uphillcastle
02-07-2010, 04:33 PM
I am trying to weigh up which program would be better to texture in...Mudbox or zbrush...I have been advised to look at ZApplink in zbrush and looking at a tut on youtube....it looked quite clunky compared to the photoshop linking abilities in mudbox. (again looking at another tut on youtube)
So basically I would like to paint my textures from photo/real life and I want to clear up a workflow just in my mind to begin with -
I want to model out old rough/distressed/worn out etc objects for an animation. Lets say I want to model this:
Old Door (http://farm1.static.flickr.com/55/132447958_323e7b5e1b.jpg?v=0)
(http://farm1.static.flickr.com/55/132447958_323e7b5e1b.jpg?v=0)
Now if I have gone and taken detailed photographs of the textures and adjusted them in Photoshop, whats the best workflow for applying photo textures to a model in Mudbox?
I was looking at the zbrush technique of zapplink and the textures just seemed kind of crushed or flattened - maybe the bump / displacement maps had not been generated...i am not sure
any tips would be great
So basically I would like to paint my textures from photo/real life and I want to clear up a workflow just in my mind to begin with -
I want to model out old rough/distressed/worn out etc objects for an animation. Lets say I want to model this:
Old Door (http://farm1.static.flickr.com/55/132447958_323e7b5e1b.jpg?v=0)
(http://farm1.static.flickr.com/55/132447958_323e7b5e1b.jpg?v=0)
Now if I have gone and taken detailed photographs of the textures and adjusted them in Photoshop, whats the best workflow for applying photo textures to a model in Mudbox?
I was looking at the zbrush technique of zapplink and the textures just seemed kind of crushed or flattened - maybe the bump / displacement maps had not been generated...i am not sure
any tips would be great
