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gasmask
02-05-2010, 12:46 AM
Hey guys, im Chris. I work for Zipper Interactive and this is some of the stuff I did for MAG. Mostly vehicles and secondary objectives. All casted for high res models. 1024 diffuse, 512 normal and 256 spec


SVER

http://i7.photobucket.com/albums/y279/italian1x/Red_aaa.jpg

http://i7.photobucket.com/albums/y279/italian1x/Red_mortar.jpg

http://i7.photobucket.com/albums/y279/italian1x/Red_sensor.jpg

RAVEN

http://i7.photobucket.com/albums/y279/italian1x/High_quality_sensor_array_back.jpg

http://i7.photobucket.com/albums/y279/italian1x/High_quality_aaa.jpg

http://i7.photobucket.com/albums/y279/italian1x/Ford_Truck_Headlight1.jpg

VALOR

http://i7.photobucket.com/albums/y279/italian1x/Grn_aaa.jpg

http://i7.photobucket.com/albums/y279/italian1x/High_quality_missile_launcher.jpg

PredatorGSR
02-06-2010, 07:54 AM
Your work looks great, but that white background is a bad idea for prop renders. Dark gray seems to be the standard these days for really making props pop.

Are you able to show wires and texture flats?

Also that van looks really bland compared to the rest of the work.

gasmask
02-06-2010, 09:09 AM
Yeah the Van is more bland because its a screen grab from maya, default lights. I can post wires and textures sometime if I ever get any freetime maybe.

Andy1008
02-07-2010, 07:17 PM
wow, impressive. did you have to rig any of these for movements or are they going to be static?

novaprospekt
02-07-2010, 10:47 PM
Aren't you required to put a watermark on your images?
If not thats great, but usually companies wont let you post images without credit.

gasmask
02-08-2010, 06:17 PM
Yeah these were all rigged and animated. As for the watermark, the fact that I said it was for MAG is usually good enough. And the objects are unique enough to not really be mistakable for something else.

l2ounD
02-08-2010, 07:04 PM
Good looking stuff, dude :thumbsup:

thanks for sharing

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