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View Full Version : How do you like this Cartoon Shader?


Augustronīc™
08-31-2003, 01:57 AM
I made a Cartoon Shader using SLA's Lumas:

CartoonShader.c4d (http://www.d-a-d-a.com/CartoonShader.c4d) (right-click and save to disk)

What do you think of it?
There are not many limitations and it can also be used as a transparent cartoon shader.

http://www.d-a-d-a.com/CartoonShader.jpg

CartoonShader.mov (http://www.d-a-d-a.com/CartoonShader.mov)

Aloha, Achim.

I modified it, see my last post on this thread!

Iggy
08-31-2003, 02:48 AM
Looks really sweet! Have you tried it on any characters? I've been watching these toon shader developments with great interest, though I have not made it to the point where I can really work with them much. What makes yours different from the one that squid and Kai have been working on? Just trying to learn...

anobrin
08-31-2003, 06:29 AM
Great work!!:beer:

cant wait to try it

LucentDreams
08-31-2003, 08:37 AM
Originally posted by Iggy
Looks really sweet! Have you tried it on any characters? I've been watching these toon shader developments with great interest, though I have not made it to the point where I can really work with them much. What makes yours different from the one that squid and Kai have been working on? Just trying to learn...

Depends on which one your refering to. The one I did that squid has really been improving and playing with simply uses the basic C4D material and changes the specular and diffusion, nothing more, for a non black tne add some lumincance. Using lumas is more like the ones in my Shades of Cel package, I used a few different methods there, Lumas, falloff, lumas fused with textures using levr.

Nothing new just rediscovered, same as when I did them, I didn't really invent much of anything in shades of cel, they were all practices i had seen doe in other apps and such and just applied them all to C4D

Augustronīc™
08-31-2003, 12:09 PM
Originally posted by Kaiskai
Depends on which one your refering to. The one I did that squid has really been improving and playing with simply uses the basic C4D material and changes the specular and diffusion, nothing more, for a non black tne add some lumincance. Using lumas is more like the ones in my Shades of Cel package, I used a few different methods there, Lumas, falloff, lumas fused with textures using levr.

Nothing new just rediscovered, same as when I did them, I didn't really invent much of anything in shades of cel, they were all practices i had seen doe in other apps and such and just applied them all to C4D

The difference is I was looking for a quantized color effect that's reacting smooth on lighting. The Shades Of Cell are not good for use with lights as far as I could see:shrug:

Aloha Achim.

lllab
08-31-2003, 04:30 PM
i like this shader very much.

for some reason it seems to me it is the best in the meanwhile.
kais shades of tunes are very nice already, but this ones looks even a little bit better. dont know why.

i guess the system is similar the the existing toonshaders.

thanks anyway:-)

lllab

stefan

video567
08-31-2003, 07:15 PM
all of them seem grat im just curious how it would look on square edges?

Per-Anders
08-31-2003, 07:32 PM
that's where you would use the technique described in my old tutorial on making cel shading

http://www.peranders.com/c4d8/

then go to the tips section, and in there go to the quick-toon tutorial.

LucentDreams
08-31-2003, 08:11 PM
Originally posted by Augustronīc™
The difference is I was looking for a quantized color effect that's reacting smooth on lighting. The Shades Of Cell are not good for use with lights as far as I could see:shrug:

Aloha Achim.

The ones using falloff are light indepentdent, the hatching shaders is a prime exmple of lumas mixed using lever, making the hatching styles light dependent.

Basically anyprocedural gradient shader is going to be able of creating a toonstyle effect.

One issue with lumas and the Diffusion one, is that they provide jagged artifacts, many of which are visible n this movie. Is simply a limit of the way the diffusion works. As soon as it get too high it starts shading whole polygons occasionally.

The one advantage over the shader that squid and I've did is that this method could have more steps, but generally more then three steps is bad, in classical animation you have your midtone which is the colour you would use throughout, even in scene with flat shading, its the true colours, then there are two layers, the tone layer and the highlight layer. Tone multiplies, highlight screens, general practice especially in TV is to leave the white and black or tones of greay, but the DIP programs are capable fo any colour.

Kotayus
08-31-2003, 08:34 PM
wow, look great, cant wait to test em out

Kotayus
08-31-2003, 08:48 PM
k, i seem to be having a problem...the outline shaders dont seem to be interacting correctly...

Would you, A: put the outline material OVER the base shader

or

B: Put the outline over the base shader and click the 'mix textures' box?

Kotayus
08-31-2003, 09:14 PM
nm, i got it...here is a rough cel shade, i still used cinemas cel render for the outlines though...

http://www.metafex.net/imagehost/cel2.jpg

Augustronīc™
08-31-2003, 11:05 PM
Originally posted by Kotayus
nm, i got it...here is a rough cel shade, i still used cinemas cel render for the outlines though...

http://www.metafex.net/imagehost/cel2.jpg

I put the Outline as the 2nd material over the base material (have a look at CartoonShader.c4d file)

Augustronīc™
09-01-2003, 12:00 AM
I was working on the shader, making the colors more flat and added a shadow color.

http://www.d-a-d-a.com/1 Light.jpg http://www.d-a-d-a.com/2 Lights.jpg

C4D file (http://www.d-a-d-a.com/CartoonShader.c4d)

Aloha Achim

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