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dubge
08-29-2003, 04:44 PM
Well I'm using a monster skin that uses cellular shader. After mapping, unwraping my model and skining it the texture seems to stay put while the mesh is animated. hope that explains my problem ok. If not I can give any other info that could help. I know it's got to be something simple that i'm missing. Can anyone shed some light on my weary eyes? :shrug:

CapnPanic
08-29-2003, 05:02 PM
try just slapping a UVW unwrap modifier on top there. you don't have to actually do anything to it, just apply it and see if it stops the sliding.

if that doesn't help, be sure your uvw mapping modifier is below whatever you are using for skinning in the modifier stack.

just a few guesses :)

dubge
08-29-2003, 05:47 PM
thanks cap. I aready tried both those solutions and nothing. Driving me crazy it is. all i have in my stack is edit poly,uvw unwrap,uvw maping,physique, meshsmoth on top. I've tryed all kinds of combos with those, and nada. well hopfully someone can figure this out. i'm goin nuts.:banghead:

CapnPanic
08-29-2003, 06:01 PM
ah another thing to try that i forgot earlier, is perhaps to check the cellular mapping and be sure it is set to 'object xyx' or perhaps 'explicit map channel' and not one of the world ones, as perhaps that would prevent your map from sticking to the mesh

dubge
08-29-2003, 06:30 PM
ahhh didn't try that! i'll check it and let you know. thanks capn!

dubge
08-30-2003, 01:48 AM
capn nothing worked. i'm stumped. anyone got a clue what to do? ugggg!

LocoMan
08-30-2003, 02:36 AM
Originally posted by dubge
thanks cap. I aready tried both those solutions and nothing. Driving me crazy it is. all i have in my stack is edit poly,uvw unwrap,uvw maping,physique, meshsmoth on top. I've tryed all kinds of combos with those, and nada. well hopfully someone can figure this out. i'm goin nuts.:banghead: I know you've said that you have tried every combination with those, but I think it should work if you had uvw maping, uvw unwrap instead of uvw unwrap,uvw maping. Doesn't hurt to try if you haven't already at least.

dubge
08-30-2003, 04:46 PM
Thanks loco.I did try that, an nothing. ahhh. :scream:

Rivendale
08-30-2003, 08:48 PM
Try to add a UVW-modifier and set the mapping to XYZ to UVW. Then in the cellular map set the source coordinates to Explicit Map Channel.

JeT
09-01-2003, 02:50 AM
ive had this problem as well.. and i love procedural textures! I would also like to know the answer.

I had this other orc like fella do a bit of a roar in a little animation, but i never got to show it because the cellular kept tiling. It was quite annoying.

LocoMan
09-01-2003, 04:40 AM
I'm guessing if all else fails and you can afford it, this might help:

http://www.mankua.com/flatten.cfm

credmond
09-01-2003, 09:13 AM
Rivendale has posted the right answer. The XYZ coordinates need to be translated to UVW coordinates. So you need to use a UVW modifier to do just that (set the mapping to XYZ to UVW). Otherwise the object when animated will swim through its XYZ whether Object or World based

That should work, if it still doesn't, try collapsing the uvw map modifier into the edit poly modifier to force it to "stick"

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