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uphillcastle
02-07-2010, 04:33 PM
I am trying to weigh up which program would be better to texture in...Mudbox or zbrush...I have been advised to look at ZApplink in zbrush and looking at a tut on youtube....it looked quite clunky compared to the photoshop linking abilities in mudbox. (again looking at another tut on youtube)

So basically I would like to paint my textures from photo/real life and I want to clear up a workflow just in my mind to begin with -

I want to model out old rough/distressed/worn out etc objects for an animation. Lets say I want to model this:

Old Door (http://farm1.static.flickr.com/55/132447958_323e7b5e1b.jpg?v=0)
(http://farm1.static.flickr.com/55/132447958_323e7b5e1b.jpg?v=0)
Now if I have gone and taken detailed photographs of the textures and adjusted them in Photoshop, whats the best workflow for applying photo textures to a model in Mudbox?

I was looking at the zbrush technique of zapplink and the textures just seemed kind of crushed or flattened - maybe the bump / displacement maps had not been generated...i am not sure

any tips would be great

oglu
02-08-2010, 08:02 AM
i would use the images as a stencil and do all the work in mudbox...
for cleanup work you could use PS to project on... File --> export screen to PSD..
but there is no need for PS...

i would use the mudbox image viewer to send the image to the stencil...
there is a icon with a green arrow and an S for in the image browser...

you can open up the imagebrowser also als floating window on the second monitor...
windows --> imagebrowser

uphillcastle
02-08-2010, 09:16 AM
Thanks for the reply. Do you think that mudbox has an advantage this way of working over zbrush? I will out your tips...:thumbsup:

oglu
02-08-2010, 09:38 AM
ooh yes... there are no texture layer is zbrush... no real texture painting in z...

uphillcastle
02-08-2010, 10:30 AM
ooh yes... there are no texture layer is zbrush... no real texture painting in z...

Lets say I want to model something like this out in Zbrush - (modeled from the photograph and textured from the image as well)

Old picture frame
(http://img.auctiva.com/imgdata/8/9/4/2/4/5/webimg/342921485_o.jpg)

With all of the detail, how would you go about applying the texture from the photograph - with the technique we discussed wouldnt the texture warp around the different areas of indention/detail?

Or would I have to start to mess around with the image first in PS?

Thanks (just trying to get things straight in my head before rushing in)

oglu
02-08-2010, 10:40 AM
for this i would bake a ao map or some shaders in maya/turtle...
and paint a texture in PS...

uphillcastle
02-08-2010, 11:10 AM
Thanks Oglu will look into it!

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