aforetaste
02-05-2010, 03:24 PM
I have a simple palm tree that blows in the wind (animating the gravity settings in the physics solver). I'm good with all the physics and making it all work.
But once I've set up one tree (with joints, etc.) is there a fast way to duplicate the whole thing and have multiple trees already rigged and ready to go?
I've tried highlighting the whole hierarchy and EDIT, Duplicate. This copies all the geometry, the bones, the markers and nulls (used in the physics). But none of the markers have rigid bodies any more. None of the nulls have joint physics applied. I've lost the parent/childs that connected the bones to the markers... etc.
Any one have any thoughts or success with this?
Thanks in advance.
But once I've set up one tree (with joints, etc.) is there a fast way to duplicate the whole thing and have multiple trees already rigged and ready to go?
I've tried highlighting the whole hierarchy and EDIT, Duplicate. This copies all the geometry, the bones, the markers and nulls (used in the physics). But none of the markers have rigid bodies any more. None of the nulls have joint physics applied. I've lost the parent/childs that connected the bones to the markers... etc.
Any one have any thoughts or success with this?
Thanks in advance.
