Xeash
02-05-2010, 04:19 AM
Of course you guys can sent me like "Hey go learn matrix math and think yourself"
but that i want to know it is not theory but real production-proven answer or practice. Thats why i'll try to ask :p
Lets imagine u have 3d package with rigging capabilities( e.g. max,maya,xsi,blender,houdini - its doesnt matter i think) and rigged here rig part of one character (it could be leg rig, arm rig, left tail or right head rig and etc.). For keeping things clean and scalable you parent the whole rig part setup under high level transform. Later you decided to mirror rig part to other side. SO...whats you going to do with transforms in rig part which needs mirroring (e.g. fk controls or bones to be able to raise shoulder using one direction of rotation axis) ?
Why u want to do it or not using negative scale? Whats drawbacks/advantages of that method?
Earlier i saw houdini's autorigging tools(standard in package) and there was used negative scale on transforms for rig mirroring(o_O?). So also my question is which method to work with transforms(using neg scale or other method) the best? And why?
Thanks for your time
but that i want to know it is not theory but real production-proven answer or practice. Thats why i'll try to ask :p
Lets imagine u have 3d package with rigging capabilities( e.g. max,maya,xsi,blender,houdini - its doesnt matter i think) and rigged here rig part of one character (it could be leg rig, arm rig, left tail or right head rig and etc.). For keeping things clean and scalable you parent the whole rig part setup under high level transform. Later you decided to mirror rig part to other side. SO...whats you going to do with transforms in rig part which needs mirroring (e.g. fk controls or bones to be able to raise shoulder using one direction of rotation axis) ?
Why u want to do it or not using negative scale? Whats drawbacks/advantages of that method?
Earlier i saw houdini's autorigging tools(standard in package) and there was used negative scale on transforms for rig mirroring(o_O?). So also my question is which method to work with transforms(using neg scale or other method) the best? And why?
Thanks for your time
