View Full Version : 2 UVW map modifiers on 1 mesh.
ElmarNieser 08-30-2003, 04:25 AM Hi, im prety new in Textureing/UVW mapping. I was wondering, when i have a mesh and i select some faces and put an UVW map on it it works fine, but when i select a view new faces and put another UVW map on those faces it messes the other UVW map :(
tell me if i made any sense at all, otherwise ill post some images.
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TheWriter
08-30-2003, 05:13 AM
Could you tell us exactly what method you are using? Just generic uv mapping, or are you using unwrap uv... etc? Or mixing the both?
ElmarNieser
08-30-2003, 05:25 AM
Just generic uv mapping
Aldaryn
08-30-2003, 07:23 AM
Generic UV, than you should use separate map channels for each of the different levels of poly selection (face, ...)
If you don't do it, the UVW modifier will override the other UVW modifier found lower in the stack.
If you're trying to apply the same channeled UVW mapping differently to separate parts of a single mesh, you should do the following:
First, select faces, polys: Then apply mapping. If the mapping works fine, looks cool. Collapse the stack. Now, select other faces, and apply another mapping... This way you won't get dozens of stack elements in the stack, and keeps memory costs low too. (But it's sure faster...)
Another way to do it, is to apply au Unwrap UVW modifier onto your mesh, and do the same thing, but within the modifier, with it's tools.
If you go into the sub object levels of the Unwrap modifier (In MAX 5.x, i don't know if thats in older versions) you can select polys, faces, ect... and with a single button on the Unwrap interface you can apply a planar mapping to the faces with a normal based on the face average.
But some images would be really helpful.
- A.
ElmarNieser
08-30-2003, 07:12 PM
Originally posted by Aldaryn
Generic UV, than you should use separate map channels for each of the different levels of poly selection (face, ...)
If you don't do it, the UVW modifier will override the other UVW modifier found lower in the stack.
If you're trying to apply the same channeled UVW mapping differently to separate parts of a single mesh, you should do the following:
First, select faces, polys: Then apply mapping. If the mapping works fine, looks cool. Collapse the stack. Now, select other faces, and apply another mapping... This way you won't get dozens of stack elements in the stack, and keeps memory costs low too. (But it's sure faster...)
Another way to do it, is to apply au Unwrap UVW modifier onto your mesh, and do the same thing, but within the modifier, with it's tools.
If you go into the sub object levels of the Unwrap modifier (In MAX 5.x, i don't know if thats in older versions) you can select polys, faces, ect... and with a single button on the Unwrap interface you can apply a planar mapping to the faces with a normal based on the face average.
But some images would be really helpful.
- A.
Hey, Thanks for helping me out here man. i really apreciate.
TheWriter
08-31-2003, 01:00 AM
Don't forget to flatten first.
Aldaryn
08-31-2003, 06:27 AM
Elmar Nieser: I was glad to do so.
TheWriter:
Originally posted by TheWriter
Don't forget to flatten first.
Sorry for beeing such an dunce, but what do you exacly meant by that, the "fallening", the UVW perhaps?
- A.
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