15-2010, 08:46 PM
sweet - looking forward to what you produce :) should be awesome :arteest:
vladiseco
02-16-2010, 10:01 AM
Thanks Magda! I'll try to keep up the level!! haha :beer:
BrettSinclair
02-16-2010, 10:16 AM
cool stuff. good luck man. looking forward to your entry
Nothingness
02-16-2010, 06:21 PM
alright,
subscribed to this thread.
now where are those pics?
...
o wait
..
i'm out of patience already.
vladiseco
02-17-2010, 02:11 AM
BrettSinclair: cheers matey!
Nothingness: haha be patient man, I'm just working on this a few hours every day when I get home, after work... :hmm: thanks!
This is the first attempt, I've just created some very simple base mesh, subdivided a couple of times, started working on the shapes, proportions. I'm gonna retopologize this mesh so I can start working seriously on the model, looong way to go...
http://vlarte.com/prawn1.jpg
cheers!
rasmusW
02-17-2010, 07:19 AM
hey vladimir!
looking forward to see your future progress here.
already looks like you are well on your way.
-r
Nothingness
02-17-2010, 12:06 PM
aha
great
just a little question: you have some great tims for retopo projection in zbrush?
I need to do some good reprojection of my model onto a retopolized mesh. Problem is so far
i only have a few parts that i need to do on a whole mesh. They don't really align. And i'm wondering if i need to subdivide the mesh to be projected on first.
i'll have some fun later. Looking forward to more.
cheers
vladiseco
02-17-2010, 03:03 PM
aha
great
just a little question: you have some great tims for retopo projection in zbrush?
I need to do some good reprojection of my model onto a retopolized mesh. Problem is so far
i only have a few parts that i need to do on a whole mesh. They don't really align. And i'm wondering if i need to subdivide the mesh to be projected on first.
i'll have some fun later. Looking forward to more.
cheers
To be honest, I'm not that much into the retopo... I used to get some problems with early versions of zbrush, I havent tried retop with the new version yet. I heard that retopo with 3dcoat is quite fast and easy, so I'll give it a try.
you can find it here: 3dcoat
(http://www.3d-coat.com/)
nice start,
Im sure this is gonna be impressive =)
Nothingness
02-17-2010, 03:09 PM
yeah,
i already tried it. It's fun i must admit. But one time i lost about everything and couldn't even open the file anymore. So i stopped using it. It was the timed version anyway. I hope they resolved it already. Will be looking forward to trying topogun. But i'm on a mac so need to be patient for certain softs.
cheers
WyattHarris
02-17-2010, 04:50 PM
It's pretty labor intensive but I liked the process for the most part. For a while I had to have a cheat sheet to keep the shortcuts fresh in my mind.
Nothingness
02-17-2010, 05:25 PM
It's pretty labor intensive but I liked the process for the most part. For a while I had to have a cheat sheet to keep the shortcuts fresh in my mind.
Doing a retopo in zbrush is labour intensive indeed. But it's retopo with another imported mesh that sucks bad. Via GoZ on mac it was rather fun. But sometimes it's a real pain as well.
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