PDA

View Full Version : Environment | Meaty Sweaty Lab


TheGreenGiant
09-01-2003, 02:40 AM
Hello all,

these are the images from the comp that I did for the simplymaya forums. Hope you like it. MAYA 5.0. Default Render. No procedurals.

http://www.arch.usyd.edu.au/~hcwong/thelab01.jpg
http://www.arch.usyd.edu.au/~hcwong/thelab02.jpg
http://www.arch.usyd.edu.au/~hcwong/thelab03.jpg

mehdianim
09-01-2003, 03:32 AM
The only props you have are the left hands and the sausages... You need to vary that a bit more. Also your textures are still a bit too clean. There are no stains on the floor or on the table, no scrapes or scraches or rust on the metal. Some unrecognizeable debris here and there, in the corners would help as well.
The lighting could be a little spottier as well. Right now your red lights don't seem to cast any light at all except immediately around them. It would help if they filled in the dark areas just to give a hint of red to the shadows.
Also your knives on the wall look plain duplicated you should vary the cuttlery equipment a bit.
Also the texture on the far wall (last pic) is stretched.
And that spot light on the sausage on the floor looks seriously unnatural turn it off!!!
Basically, looking around we should be able to trace some of the gruesome events that took place here.
you definitely have the bulk of it down, It needs more dirt and detail.

And what a subject for the green giant :curious: tired of greens?

Make a real mess...

mehdianim
09-01-2003, 03:34 AM
that's actually a point light on the sausage... :P
and the chair by the table doesn't seem to touch the floor, the shadow doesn't reach the leg...
And finally the tub is too clean. It should have a rim of dried blood and stains of dry blood and encrusted dry flesh to show it's not the first time it was used...
...ok, I think I'm done.

TheGreenGiant
09-01-2003, 08:27 AM
Wow! Talk about feeback! Thanks for that, mehdianim. You have a incredible eye for detail. you're right about the chair - the leg actually doesn't touch the floor - I forgot to turn on the layer with the legs. But only by about 4-5 mm. But you caught that. :eek: :applause:

I was wondering what someone would say - the room is my first major attempt at texturing; I did bump the gamma up a bit before I posted it on the forum, the brightness, doesn't seem to helped. Still, I agree with pretty much everything you've said, the room is too clean in that sense. I might go back and dirrty it up a bit. The lack of blood on the bathtub, however was deliberate. You noted the spotlight on the sausage twice. :D I had to light it cause otherwise you'd missed it. its a bit shocking I admit

Any other takers. C+C welcomed.

off-center
09-01-2003, 08:38 AM
i pretty much agree with mehdianim, but I like to add some, smooth the blood in the bad on the first image, it's got a corner and the texture of the table stretches on the front side in image 2, and what you really need to change are the hands, I don't image my hand looks so clean when i lost al my blood :), also give them some variation, they al look the same.

I like the atmosphere :thumbsup:

mehdianim
09-01-2003, 10:44 AM
nonono about the sausage! I mentionned it as a Spot light the first time then i corrected that it was a Point light... (cuz it also shines on the leg of the table...) but that was just to show off :arteest:

So we're hoping to see a really gross and bloody room soon.


:beer:

CGTalk Moderation
01-16-2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.