mikeed
02-11-2010, 05:20 AM
hi folks, Im having issues when baking normal maps to my low poly mesh in maya. The normal map picks up info from the low poly model or somthing after i bake because it becomes all checkered :argh:. Im just blundering my way through this and rigging at the moment so please excuse me if i ask noob questions.
file:///C:/Users/Michael/Desktop/normal1.jpg
http://img51.imageshack.us/img51/9566/normal1t.jpg (http://img51.imageshack.us/i/normal1t.jpg/)
http://img40.imageshack.us/img40/4042/normal1after.jpg (http://img40.imageshack.us/i/normal1after.jpg/)
file:///C:/Users/Michael/Desktop/normal1.jpg
http://img51.imageshack.us/img51/9566/normal1t.jpg (http://img51.imageshack.us/i/normal1t.jpg/)
http://img40.imageshack.us/img40/4042/normal1after.jpg (http://img40.imageshack.us/i/normal1after.jpg/)
