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luxmaji
02-06-2010, 07:00 PM
Greetings,

WOW, what a great forum. I am glad I just found this.

I have owned C4D for about a year and dabble with it slowly learning more each time. I use it to bring new products from Pro-E (.obj files) to life for the company I work for. Yesterday I ran across something that I know your wisdom can help me solve. When I render in the "active view" I get results that I am nearly pleased with (not C4Ds fault). When I render using the "picture viewer" I get very different results. This has nothing to do with anti-aliasing as another post talks about, but instead it is the surfaces of the product.

I have uploaded the file @ www.majisafi.com (http://www.majisafi.com) (see the archived C4Dmodel.zip)

Here are two images showing the issue:

The first is from the Active View.

http://www.majisafi.com/good.jpg



The second is from the Picture Viewer

http://www.majisafi.com/bad.jpg





Thank you in advance for the time and effort helping me understand what might be occurring. I have a lot to learn and any advice on making my work better would be accepted with open arms.

Lux

danielHinton
02-07-2010, 07:56 AM
i noiticed you had autosave and autoload ticked for the GI cache. You might like to try unchecking both those options and rendering to picture viewer again.

Also, instead of just zipping your project up, it's a good idea to "save project" instead... all your texture paths are broken in the example file.

Dan

JDP
02-07-2010, 08:04 AM
Or you could just flush the illumination cache.

luxmaji
02-08-2010, 03:12 PM
Thank you all for the great comments. This solved my problem!

Lux

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02-08-2010, 03:12 PM
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