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Nothingness
02-07-2010, 01:04 AM
Okay,

i started many threads lately, but trying to finish one for once. Started the b-movie challenge but i just didn't have the time to start.

Anyway, I looked at many things from weta, but just couldn't find really something to do.
So i descided to do a very own-inspired interpretation of several things together.

I'm gonna put a retarted orc inside a MNU combat suit from project 9 and a lack of fashion sence.
I hope this will be one huge laugh.

Cheers all

BrettSinclair
02-11-2010, 05:07 AM
Haha. Cool topic. Looking forward to see a "special" orc in an mnu suit.

aovesen
02-11-2010, 02:06 PM
hehe, this should be fun to watch and follow, best of luck to you :)

Nothingness
02-11-2010, 02:59 PM
Thanks guys,

i've been busy doing basic sculpting for the body, but it looks so bad i don't wanna show it.
Gotta work 2 nights so i'll be back by the weekend.

If i can get the character finished in time i'll be able to even model an MNU vehicle.

I got so much learning to do in basic sculpting skills.
But i haven't given up ... yet!

DaezD
02-11-2010, 04:37 PM
concept sounds great..looking forward to seeeing some pics :D

Nothingness
02-13-2010, 05:23 PM
Alright,
got an ugly thing to show at last.

1: I'm not good at sculpting!
2: It's still a very rough - need to make the head look like one of the orcs from lotr.
3: haven't worked on the hands and feet at all
4: After this first likeness pass, i'll try and sculpt out the body's underlying muscles and bones.
5: I'll be doing an animation friendly low-res afterwards.

So, time to keep on working on the basic shape and feel. The head will be really challenging.


http://users.edpnet.be/nothingness/3idee/HMC24/orc_01.jpg

menthol
02-13-2010, 08:52 PM
I'm gonna put a retarted orc inside a MNU combat suit from project 9 and a lack of fashion sence.
I hope this will be one huge laugh.

I'm sure of that :D Looking good, have fun.

Cheerio~

Nothingness
02-14-2010, 01:31 PM
Thanks Menthol,

so fat it hasn't been a laugh with zbrush hanging on me too often. I just screened this version and it did it again. Should have saved before doing that. Now gotta redo some changes and the lower legs and feet.

This modeling is rather exagerated, cause it's just to get some rough shape in there. Will tone it down and make it a more worn-out-wrincled-skin like the head. You won't see much of the body anyway, but it's just practice for now.

http://users.edpnet.be/nothingness/3idee/HMC24/orc_02.jpg

Nothingness
02-16-2010, 10:07 PM
So,

i got around and starting the suit. Not easy cause many prolems with the design.
I modeled most parts flat so i can bend them afterwards and they keep nicely together.
Everything is modeled for sub-d's so i can smooth it at rendertime.

cheers

http://users.edpnet.be/nothingness/3idee/HMC24/orc_03.jpg

bzsolt
02-16-2010, 10:25 PM
nice work on the head
which reference image you've used? the armor looks like a sci-fi armor a bit..

Nothingness
02-16-2010, 11:11 PM
nice work on the head
which reference image you've used? the armor looks like a sci-fi armor a bit..


It is futuristic. It's a mix between an orc from lord of the rings, and a merc battle suit from district 9. Here is the image of the suit! (http://1.bp.blogspot.com/_372pXNDb6uY/StqzsMLUPeI/AAAAAAAAAZw/TqdfrrcEIso/s400/MNU_armour2_views4_fin_GB_1100.jpg)

I'm trying to make it a funny entry. I hope

bzsolt
02-16-2010, 11:47 PM
yep, i see now
especially i don't like mixing styles, but lets see in the end..

it will be cool if he wear a sunglasses and a cap like on that image, but he wear the cap reverse (the cap's front will be at back), and Christopher's dead head on his belt, or hold in his hand and look into Chris's dead eyes with a satisfied face, like this
(http://www.flatrock.org.nz/topics/wellington/assets/orc.jpg)
or something like this.. :)

Nothingness
02-17-2010, 12:49 AM
good idea.

But doing that head too will be a bit too much work i think.
My idea was maybe to make him look kind of silly, and looking straight into the barrel of the machine gun while holding the trigger.

Kind of a curiosity that's gonna get 'm killed.

but we'll see.

Alekzsander
02-17-2010, 03:50 PM
Nice concept , keep it up

Nothingness
02-17-2010, 07:48 PM
thanks Alekzsander!

Little update:

The suit is starting to get shape. And soon i'll be able to start on the little details.
Now that's when it's gonna be fun.

At rendertime this model has about more than 460.000 poly's. Every single object is almost purely quad and smoothable. Only the rivets have 8 tri's comming together.

i so much hope i have time to pose the character AND do a NMU vehicle.
Let's get busy.

http://users.edpnet.be/nothingness/3idee/HMC24/orc_04.jpg

Nothingness
02-18-2010, 01:23 AM
So,
no manu responses, so i'll keep the description short:

update!

http://users.edpnet.be/nothingness/3idee/HMC24/orc_05.jpg
http://users.edpnet.be/nothingness/3idee/HMC24/orc_06.jpg

BrettSinclair
02-18-2010, 04:54 AM
haha. very cool. Looking good so far. Can't crit much at this point. Will you take it through zbrush or mudbox for final sculpting?

bzsolt
02-18-2010, 05:28 AM
"this is great" :D

nice work, very good topology

the fun start now :bounce:

Nothingness
02-18-2010, 10:47 AM
thanks peeps,

the head, arms and legs will go back into zbrush for sure.
And some parts that need wrincles. Maybe i'll even import
the other stuff to provide some scratches and stuff.

we'll see

PKT
02-18-2010, 01:16 PM
Looks really good so far.
And nice idea.

Nothingness
02-18-2010, 09:22 PM
Thanks PKT!

Another update. I should be almost ready on the suit. I still need to retopo the hands. I'll do more orcish clothes for at the arms and legs. Then it's up to zbrush again.

Maybe i'll start out the car too. I'm so loving this way of modeling. It's rather new to me.

view the image in another window for max resolution !!

http://users.edpnet.be/nothingness/3idee/HMC24/orc_07.jpg

menthol
02-19-2010, 08:15 AM
Looks very clean, great work. This is really happening :D Would love to see it in colors/dirt as well.

Cheers pal.

Matys
02-19-2010, 05:00 PM
good work man! this is really nice and clean model not to mention great attention to details.

Nothingness
02-19-2010, 06:32 PM
Looks very clean, great work. This is really happening :D Would love to see it in colors/dirt as well.

Cheers pal.

Thanks menthena, i'd love to see it textured too. I'll do the modeling first before i go that far. This is a modeling challenge after all. Though a lot of people judge on the whole thing including textures and rendering. But for sure i'll try it.



good work man! this is really nice and clean model not to mention great attention to details.

Thanks Matys!
What can i say, i'm a sucker for details.

ChewyPixels
02-21-2010, 09:03 PM
Nice clean modeling. I love seeing a good wireframe. :)

Nothingness
02-22-2010, 01:50 AM
Thanks ChewyPixels!


Here is an update. I added something to the suit but no need to show it.
But this one i intended to show when it was finished. But seems like i didn't
finish today like i hoped.

will look good with the suit.

http://users.edpnet.be/nothingness/3idee/HCM24/gas_01.jpg

Nothingness
03-12-2010, 10:50 PM
still lots to do.
Rushing it.

http://users.edpnet.be/nothingness/3idee/HMC24/orc_08.jpg

ChewyPixels
03-13-2010, 02:56 PM
Go, go, go! :wip:

Nothingness
03-21-2010, 01:56 AM
Thanks ChewyPixels, you do look like a very lonely supporter up here :rolleyes:

But anyways, here is an update.
Just finished the sculpting on the head. I did more sculpting on the rest of the body, but no need to show that now. Still had a few issues.
I'm doing texturing at the same time, so a lot of the body is already done. Now the toughest part are the hands. Not looking forward to that right now.
Reason is that i'm no sculpter and still need to learn a lot. Maybe should take the sculpting thing back to the begining. I really created some respect to the real character modelers out here. It's so much harder than it looks. I gotta say.

Now hopefully i finish by the end of sunday.

Cheers

http://users.edpnet.be/nothingness/3idee/HMC24/orc_09.jpg

Nothingness
03-21-2010, 04:10 PM
Ok, got the face almost completely finished.
Only 2 issues:
- I think that zbrush shows the model sharper than it actually is (or it's something else)
- Have to see how to turn off uv smoothing for the subdivision approximation in mental ray. It distorts the textures.

http://users.edpnet.be/nothingness/3idee/HMC24/orc_10.jpg

Nothingness
03-22-2010, 03:48 AM
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