TheRazorsEdge
02-04-2010, 10:02 AM
I'm having a setup problem, which I can't seem to be able to get my head around yet and would really appreciate your input, guys! :)
Say, I have a cartoon character (poly, not NURBS) who's got his head stuck in a very tight, non-uniformely/uniquely shaped vase. Now when the character holds onto the vase with his hands to keep it stationary and I move the head via the controls, I would like the head geometry to deform in a way that it follows/takes on the shapes of vase as it moves inside, filling in/responding to indentations and raises in the vase geometry etc.
I tried a wrap deformer, but that does not seem to work, or I simply am doing it wrong, since the head only follows the vase as a whole when that is moved, but remains unaffected when moved via the rig.
My next guess is trying a cloth-sim ie SyFlesh with a collider, but I was hoping someone might know of a simpler way.
Cheers!
Say, I have a cartoon character (poly, not NURBS) who's got his head stuck in a very tight, non-uniformely/uniquely shaped vase. Now when the character holds onto the vase with his hands to keep it stationary and I move the head via the controls, I would like the head geometry to deform in a way that it follows/takes on the shapes of vase as it moves inside, filling in/responding to indentations and raises in the vase geometry etc.
I tried a wrap deformer, but that does not seem to work, or I simply am doing it wrong, since the head only follows the vase as a whole when that is moved, but remains unaffected when moved via the rig.
My next guess is trying a cloth-sim ie SyFlesh with a collider, but I was hoping someone might know of a simpler way.
Cheers!
