thatoneguy
02-03-2010, 04:43 PM
http://i111.photobucket.com/albums/n134/im_thatoneguy/NukeEm2-8-3.gif
Just paste the output straight into the DAG and have all of your nodes ready to go.
Export Cameras, Objects, Animated Objects and Helper Objects.
Automatically bring in diffuse and opacity colors/map.
Creates Nuke Script automatically.
Output Chan files.
Output Custom Frame Ranges for Transform or OBJ Sequences.
Features left to do:
Add Bitmap Offset and Tiling.
Add Scale Animation.
Add FBX Support.
Add Per Object Output Settings.
Single Object Utility buttons (export a single object in one click).
Add multiple Transform and Rotation orderings. (Implemented but unreliable).
Object Creation in Max from Chan files.
VRay Camera Support (need someone with VRay to help me with this one).
v2.8.2 released. Fixes some bugs. Less likely to fail. ?Adds support for Max 9 and lower with AVGuard pack installed?(untested).
v2.8.3 released. Fixes B2 camera problem and a file path crash.
http://www.creativecrash.com/3dsmax/downloads/applications/3d-converters/c/nuke-em
Just paste the output straight into the DAG and have all of your nodes ready to go.
Export Cameras, Objects, Animated Objects and Helper Objects.
Automatically bring in diffuse and opacity colors/map.
Creates Nuke Script automatically.
Output Chan files.
Output Custom Frame Ranges for Transform or OBJ Sequences.
Features left to do:
Add Bitmap Offset and Tiling.
Add Scale Animation.
Add FBX Support.
Add Per Object Output Settings.
Single Object Utility buttons (export a single object in one click).
Add multiple Transform and Rotation orderings. (Implemented but unreliable).
Object Creation in Max from Chan files.
VRay Camera Support (need someone with VRay to help me with this one).
v2.8.2 released. Fixes some bugs. Less likely to fail. ?Adds support for Max 9 and lower with AVGuard pack installed?(untested).
v2.8.3 released. Fixes B2 camera problem and a file path crash.
http://www.creativecrash.com/3dsmax/downloads/applications/3d-converters/c/nuke-em
