gruntbuggly99
02-03-2010, 02:26 AM
Hello all,
I have a question regarding retopologizing in Zbrush. I have a high poly mesh from Poser (OBJ export), that is already unwrapped and textured. I need to take it into Maya to be rigged for animation, but its almost impossible without retopologizing it and making it a lower polygon model. Is there any way to retopo this model in zbrush or any other software, to get a lower poly count, but keeping the UV mapping intact so I can reuse the textures?
Thanks!
I have a question regarding retopologizing in Zbrush. I have a high poly mesh from Poser (OBJ export), that is already unwrapped and textured. I need to take it into Maya to be rigged for animation, but its almost impossible without retopologizing it and making it a lower polygon model. Is there any way to retopo this model in zbrush or any other software, to get a lower poly count, but keeping the UV mapping intact so I can reuse the textures?
Thanks!
