kurv
02-04-2010, 03:07 AM
https://www2.gotomeeting.com/g2w/images/737831387/153959548718141932
Rob Powers has been flexing his CG muscles for years now on feature films or for TV. You may have seen Rob in 2005 as he worked closely with Microsoft, AMD, and NewTek to produce the first all 64-bit Windows animation in history for Bill Gates’ Keynote for the Windows 64-bit OS launch.
In June 2005, Robert was asked by James Cameron to be the first 3D artist hired for the “Avatar” feature film project. Working closely with James Cameron and the core design team Robert provided 3D concept and motion studies of key character, creature, and environmental assets for the film. Later Robert’s role evolved and he created and supervised the first ever “Virtual Art Department” for the film. As Supervisor of the Avatar Virtual Art Department he and his team developed all real-time environmental assets for the production, and developed numerous innovative “Virtual” workflow techniques and tools that defined the process.
Robert continued his efforts as Virtual Art Department Supervisor on the Peter Jackson / Steven Spielberg animated feature film “TinTin” where he organized and built a team in Los Angeles and worked in New Zealand with the Weta Digital Team.
These days, as you can imagine, Rob is a hard guy to get a hold of but we have secured two hours of his time for a interview about his work on Avatar.
This is a interactive interview as we will have time to allow you to ask Rob questions.
PRICE / SPACE:
Space is limited to 900 people and this Interview is presented FREE
REGISTRATION:
Click register, and fill out needed information.
https://www2.gotomeeting.com/register/737831387
Rob Powers has been flexing his CG muscles for years now on feature films or for TV. You may have seen Rob in 2005 as he worked closely with Microsoft, AMD, and NewTek to produce the first all 64-bit Windows animation in history for Bill Gates’ Keynote for the Windows 64-bit OS launch.
In June 2005, Robert was asked by James Cameron to be the first 3D artist hired for the “Avatar” feature film project. Working closely with James Cameron and the core design team Robert provided 3D concept and motion studies of key character, creature, and environmental assets for the film. Later Robert’s role evolved and he created and supervised the first ever “Virtual Art Department” for the film. As Supervisor of the Avatar Virtual Art Department he and his team developed all real-time environmental assets for the production, and developed numerous innovative “Virtual” workflow techniques and tools that defined the process.
Robert continued his efforts as Virtual Art Department Supervisor on the Peter Jackson / Steven Spielberg animated feature film “TinTin” where he organized and built a team in Los Angeles and worked in New Zealand with the Weta Digital Team.
These days, as you can imagine, Rob is a hard guy to get a hold of but we have secured two hours of his time for a interview about his work on Avatar.
This is a interactive interview as we will have time to allow you to ask Rob questions.
PRICE / SPACE:
Space is limited to 900 people and this Interview is presented FREE
REGISTRATION:
Click register, and fill out needed information.
https://www2.gotomeeting.com/register/737831387
