View Full Version : Maya loses focus of the workarea when you touch the interface?
wgreenlee1 08-29-2003, 10:33 PM Is there anyway to keep the focus on the workarea even if you touch something on the interface?
Too me is annoying but I may have done it myself with tweaking the defaults or something.
Anyone have an idea about or for that matter what the heck I'm on about?
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dmcgrath
08-30-2003, 12:08 AM
If you want to focus back on the work area without losing what you have already selected, just hold down the Ctrl key and then click in the window. Piece of cake.
Jozvex
08-30-2003, 01:25 AM
Middle clicking works too,
Just in case you've lost both your Ctrl buttons hehe.
Or the third way, left mouse click in the top white area of the viewport window. For cases where you might have lost both the CTRL and the middle mouse buttons.
wgreenlee1
08-30-2003, 07:28 AM
Ok...Yeah Ive been clicking the top of the veiwport window to resume back into the work area but I'm slowly learning the hotkeys to keep me into the workarea.
Anyhoo...there was something else I was going to ask...
Oh yes...Is there anyway to control the "recent commands"?
Like say if you wanted more or less commands...
I dont think its possible but I could be wrong.
Thanks again.
stallion151
08-30-2003, 08:56 AM
yeh if you go to your aliaswavefront scripts folder. then under the folder "others". there is a mel script called RecentCmdWin.mel
inside that there is a line that says :
recentCmdScrollList = textScollList -nr 16
change 16 to whatever you want. but save the script first be careful what you wish for, something wrong might happen.
Jozvex
08-30-2003, 10:38 AM
Oooh stallion, you Maya hacker!!
hehe :p
pearson
08-30-2003, 12:32 PM
The issue of focus is only a problem when running maya under Windows. Under Irix the window your mouse is over always has focus...much nicer. It can be a little annoying outside of maya though, as a window can have focus but but will not be drawn as the top-most window until you click it.
wgreenlee1
08-30-2003, 09:59 PM
Originally posted by stallion151
yeh if you go to your aliaswavefront scripts folder. then under the folder "others". there is a mel script called RecentCmdWin.mel
inside that there is a line that says :
recentCmdScrollList = textScollList -nr 16
change 16 to whatever you want. but save the script first be careful what you wish for, something wrong might happen.
Well I found it and even set to 32 and the size of that panel changed to 200 500 it still only shows 16.It might be modifiable to less but I dont think it can handle more than 16 for some reason.
:shrug:
stallion151
08-31-2003, 12:48 PM
dang...i've never tried it, but thats what i found. assumed it was editable....sorry.
i've been searching through those mel scripts recently and you'd be very surprised as to what you'd find. Alot of stuff is implemented but not used...ie its there but its not....very spooky
wgreenlee1
08-31-2003, 06:22 PM
Yeah I tried rebooting Maya and still only 16.
Oh well maybe there is something else I need to do to it but thanks anyway.
Yes I was looking around there also in that folder and found a few things.
There was one where you could adjust the .jpg size.Right now if you save a jpg from from the render view it is very weak and not really useful for anything because of its small size.If I find that now I am going to adjust it high.
Thanks again.
Jozvex
08-31-2003, 11:48 PM
Hey guys, the Mel script you're editing (which to me is in the 'startup' folder rather than 'others'.....weird) actually edits the length of the list you get by going:
Edit > Recent Commands
To lengthen the Hotbox's Recent Commands menu, type:
repeatLast -e -hl 20;
Into the command line. Where -e stands for 'edit', -hl stands for 'history limit' and 20 is whatever length you want the list to be!
It seems to be an undocumented command, but it does the job!
wgreenlee1
09-01-2003, 12:32 AM
Hey thanks Jorvex...I was looking aound but as little as I know about mel...hehehe which is nothing,I couldnt figure what might be the deal.
I'll give that a whirl.
I really like it because basically anything youve done in the past few minutes can be redone....like the 'g' key but much better.
Marking Menus...are very addictive....:thumbsup:
wgreenlee1
09-01-2003, 10:25 AM
Well...if you do it that way you have to enter that command each time you start Maya.Again I looked in the recentCommands script but didnt see and like the hl or e that related.
So what I did was throw that into the script editor,saved to shelf,created a new Marking Menu and put it in that Marking menu along with XRay and another thing I found out is that I could never name or edit the help tag in the shelf editor(call me dumb,I know..)....so after I made that Marking Menu I had remembered seeing a folder C:\Documents and Settings\<user Name>\My Documents\maya\5.0\prefs\markingMenus and opened up that Marking Menu Script and edited it to say what I wished.....Recent32Commands and X-Ray,only two commands on this Marking Menu so now each time the list fills to 16 and say I want to see more command history I just go to that MarkMenu and expand.
I know you guys are laughing but this just tickles me to death seeing the openess and editablity of Maya.....this is great.
Oh and yes I followed the advice above and middle mouse button over the work ara brings it right back...
:thumbsup:
webster
09-01-2003, 11:59 AM
Is there anyway to keep the focus on the workarea .....?
Anybody here also getting annoyed with "Please select the view You want to render" ??? (in an One-Perspective-Panel interface)
Any workaround for avoiding this message, click on the viewport and hit the render-button again ????
I´m thinking about putting the render-button-command on an hotkey/shelf-button and writing a little script to get the last modelling-panel which had the focus.
Any Idea or thoughts ?
wgreenlee1
09-01-2003, 12:31 PM
I just tear off the little menu if I'm doing test renders over and over....
You could also make a Marking menu with all render options..
The losing focus ...middle mouse I guess....working here.
Pretty soon I want to have everything in Marking Menus...forget that interface,shelves and shortcuts....
I love thy way those Marking Menus just go away when you dont need them...unlike the interface ,etc.....
Virum
09-01-2003, 06:59 PM
Ummm, people?
To change your "undo" limits you go to settings/preferences->preferences... (it the Window menu I think [maya isn't on this machine].
After you do that a window will pop up. On the left there is like a contents list and like third or second to the bottom is the word undo. Click it. Then set the number in the appropriate field that shows up in the right collumn. Its really simple.....none of this MEL stuff. :)
Cheers! :beer:
wgreenlee1
09-01-2003, 08:44 PM
@Virum
Undos are one thing but say you create a primative cube....then you do about 20 other things,then you want to make the same exact cube again but instead of going through two menus in the creation menus...you can go into your recent command history and choose it from there.
Now the recentCommand history is constantly changing but I have mine set to 32.....so instead of searching through menus to find what I need that I have already done I just open up the recentCommands history menu and I'm right there at the same operation.
To me its quicker and when you are only doing about 32 differant things in a model session its like a custom window of your favorites.
It keeps changing order but the main things you use are right there in one menu....
I might be miunderstanding you but undos are not the problem..command history can be changed to allow more commands.Thats all I was wondering about.
Jozvex
09-01-2003, 11:26 PM
Hehe yeah it's not undo's Virum, ;)
If you go into your Hotbox there's a menu on the left called Recent Commands, we wanted to lengthen the memory of it.
And wgreenlee1, instead of having the script on a marking menu, you can have Maya run it on startup very easily. If you look in your scripts folder (not the A|W Maya one, your user one), see if there's a script called "userSetup.mel".
If there is, add our 'lengthening' line to it after what's already in there. If not, just create the empty script and just write the line in there and save it.
Anything Maya finds inside userSetup.mel is run when Maya starts!
wgreenlee1
09-02-2003, 12:03 AM
Thats right...crap I forgot about that...when I installed some script one time (I think Bonus Tools they said to add in usersetup.mel.
There we go....:thumbsup:
Virum
09-02-2003, 01:43 AM
How do I always make myself look like an idiot......:shrug: :hmm:
Jozvex
09-02-2003, 05:25 AM
Hehe, it's easy to assume everyone knows nothing because there are so many 'newbies' everywhere.
But luckily there are a few people here that are pros or just really experienced.
stallion151
09-02-2003, 08:02 AM
like me? definently not you jozvex. you know what...
i challenge you to a duel about MR. :cool: what do you say about that!
just kidding
Jozvex
09-02-2003, 08:45 AM
I say that you stallion my friend, are a newbie!!! Where would you be without me?? (err and Kevin hehe)
I'll see your MR duel and raise you a particles challenge!!
:scream:
stallion151
09-02-2003, 09:58 AM
ohh your in deep now...we should start a new thread, on whose taking bets.
ask no_friends1985 with some of the particles i've been making...whoa hot dang, too good. :applause:
pearson
09-02-2003, 06:26 PM
wgreenlee1: Be careful with using MMB to focus back on a modeling pane after accessing the menu. If you have a manipulator handle active, and accidentally click and drag a teeny bit, the MMB will move/rotate/scale. I'm kind of a freak about having things line up, so even having the selection move a few tenths of a unit is annoying.
I just RMB over the desired window.
Jozvex
09-02-2003, 11:07 PM
Nothing but empty words dear stallion!
Until I see proof, I shan't believe a word. I was 'Eurovision King of the Particles' 4 years running you know!
MikeRhone
09-03-2003, 12:00 AM
Originally posted by webster
Anybody here also getting annoyed with "Please select the view You want to render" ??? (in an One-Perspective-Panel interface)
Hell ya. If anyone has any ideas how to get around this i'de love to hear it.
m
wgreenlee1
09-03-2003, 12:24 AM
The way I do is just tear off that little render panel.....
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