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Prophecies
02-11-2010, 08:50 PM
Hey,
I wasn't quite sure where to post this, since making realistic water is a mix of multiple techniques, but oh well. I've been looking around for tutorials as to how I would go about making a realistic flowing river in Max. Don't mention Realflow, not an option for me. There must be some way to get it animated looking right... right? I plan on making a river going down the side of a mountain, and off a cliff (You won't be seeing the waterfall part of it though). So something close to rapids, but not churning rapids.

Thanks!

*Edit*

Imagine the water being the little path in the middle here. Something like that. Obviously, this is a *very* quick concept to give an idea of what I mean.


http://i33.photobucket.com/albums/d80/SuperCarpet/Random.jpg

scrimski
02-11-2010, 10:09 PM
Lots of particles and a metaball system like BlobMesh. Though some fluid sim will definetely do a better job.

Prophecies
02-11-2010, 11:43 PM
And how about waterfalls? Same procedure?

Animasta
02-12-2010, 02:18 AM
And how about waterfalls? Same procedure?

It's still flowing water, isn't it?

I wouldn't use a metaball system though, I'd stick to particles and use a fluid sim (realflow does a nice job).

Prophecies
02-12-2010, 04:31 AM
Thanks for the tip. However it is like I said in my first post. Realflow is not an option for me. It's too expensive, and I don't have the time to learn it. For now at least.

Riperton
02-12-2010, 09:06 PM
As far as I remember, Max is not able to "stack up" particles. Means there will be no way to simulate flowing water. Max isn't even a good application for that. Too heavy on the run.

Look into Blender. It has a fluid engine. Composite your results.

EricChadwick
02-13-2010, 01:16 PM
Pete Draper shows a decent river effect, without particles or plugins.
http://www.3d-palace.com/xenomorphic/education/doc_stream.htm

I would switch to particles though for the falls, to get that misty falling-water effect.

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