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kanooshka
02-02-2010, 03:01 PM
Thanks to everyone who participated in this challenge. You can continue working on the scene and post here for feedback but your images will not be considered for entry into a gallery

This challenge features a carnival scene. The deadline for this challenge was April 30th, 2010.

Your objective is to create one or more images from these themes:

• Bright Night
• Child's Fantasy
• Abandoned
• Tale of Horror

The scene was modeled by Dan Konieczka so please credit them if you post renderings on your website or place any work on your reel. Here's a quick render of the scene:
http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_22_Carnival/thecarnival.png

The scene is available here, if anyone has more file formats they've converted, please PM me:

http://www.3drender.com/challenges/index.htm

Blender file : http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_22_Carnival/TheCarnival_BLEND.rar


Posting your work earlier as a reply in this thread is suggested so you can get feedback. Feel free to share any info about you software and/or techniques.

As always any changes to the scene are allowed as well as any lighting and rendering techniques. If loading the FBX or OBJ you will most likely need to adjust you camera's far clip plane.

Happy lighting!

Reed5point0
02-02-2010, 03:29 PM
Welp I know what I am doing today!


This looks real fun!

DanAvery
02-02-2010, 03:51 PM
Agreed! Looks like a great time, but I'm pretty sure I'll be at it for more than just today. ;)

jojo1975
02-02-2010, 04:19 PM
I guess I'm in... difficult one and good choice

djprasun
02-02-2010, 04:23 PM
:eek: omg! omg! So exciting! :bounce:. Awesome models. Thank you kanooshka

dreamer00
02-02-2010, 05:14 PM
Will Give it a Shot...... :thumbsup:

neonbulbs
02-02-2010, 05:28 PM
i'm on it!! :buttrock:

dreamer00
02-02-2010, 05:36 PM
cant open the scene in max ... guess its to heavy on my system... :shrug: really wanted to try...

TitForTat
02-02-2010, 06:22 PM
Its pure white but already looking fun. This will be a good way to learn mental ray

ShadowM8
02-02-2010, 06:58 PM
Looks like a great scene, looking forward lighting it!

Reed5point0
02-02-2010, 07:28 PM
but I'm pretty sure I'll be at it for more than just today.


ahahhaha for sure!

tuffmutt1
02-02-2010, 08:24 PM
hey kanooshka....congrats. just found out jeremy is leaving .....been insanely busy for a while.
saw this in my email. hope i can play again......glad you are in......i think we still need to get together and have a beer with JB. happy new year to everyone............

kanooshka
02-02-2010, 08:49 PM
cant open the scene in max ... guess its to heavy on my system... :shrug: really wanted to try...
Anyone else having the same issue? The scene isn't too intensive, only 267,000 polygons.

kanooshka
02-02-2010, 08:51 PM
hey kanooshka....congrats. just found out jeremy is leaving .....been insanely busy for a while.
saw this in my email. hope i can play again......glad you are in......i think we still need to get together and have a beer with JB. happy new year to everyone............

Nice to hear from you. Definitely need to get together, who knows when I'll be on the west coast.

elvis75k
02-02-2010, 09:36 PM
cannot miss this one!

tuffmutt1
02-02-2010, 09:47 PM
Here's some helpful refs for everyone....
http://commons.wikimedia.org/wiki/File:-_Carousel_horse_-.jpg
http://www.butleramusements.com/images/news/downloads/GiantWheelDay2.jpg

enjoy lighting....

tuffmutt1
02-02-2010, 09:52 PM
Anyone else having the same issue? The scene isn't too intensive, only 267,000 polygons.
just downloaded the fbx file....looks fine ....few normals are inverted. nothing major...........definetly not a memory issue.

jeremybirn
02-02-2010, 11:29 PM
This looks like it'll be a great challenge!

I love the look of fairs at night:

http://www.flickr.com/photos/21506908@N07/4016377354/sizes/l/

-jeremy

CPFitz14
02-03-2010, 12:21 AM
Great choice of scene, I'm excited. Count me in!

herbertagudera
02-03-2010, 12:33 AM
wow! this is huge! will definetly join this one! thanks kanooshka for taking over the challenge!

@jeremy thank you for your inputs/suggestions over the challenges it has been very helpful to me.
goodluck to you and your family! hope hear more from you soon!

azriel seth
02-03-2010, 12:41 AM
Wow! great challenge! I hope to submit a final one this time! http://62.0.5.137/forums.cgsociety.org/images/smilies/buttrock.gif

Redsand1080
02-03-2010, 04:37 AM
Wow...seriously impressed with this scene. Looks awesome. It will be a 'challenge' for sure. :)

vrheint
02-03-2010, 04:38 AM
Oh man it's like christmas all over again! :bounce:

halfPintMike
02-03-2010, 08:00 AM
Hello there, nice one. I can see that it's going to be very tough though. You really entered with a bang kanooshka. Right, I'll get into it. Good luck everyone!

Timothy

LiliJoburg
02-03-2010, 08:28 AM
This looks like a fab challenge, and I like the idea of keeping wip and finished separate. Thanks and looking forward to spending many hours on this. Ciao L

bobbyrtaylor
02-03-2010, 09:44 AM
Thank you Dan Konieczka for a great model\Scene, and thank you kanooshka for taking over the Challenge part I will try to do more this year.

WOW this is huge I'll see what I can do in C4D or XSI.






God bless

dreamer00
02-03-2010, 10:39 AM
Just downloaded fbx format and its opening nice now knooshka... :applause:.. dont know what was wrong with obj... :hmm: gr8 challenge btw.. really looking forward for end results..

gautambhardwaj
02-03-2010, 11:06 AM
Really a gud one. Its my first time m gng to participate in this challenge. & getting intersting themes to light on. So it will gng to be grt fun. Thanx Knooshka

LD50
02-03-2010, 11:09 AM
Hey kanooshka once again thanks for your effort! Its really a great scene you came up with for your first challenge leaderness :) So i think i will be in for my second challenge!

tuffmutt1
02-03-2010, 02:23 PM
Here we go....let's see some renders...:)... still lots to do on texturing and lighting...but wanted to post something...here's the full size ver. (http://yfrog.com/b6carnivalfj)


http://img402.imageshack.us/img402/11/carnivalf.jpg

Assadshk21
02-03-2010, 07:26 PM
tuffmutt you guys did nice job,,

CGLucas3D
02-04-2010, 01:48 AM
WOW, nice job on scene. I'm in.

comfortk
02-04-2010, 04:06 AM
The file definitely looks like fun and hopefully I will find the time to actually complete this one.

I do have one question though and it pertains to technique. I was wondering what you guys use to get the effect of a lit bulb. I personally have been doing FG to light them, but I know that you can just plop an area light with a sphere shape into the light itself. The reason why I use FG is that I find that it's quicker when you have a lot of light bulbs (like this scene) and I figure if you used area lights, render time would go through the roof just to have proper shadows and what not.

The downfall of FG is that it's just a solid color when it's up close (I apply the FG emitting shader to the bulb geo) and when you actually look at a lit bulb in the real world, it's not a flat color in all places since the light is actually emitted from the filament and not the glass.

So I would just like to know how you guys go about getting the affect of a lit bulb

genaf1
02-04-2010, 09:09 AM
kanooshka thanks for organizing the Challenge! Thanks for your modeling! Good choice.
My variation. Research base lights and composition.
http://www.genaration.ru/lc22_wip1_grade.jpg

djprasun
02-04-2010, 09:37 AM
Well, I thought of going after the horror theme. I created like a crime scene with couple of fbi guys. Don't know if it at all look. Couldn't render in mental ray as its taking like forever, so I had to stick with the humble software render :cry: . I 'am pretty much sure that the render sucks but thought of posting it anyway. The lights are far from complete, textures have lot of touch up to do. Please suggest anything to make it look good.
http://i569.photobucket.com/albums/ss135/djprasun/rendercopy-2.jpg

NatXotic
02-04-2010, 11:51 AM
Cool, I'm in. I think I will go with 2 entries.

Let's see how well the first one goes. I want to stick to what we got delivered. The second will be a Terry Gilliam style, saturated, weird dreamy one.... :)

tuffmutt1
02-04-2010, 12:26 PM
update..:) added lights to the giant wheel some post processing in pshop including DoF.full ver (http://www.freeimagehosting.net/image.php?534f60ac7b.jpg)
http://www.freeimagehosting.net/uploads/534f60ac7b.jpg

halfPintMike
02-04-2010, 12:38 PM
Well, I thought of going after the horror theme. I created like a crime scene with couple of fbi guys. Don't know if it at all look. Couldn't render in mental ray as its taking like forever, so I had to stick with the humble software render :cry: . I 'am pretty much sure that the render sucks but thought of posting it anyway. The lights are far from complete, textures have lot of touch up to do. Please suggest anything to make it look good.
Hey, it looks nice. Could you add an ao pass to it? If memory serves right you can do that alone in in mental ray and do the rest in software.
T.

kanooshka
02-04-2010, 02:53 PM
I'm glad everyone seems to be liking this challenge so far. Looking forward to more WIP's!

tuffmutt1: Looking good! You're capturing the plastic material on the horses very well. I'd like to see some more color in the lights, this challenge gives a lot of freedom to play with color.

djprasun: Nice start! I'd like to see more emphasis on the subject with your lighting.The carousel is very brightly lit and pulls the attention away from the characters on the left. Perhaps adding some sort of street light on the left and turning down the intensity of the carousel's lights would pull the eye over to them.

genaf1: Good start. If you're going to have the roller coaster up front, you may need to add subdivisions to smooth out the angles.

comfortk: I like to apply a surface shader to the lit light bulb and disable its shadows. Not only does it decrease render time, but it allows a lot more control over how the bulb itself will look. For emitting light I'll use either a point light or a spot light. This renders much faster than using FG to emit light. However, it always depends on the situation and what you need for a particular shot. For example if you had a closeup of a light bulb, you'd want to make this bulb more physically accurate.But, in most cases, the bulb is far enough away that it's not necessary.

jeremybirn
02-04-2010, 05:30 PM
tuffmutt1 -

That's terrific! You're off to a great start.

The merry-go-round has a really nice quality. Some rim light on the right edge could help define the right edge and side poles, so the poles don't disappear where the reflection goes darker. The lower third of the image needs more variety and shadows, on the base of the merry-go-round, the ground, the fence, etc. It's OK to imagine other rides and attractions off-screen to the left or right, and put in more reflections and highlights where you want from them.

The tent (or whatever's on the right) could use more shaping, shadows, and color variety as well, I can't tell what it is yet.

The DOF looks very fake and ruins the image. Study real night photos of lights falling out of focus, and try to get the DOF and bokeh right -- or else just get rid of the effect and go deep-focus.

-jeremy

kanooshka
02-04-2010, 05:31 PM
Thanks to halfPintMike there is now a Blender file format available. (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_22_Carnival/TheCarnival_BLEND.rar)http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_22_Carnival/TheCarnival_BLEND.rar

djprasun
02-04-2010, 05:38 PM
@kanooshka- Thank you. I'll surely tryout your suggestion. This challenge is way beyond my league but I'll still try. But my computer is showing me no mercy :cry: :cry: . This is really the toughest one yet...

djeanimation
02-04-2010, 11:44 PM
Hi,
my first test for this chalenge ! There is a lot of textures to do, but for the first night, here is where I am.
Thanks for the scene, it is a great model and can get really great things!!
good luck to all !!
Dje

http://www.dje-animation.com/images/stockage/carnival22.jpg

full size

http://www.dje-animation.com/images/stockage/carnival2.jpg

Voigg
02-05-2010, 02:54 AM
Here is what I am working on let me know what you think.

http://i146.photobucket.com/albums/r250/Voigg/Render1-2.jpg

dreamer00
02-05-2010, 08:11 AM
I will go for two theme 1. abandoned 2. bright night... first wanna try abandoned... want to give it an old rusty abandoned park look with overcast weather... any critics and suggestion is always welcome... just started to work in the scene so nothin much yet...

http://i283.photobucket.com/albums/kk313/rakesh_a1/TEST.jpg

genaf1
02-05-2010, 09:02 AM
Hello everyone. Who has kept a picture of the initial geometry Challenge # 21: The Bedroom (shade mode / wireframe)?
(like this example picture from Lighting Challenge #20: The Shop Girls (http://www.3drender.com/challenges/theShopGirls/theShopGirls_wire.jpg) )
Jeremy or kanooshka if you can share this picture in the original forum thread.
Thanks!

preetamsaha
02-05-2010, 03:18 PM
Thanks kanooshka for this excellent scene. I'm definitely in !

djprasun
02-05-2010, 05:51 PM
Worked over it today. Thought of creating that bright night feel. Lots of thing is left to do. Please suggest anything.
http://i569.photobucket.com/albums/ss135/djprasun/composeboatcopy.jpg

pankajkaintura43
02-05-2010, 06:55 PM
DJPRASUN: awesome thinking bro....................really I m waiting for to see ur finished work :bounce:

kanooshka
02-05-2010, 10:01 PM
djprasun: Nice job so far. The waves work very nicely though I think your water could use some more reflection as well as the Fresnel Effect. This image should help you out. http://farm1.static.flickr.com/51/133728631_4a0a9ab222.jpg See how bright the reflections in the water are? If there's a city there, I'd expect a lot more light pollution, You'd have to be pretty far away from a city for the sky to be that black. You may also want to think about adding some lights to the boat, it would balance the composition a little better.

genaf1: I'm not really sure what you're asking for, could you explain a little more?

dreamer00: Nice work. I like the mood you've set with the storm clouds, it makes the place feel very abandoned and unwelcome. Keep going.

Voigg: Good start. Make sure your lights are casting shadows, it looks like a lot of objects are glowing.

djeanimation: Nice play with color. Make sure your lights are casting shadows or you use occlusion. It looks like the lights from the ferris wheel are on top of the balloons. Not sure what might be causing this.

Voigg
02-06-2010, 06:24 AM
Here is an update. Dan, I am not sure what you mean by my objects are glowing. I check all my lights, and shadows are on. I'd like to fix the issue but I am not really sure what it is. Can you explain more?http://i146.photobucket.com/albums/r250/Voigg/RenderDOFTest.jpg

halfPintMike
02-06-2010, 11:31 AM
Hi there, my first take. Trying to nail down the composition and the lighting. Using blender and yafaray with photon mapping.
http://i47.tinypic.com/15pj0xt.jpg

Comments and critiques are most welcome,
T.

djprasun
02-06-2010, 12:51 PM
An update :rolleyes:
http://i569.photobucket.com/albums/ss135/djprasun/composeboatcopy-1.jpg

abhiinlight
02-06-2010, 01:31 PM
Hi, thanks kanooshka for this scene :)...... i am in. i am very exited to work on this interesting scene. :bounce:
(http://forums.cgsociety.org/member.php?u=212966)

brookselliott
02-07-2010, 11:39 AM
Here's my WIP out of blender rendered with YafRay
http://farm3.static.flickr.com/2778/4336651233_076e3e47ff_o.jpg

Great model and scene work kanooshka- aka Dan Konieczka!
I like the new wip scaled down format and the separate finals thread..

jadrock
02-07-2010, 06:34 PM
great challenge....thankyou Jeremy Birn, kanooshka, Dan Konieczka........wll post my work soon...........problm with OBJ file in 3d max 2009 ...........it shutdown in between of loadin files............but fbx works fine...lets seee.......thnks tuffmutt1 n dreamer00

herbertagudera
02-08-2010, 01:29 AM
@halfPintMike - interesting composition. the background is hug.e im interested on how you're going to fill up the space. :) will definitely follow your updates.

@djprasun - very nice update. maybe adding hints of lights coming from the carnival and hitting the boat would help shape it up :) also the water reflections feels kind of metallic especially on the left side of the image.

@brookselliott - great image! the carousel is excellent! i like the composition. but the balloons is a bit distracting for me. :)


good job guys! i will try working on my scene maybe this week. and hopefully post an update by friday.

neusenz
02-08-2010, 03:49 AM
http://neunodemiami.com/downloads/carnival01.png

Hey guys,

Pretty excited to participate on this one! Great stuff so far :)
It's my first time working on a night scene and getting to experiment with lights and different colors is interesting.

This is what I've done so far. Still gotta add lots of textures and other stuff.

halfPintMike
02-08-2010, 04:47 AM
Thank you herbertagudera. I was asking that question myself. :D I'm trying to add stuff that blends in and not distract the background. Will post an update as soon as possible.
T.

punytjoshi
02-08-2010, 05:09 AM
hi all,

Here is my take on the carnivel the Theme I have picked up is abandoned as the name suggestscomposition is about guy left alone in carnival and there is bright Light every where but area where he is comparitively less bright.

I hope you all will like it and Will be looking for critics and comments from you all

@TuffMutt Nice start as usual loved your work.

@djprasun Can give more weight to carnivel in the composition

@dreamer00,@halfPintMike,@Voigg

Nice composition by you all but I think you can fill up your space carnival cant be so empty either you all could add some crowd or take objects close so less empty space is visible

I will Keep posting the progress.http://i120.photobucket.com/albums/o168/modelerpunit/TheCarnival_Abandoned_FINAL_01.jpg

jadrock
02-08-2010, 09:34 AM
http://utbfsa.files.wordpress.com/2009/09/carnival.jpg
http://z.about.com/d/gocanada/1/7/2/4/-/-/Opening_ceremony_Carnaval.jpg

second image is great as it shows fireworks ........combined with the theme Bright night would be fabulous.....

genaf1
02-08-2010, 09:49 AM
kanooshka - Jeremy in the first post all Challenges attach the image base of the camera position in shade / wireframe mode.
Examples:camera position in shade mode Lighting Challenge #20: The Shop Girls (http://www.3drender.com/challenges/theShopGirls/theShopGirls_wire.jpg)
In Lighting Challenge # 21: The Bedroom pictures there is not.
Can you attach/return in original forum the it or send me on my e-mail.
Thank you!

Continue research base lights and composition + add "garlands"-glow lights.
http://www.genaration.ru/lc22_wip2.jpg

pankajkaintura43
02-08-2010, 10:59 AM
Hello everybody...........well I having a big trouble.........plzzzzz help me...........I m trying to light up the interior of the this marry go round but I don't know which light I should use.........I tried evry light but not getting desired result..........right now in this provided image I m using a spotlight from top of the the marry go round but as u can see its not lighting up the interior uniformly as desired..............plzzzzzzzzz help ...............I m using MAYA
thanks in advance.........:)

http://i663.photobucket.com/albums/uu358/pkaintura43/gaintwheel.jpg

noouch
02-08-2010, 12:09 PM
pankajkaintura43 you might want to try a large area light just below the interior lightbulbs...

pankajkaintura43
02-08-2010, 12:56 PM
pankajkaintura43 you might want to try a large area light just below the interior lightbulbs...
Hey Noouch..........thanx a lot............really i tried it & started getting little bit what I m looking for...........thanx alot once again..........soon will post an update :(

kanooshka
02-08-2010, 02:34 PM
pankajkaintura: To light the merry go round you'll need lights from facing lots of different angles, what might do the trick for you is placing a few point lights underneath the roof.

genaf: Good work so far, make sure your lighting matches your backplate. As for the image you're looking for, I don't have the image, Jeremy might but I'm not sure.

punytjoshi: Interesting take on the scene. The balloons don't seem to be receiving any shadowing and don't match the lighting of the person on the bench. I'd expect warm light to be hitting them on the left side. and cool from the upper right.

brookselliott: Looking great! You may want to take a look at some photo references of balloons. Some transparency may help a little bit.

djprasun: Getting better. With the ferris wheel being so bright, I'd expect the reflection in the water to be nearly as bright. As for the boat I'd expect to see some light bouncing back towards the boat from what's coming through the portals.

halfPintMike: Good start. I'd suggest moving some models around for the composition. Maybe moving all the things in the background much closer to the merry-go-round. As for the lighting you may want to get some more directionality , the horses appear to be nearly as bright on the side as the top.

Voigg: I'll try to explain the glowing a little more. Are you using some sort of GI? How about depth maps? Take a look at the horses' stomachs. They're just as bright as the backs of the horses. Since you said your shadows are casting shadows I'd say this is either from depth mapped shadows being to soft or from using a GI solution. If using GI I'd suggest turning it off until you get your direct lighting exactly the way you want it.

Tischenberg
02-08-2010, 03:17 PM
Hello everybody.
This is my idea of light for the Carnival.
It was done in Luxology Modo.

kanooshka
02-09-2010, 04:20 AM
Here's a closeup of what I have on the carousel so far.

C&C appreciated.

http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_22_Carnival/carnival_brightnight_01.jpg

herbertagudera
02-09-2010, 05:05 AM
kanooshka - Jeremy in the first post all Challenges attach the image base of the camera position in shade / wireframe mode.
Examples:camera position in shade mode Lighting Challenge #20: The Shop Girls (http://www.3drender.com/challenges/theShopGirls/theShopGirls_wire.jpg)
In Lighting Challenge # 21: The Bedroom pictures there is not.
Can you attach/return in original forum the it or send me on my e-mail.
Thank you!


is this (http://www.3drender.com/challenges/bedroom/bedroom_wire.jpg) what you're looking for?

pankajkaintura43
02-09-2010, 06:13 AM
Here's my first update to this wonderful challenge................still lots of things to be done but still looking for u r C&C's
Thanks kanooshka for ur help..........yup I have put some point lights underneath the roof of merry go round as ur suggestion..............

http://i663.photobucket.com/albums/uu358/pkaintura43/CARNIVAL.jpg

nan1203
02-09-2010, 07:13 AM
Thanks kanooshka for the great challenge. This is what I have so far. C&C are welcome! I'm using 3ds max 2009 with mental ray.

@tuffmutt1: I love your carousel. The hourse materials is beautiful.
@djeanimation: The colors are working great! I feel there's a blur to everything and as a result, nothing really stands out from others in the scene
@neutrix: Love your dreamy colors. 2 of the balloons look more like chrome though
@brokselliott and @kanooshka: Can't wait to see more from you. The golden quality of the carousel is great! I just couldn't get the look right, but I'll keep trying.
@Tischenberg: The balloons look more like candies now. I'd think the more saturated color would happen around the edges rather than the center.

http://yananwu.com/link/carnival.jpg

ty666
02-09-2010, 08:43 AM
Hi !

I'm joining this challenge. I worked on the carousel lights only for the moment.

http://ty666.free.fr/carnival.jpg

genaf1
02-09-2010, 10:53 AM
herbertagudera - yes. big thanks!

zmuh11
02-10-2010, 04:28 AM
This is my first draft. I'm having trouble coming up with a story to show for this thing. I'm debating using a friends character rig to liven up this scene. But for right now I'm just trying to have really rich colors, no texturing but basic shaders so far, texturing will be next.

Crits, harsher the better, are welcome.

http://farm5.static.flickr.com/4063/4344724207_3da15e941c_o.jpg

pankajkaintura43
02-10-2010, 10:08 AM
Hello everybody...........here's my latest update,...............

http://i663.photobucket.com/albums/uu358/pkaintura43/gaintwheel-1.jpg

MLoDY447
02-10-2010, 01:18 PM
hey,

Im back from the "dead" :) i will participate in this for sure.

kanooshka
02-10-2010, 09:21 PM
pankajkaintura43: Nice work, overall your image looks very ambiently lit. Make sure lights are casting shadows. One thing that gives away lack of shadows is the bottom of the ball that is on top of the merry-go-round. It's receiving light from through the top. The green and red striped top also looks very flat, there's no gradient to show the cylindrical form. Make sure all your lights are motivated , keep at it!

zmuh11: Looking Great! I'm looking forward to textures on this. You may want to play with the intensity of the lights on the Ferris wheel. Compared to the light off screen left they are a little distracting and blown out.

ty666: Welcome and good start, keep going!

nan1203: I'm glad you like the challenge and thanks for the compliment. Nice work so far! Try to create a gradient with light across the form of the Carousel.

Tischenberg: Good start! Interesting take on the balloons, They look a little bit like glass at the moment, maybe a softer highlight would take care of that. There's some pieces on the rollercoaster in the back that appear to be glowing, I'm not sure if that's intentional or not.

neutrix: Oops, It appears I missed you last time around. Welcome! Very nice work so far, you have a good sense of form, especially in the foreground with the bench and trashcan screen right. The image feels a little crowded in the background, it's difficult to discern objects from each other. Try to light each area with different color lighting so that objects are a little more discernible. I also notice from your back plate that there seems to be too much ambient lighting. If you look at objects such as the trees in the back plate the ambient light is nearly black.

Shordy
02-11-2010, 12:33 AM
here is my first image. I tested some different camera positions around this scene but i think this is the best even tough its the challenge entry cam. I like it and found nothing better...

http://mariokelterbaum.de/wp-content/gallery/lighting-challenges/22_thecarnival_v1.jpg

jeremybirn
02-11-2010, 03:18 AM
here is my first image. I tested some different camera positions around this scene but i think this is the best even tough its the challenge entry cam. I like it and found nothing better..

That angle makes the Ferris Wheel look tiny. Try making the Ferris Wheel extend much higher in frame than the Merry Go Round, and it will help the scale of the whole scene. (Maybe this is too wide a field of view, with the camera too close to the Merry Go Round, but don't be afraid to move things as well.)

-jeremy

darinclifton
02-11-2010, 04:50 AM
Zach, It is looking good... The left foreground lighting is looking good, you should focus on the ferris wheel lighting, shading (nice painted metal, could need an environment reflection). You may want to consider adding some back lighting too (maybe a bit of volume light?)

This is my first draft. I'm having trouble coming up with a story to show for this thing. I'm debating using a friends character rig to liven up this scene. But for right now I'm just trying to have really rich colors, no texturing but basic shaders so far, texturing will be next.

Crits, harsher the better, are welcome.

halfPintMike
02-11-2010, 05:36 AM
Hello there. Thanks for the critiques, punytjoshi, kanooshka. Yes there were a lot of space and I couldn't fill it up with stuff at such short notice.
Here's my next update. Only worked on the composition. And would some dof be good in this?
And kanooshka, I will work on the lighting on the your advise.
http://i45.tinypic.com/28s0tl.jpg

Critiques and comments are most welcome.
T.

tuffmutt1
02-11-2010, 07:39 AM
here's an update with some corrections. still need to paint that tent and do something interesting in the foreground.thanks for the C&C.
http://img515.imageshack.us/img515/8673/carousaltest05.jpg
here's the ffull version (http://img709.imageshack.us/img709/1197/carousaltest04.jpg)
a few passes i made for this version
http://img89.imageshack.us/img89/6712/carousaltestocclusion.jpg
http://img89.imageshack.us/img89/3791/carousaltest4carousalbe.jpg
http://img100.imageshack.us/img100/7247/carousalglare.jpg
http://img89.imageshack.us/img89/4223/carousallfpass000001.jpg
http://img708.imageshack.us/img708/2469/carousalwheelglare.jpg
http://img708.imageshack.us/img708/8314/carousaltest4wheelbeamp.jpg

modelyna
02-11-2010, 08:18 AM
tuffmutt1: very nice!
I would decrease wheel glare, it looks kind of "nuke bright". Also balloons are maybe a bit to shiny? The rest is excellent.

priyakotian
02-11-2010, 11:29 AM
its still an work in progress...i need it to add few more things...

priyakotian
02-11-2010, 11:40 AM
its still an wrk in progresshttp://img51.imageshack.us/img51/7813/carnival1.png

gautambhardwaj
02-11-2010, 12:50 PM
HI, Everyone i selected tale of horror to work on & now m needing some help of big guns related to this theme, means kanooskha sir will u help me realted to this theme ( some images related to this theme or any reading material related to this to understand it in deep) i tried to search some but didn't got anything gud that's y m asking here. & I just started working on it so this is my
First update:- Tale Of Horror (Just started) & Thanx to Dan konieczka
http://img33.imageshack.us/img33/9261/taleofhorror.th.jpg (http://img33.imageshack.us/i/taleofhorror.jpg/)

tuffmutt1
02-11-2010, 01:57 PM
tuffmutt1: very nice!
I would decrease wheel glare, it looks kind of "nuke bright". Also balloons are maybe a bit to shiny? The rest is excellent.
Thanks modelyna. i toned it down a bit..
http://img682.imageshack.us/img682/9736/carousaltest06.jpg
http://img682.imageshack.us/i/carousaltest06.jpg/full ver. (http://img682.imageshack.us/i/carousaltest06.jpg/)
http://img682.imageshack.us/i/carousaltest06.jpg/

halfPintMike
02-11-2010, 02:04 PM
priyakotian, I think you should do something with the dof. Now the carousel looks like a miniature. I can't recollect the exact technical term for it though. The rest looks good to me. Especially the horses.
T.

kanooshka
02-11-2010, 02:30 PM
tuffmutt1: Looking great! One thing I'm noticing is that with such bright warm light being emitted from the carousel I'd expect more specular reflections as well as warm diffuse lighting on the objects nearby, most importantly the fence, bench and balloons. Also, thanks for posting the breakdown.

guatambhardwaj: Keep going, I hope these images will inspire you for the 'Tale of Horror':
http://farm2.static.flickr.com/1361/1271484569_152054cf9e.jpg
http://farm1.static.flickr.com/7/6881642_2eca1d1459.jpg
http://www.xboxinsider.net/wp-content/uploads/2009/09/New-Screenshots-Of-Left-4-Dead-2-Campaign-Dark-Carnival.png

priyakotian: Nice work! With such a shallow depth of field from a distance the image looks like a miniature, I'm not sure if this is intended. If you want to have the shallow depth of field, it may be better to move the camera in extremely close to the carousel or just increase the depth of field.

halfPintMike: Nice update, the composition is looking much better. A nice sky texture should help out eventually. Some DOF will eventually be good in this, but make sure not to overdo it, there won't need to be excessive blurring. Looking forward to more updates!

Shordy: Nice work so far, feel free to move any models around! You also may want to try decreasing the field of view of the camera to minimize the change in perspective.

tuffmutt1
02-11-2010, 05:03 PM
tuffmutt1: Looking great! One thing I'm noticing is that with such bright warm light being emitted from the carousel I'd expect more specular reflections as well as warm diffuse lighting on the objects nearby, most importantly the fence, bench and balloons. Also, thanks for posting the breakdown..
thanks for the crits....here's an update...added rim lights to the metal barriers and more fill from the carousal lights on to the floor...full version here
(http://yfrog.com/3dcarousaltest07j) http://img121.imageshack.us/img121/7682/carousaltest07.jpg

Voigg
02-11-2010, 10:47 PM
Here is an update, let me know what you think.

http://i146.photobucket.com/albums/r250/Voigg/render6Carnival.jpg

Factoryprints
02-11-2010, 11:13 PM
Ok I think ill give this a try.
I'm not to sure how well it will come out as I'm very new to this, only just starting school but looks like it could be a lot of fun.

priyakotian
02-12-2010, 12:37 PM
i have tried zooming it a bit..hope its looking fine now..:)http://img33.imageshack.us/img33/6824/carnival3.png

jojo1975
02-12-2010, 01:10 PM
I guess the technical term is shiftlens. I will post my WIP this week. Does anyone have a tuts for night illumination ? I'm re-reading the classic of jeremy. I'm trying with a blue skylight and omni+area. Hope it works . Great work so far. Tuftmutt is always a top partecipant so cool (and fast) his renderings !
I like the spirit of this one !

eduroam
02-12-2010, 05:30 PM
Hi. great challenge thanks kanooshka. Soon i will post my image.

tuffmutt1 - Awsome image and you really improve every time. But one thing, see your sky the color is a little warm, like orange, right?. But the ambient light in the scene is like blue. I mind i dont see the match between you orange-purple sky, with the rest of the objects. For example, the floor recevied blue ambient color.

I dont know maybe i wrong. But beautiful image.. excellent.

Atte
Eduardo

fredduck
02-12-2010, 05:56 PM
Hi,
I'm joining the challenge and your community. This is my first post.

http://i578.photobucket.com/albums/ss230/fred271/carnival_01.jpg

ninepan
02-12-2010, 06:30 PM
this is my first draft lighting.
http://i287.photobucket.com/albums/ll137/hnayu/TP001_Carnival_20100212.jpg

niravsheth
02-12-2010, 10:56 PM
Hello,

Have been away for a while now. Finally got time to work on this challenge.
I love all the render's from every artist. This challenge is going to be a real good one.

Here is my render so far. Going for child fantasy, don't know if I am in right direction.

Cheers,
Nirav

p.s. - Thanks a ton Kanooshka !!


http://img199.imageshack.us/img199/9008/thecarnival1.jpg

kanooshka
02-13-2010, 05:08 AM
Niravsheth: Very nice! I like the atmosphere you've created, I definitely feel the child's fantasy.There seems to be an issue with the bottom of the carousel on the bright area. The side goes from very bright to touching the ground almost black ground. Looking forward to seeing textures and materials.

ninepan: Welcome! Good start, make sure your lights are casting shadows.

fredduck: Welcome! I really like the atmosphere you've created. Some areas could use some fill light, in particular the inside of the carousel, bench, balloons and trashcans. With such bright sun light I'd expect a lot of bounce light.

priyakotian: The depth of field is looking much better. The lights inside of the carousel don't seemed to be producing any light and instead the light is coming from a mysterious light source. Make sure to give your lighting motivation.

Voigg: I'm not sure but I feel like your depth map shadows may be too soft, there's a lot of light leaking going on or perhaps some GI issues?

tuffmutt1: Very nice! The bench and balloons could use some warm fill from the carousel especially on the bars on the bottom of the bench. The sky also looks warmer than the light being cast on the bench. Perhaps the balloons could use a higher diffuse value, they're very dark compared to the rest of the scene.

fredduck
02-13-2010, 01:08 PM
http://i578.photobucket.com/albums/ss230/fred271/carnival_02.jpg

Thanks for the advise.

Assadshk21
02-13-2010, 05:57 PM
Tale of Horror.
http://picasaweb.google.com/Asad.Shk/LightingImages#5437787040776825618
This is a thumbnail and working on more mood and once i will have good one than i will continue with that for final finishing,,for now need feedback,,,and em really enjoying this challenge and people are doing very lovely work..Sir kanoosha and Sir Jeremy glad to have your feedback..

http://picasaweb.google.com/Asad.Shk/LightingImages#5437787040776825618http://picasaweb.google.com/Asad.Shk/LightingImages#5437787040776825618http://picasaweb.google.com/Asad.Shk/LightingImages#5437787040776825618

Voigg
02-13-2010, 10:03 PM
@Dan: I don't have GI on, but I do have FG. And all my shadow casting lights have ray traced shadows turned on.

ninepan
02-13-2010, 10:49 PM
2nd draft lighting
http://i287.photobucket.com/albums/ll137/hnayu/TP001_Carnival_20100213.jpg

kanooshka
02-14-2010, 12:09 AM
@Dan: I don't have GI on, but I do have FG. And all my shadow casting lights have ray traced shadows turned on.

Thanks, for the explanation. Could you post a render without Final Gather?

Voigg
02-14-2010, 01:06 AM
@Dan: Here is a render without FG on.

http://i146.photobucket.com/albums/r250/Voigg/render7Carnival.jpg

Ashrafabdelaziz
02-14-2010, 02:48 PM
http://img246.imageshack.us/img246/2509/main01.jpg

This is my first post in this challenge..Hope u like it.Comments r most welcome.

Ashrafabdelaziz
02-14-2010, 03:02 PM
This is my first post in this challenge..Hope u like it.Comments r most welcome.

brookselliott
02-15-2010, 02:10 AM
Here's a revision:
http://farm5.static.flickr.com/4045/4358231580_a00be3a0f7_o.jpg

pankajkaintura43
02-15-2010, 06:50 AM
Well her's my latest update........as I was busy wid other stuffs.....so didn't do much with the scene.............

http://i663.photobucket.com/albums/uu358/pkaintura43/tentcopy.jpg

Evo3D
02-15-2010, 11:15 PM
Hi all, This is my first time doing one of these challenges. This is what I have so far, any comments welcome.

http://img222.imageshack.us/img222/8131/fairground.jpg

brookselliott
02-16-2010, 03:48 AM
Here's another update:
http://farm3.static.flickr.com/2738/4360824255_59eac467ef_o.jpg

I am really kiking tuffmutt's and fredduck's versions..

fredduck's is really looking great! Can't wait to see it with bulbs lit and balloons..
Great camera/scene and lighting choices that seems to match the dynamic background cloud lighting very well..

kanooshka
02-16-2010, 03:59 AM
Evo3D: Welcome! Nice start. The scene seems to have strong ambient light compared to the high contrast background. Some warm light coming from the background would help bring the image together.

pankajkaintura43: Getting better! There still seems to be light leaking somewhere, the sphere on the top is getting warm light from somewhere. Try looking at photographs of color lights and look at how the colors behave. Most of the time the light source itself is not very saturated.

brookselliott: I really like where this image is heading. With the sun being right behind everything and being so strong, I'd expect lots of specular highlights and very bright direct illumination. Try looking at photographs of backlit day scenes, they're usually very high contrast.

Ashrafabdelaziz: Welcome! You have a very nice start so far. Having such strong DOF from a distance makes this image feel like a miniature. You may also want to rotate your key light some so that there's more of a gradient along the carousel.

Voigg: Thanks for posting the image. I'm trying to figure out why could be causing the issues. If you're using raytraced shadows, the shadows seem very soft. Are you using a light radius? Or area lights? If you're using light radius it's possible the radius is so big it's penetrating through objects.

ninepan: Good job, make sure your lights are casting shadows.

Assadshk21: Good work, For a horror image you may want to work a little bit with contrast, if the cool light screen right is toned down it could make the shot a little more menacing. Another thing that helps make images a little more frightening is make the light come more from the ground up.

fredduck: Great! The bounce light helps out a lot. However, the balloons are still very dark. Balloons usually reflect a lot of light because of their material and transparency. The bounce light on the bottoms of the horses also looks a little bit too bright

pankajkaintura43
02-16-2010, 04:42 AM
pankajkaintura43: Getting better! There still seems to be light leaking somewhere, the sphere on the top is getting warm light from somewhere. Try looking at photographs of color lights and look at how the colors behave. Most of the time the light source itself is not very saturated.


Well thanx a lot for ur feedback Kanooshka but I guess the light coming on to the sphere is not light leaking............that light is coming from the spotlight which I have put behind the carousel
to give some warm rim light to the roof.................but as u said its not looking good then let me try to give a different angle to that spot light................... :)

patdunal
02-16-2010, 06:07 AM
This is my first Lighting Challenge, and I'm pretty excited for it. I haven't gone too crazy with the shaders and texturing yet. I just wanted to get the base lighting and composition down first.

I guess this scene could be interpreted as either "Child's Fantasy" or "Tale of Horror." Definitely Child's Fantasy for me though...

Any C & C would be welcomed.

http://www.patdunal.com/Underwater_Carnival.jpg

jadrock
02-16-2010, 04:35 PM
............only worked on Merry go round n Hammer game(as i dnt no wt thy r called)......jst added lights n texture(no glows)....in this i wl go fr theme bright night....wll post wrk on rest of d scene


http://i784.photobucket.com/albums/yy123/jadrock/Lighting%20Challenge/Carnival/carnival.jpg

fredduck
02-16-2010, 05:02 PM
http://i578.photobucket.com/albums/ss230/fred271/carnival_03.jpg

Thanks to all for your comments and advises. I do really appreciate you take the time for feedback. This is essentially the reason why I joined CGSociety. Improving.

brookselliott: I prefer the "colder" image. I know it's about lighting but I think that if you move your cam more on the right and so having a good part of the image void, the clown with the balloon will be really abandonned. Anyway nice work.

PatDunal: I'll go for the "Child's Fantasy" too and as a big kid I whish I could see more of this underwater dome.

Jadrock: Had a hard time too finding the name of the game for real pictures reference. The name of this carnival game is Hi Striker.

Voigg: your balloon texture is awesome.

vineetpanday
02-16-2010, 05:15 PM
this one my first scene.http://i840.photobucket.com/albums/zz325/madhurajaa/thecarnival.jpg

jeremybirn
02-16-2010, 06:20 PM
Fredduck -

Nice scene!

Look at the clouds in your background image: they are getting a nice golden bounce light coming from the lower left. Add that warm bounce to your 3D objects too! Try to get nice shaping (nice gradients instead of flat continuous areas) running around different sides of each seat in the ferris wheel, the canopy above the merry go round, etc. You might need more than one bounce light, or a kick of sky fill coming from the right as well as the left just to help shape all the round forms.

You have some objects in your scene that should be translucent (the tent, the balloons, etc.) In a back-lit scene where the sky and sun are bright behind your objects, the translucent materials would let a lot of light through and would look different from an opaque metal object.

-jeremy

victorphellipe
02-17-2010, 12:09 AM
Hi,
I'm on it... Now, I hope finish before the deadline. Last challenge I finish my image (http://blender.com.br/index.php?option=com_rsgallery2&page=inline&id=378&Itemid=18) just in 2010!
I'll use Blender + Yaf(a)Ray.

See ya!

fredduck
02-17-2010, 12:40 AM
http://i578.photobucket.com/albums/ss230/fred271/carnival_04.jpg

http://i578.photobucket.com/albums/ss230/fred271/balloon-cup.jpg

Hi Jeremy,

Thank you for the feedback.

4th draft. Tried to match the background tint as much I could using colored lights.
Add two lights center and right including the wheel and the top of the merry go round. Then I had to corect the inside of the merry.
Add one more light between the wheel and the carroussel to get the gradient on the roof top.

As for the balloons: I'm quite satisfied with the bunch of yellow one, should I? Advice from a balloon expert needed here!
The red one is not OK. I can't get rid of that specular on the back. No lights there. Use a standard material with opacity fallof.

Can't wait to have more "illumination" from the members. I'm having fun!

Voigg
02-17-2010, 12:42 AM
@Dan: All of the lights around the horses are area lights with raytraced shadows, and a few volume lights. Could the horses be getting a lot of reflection of the ground? Making them seem brighter on the underside.

kanooshka
02-17-2010, 03:35 AM
Voigg: That is a possibility. It's really hard to say without actually seeing the scene. How about using spotlights instead of area lights and working with depth mapped shadows instead of raytraced? What about your specular size? Try specular only at first. See if your specular highlight size matches the size of the light. If not, adjust the materials accordingly. As a starting point, the highlight size I'm using for my renders are currently 0.083. Keep at it!

fredduck: Great to see that you're enjoying this, your image is getting better and better. The balloons are looking like "ghosts", they seem to lack solid presence. Increasing reflection and/or diffuse value should help out nicely, some of the balloon areas are nearly 100% transparent. On the red balloon specular on the back is not a problem what that actually is, is the specular reflection on the inside of the balloon, that should be there, but perhaps not quite as strong. Decreasing the transparency some should dim the inner specular reflection a little.

ranjan3dlighting: Welcome! Make sure your lights cast shadows. You may also want to move your light from behind the camera to more of the right or left side. Having the light behind the camera like that flattens out the image. Keep going.

jadrock: Good work so far. Your objects seem to be glowing. Make sure to start with just your direct light, disable a GI solution and enable shadows.

patdunai: Good job! I'd like to see some of the warm light illuminating the seahorses surrounding the carousel as well as some rim lights to separate them from the background.

CPFitz14
02-17-2010, 04:53 AM
Finally found some time to start. I'm really enjoying this one so far because I haven't really done something like this before. It's good to be out of my comfort zone, but I've got lot of learning to do. What do you think so far?

http://i49.tinypic.com/2ugnyg3.jpg
http://web12.twitpic.com/img/66698239-4832fd3e981325666965914d3b7de70a.4b7b75f7-full.jpg

brookselliott
02-17-2010, 07:05 AM
fredduck - I think your red balloon looks great. I think the other balloons need the same material except add more balloon colors (red and yellow). I noticed there a lot of different balloon types out there, some have a soft translucent finish and some have a very reflective mirror finish with more transparency. I'm not sure what would look more appropriate with your scene but I think the red balloon looks great..

Jozvex
02-17-2010, 11:09 AM
Hey guys, some awesome lighting going on in this thread as always! I have some time off work so I'm giving it a go too! Here's as far as I got today.

http://www.jozvex.com/images/carnivalWIP2.jpg

Using Maya with Maxwell 2. Don't ask what possessed me to put butterflies on the carousel roof haha.

:scream:

ankipruthi
02-17-2010, 04:23 PM
I've been watching lots of artworks in this great forum and learning a lot. When i registered here i was a kid.
Now, its time i start participating too!

Hoping to learn a lot here!!

jadrock
02-17-2010, 04:51 PM
@kanooshka

sir can u please tell me which objects r glowing.........i have given some objects little bit of self illumination..........its jst a simple mental ray render wit no GI n FG........thanku fr ur comments........i wll give shadows.....

fredduck
02-17-2010, 08:28 PM
Back with the balloons!

So, I guess I was all wrong yesterday night, thinking the yellows one were good and the red one bad. Looking at the image this morning and then......well......I totally agree with both of you.
Worked first on the balloons at the center of the image.....it didn't take me long to achieve those. The red one was more difficult. As brookselliott says on a previous post I wanted this one to have a more reflective finish.
Here the results of the last image rendered and two close up.
As always C&C are more than welcome.

http://i578.photobucket.com/albums/ss230/fred271/carnival_05.jpg

http://i578.photobucket.com/albums/ss230/fred271/carnival_05_ballonsseuls.jpg

http://i578.photobucket.com/albums/ss230/fred271/carnival_05_ballon_isol.jpg

jeremybirn
02-18-2010, 02:10 AM
Balloons don't have to be very transparent, sometimes not transparent at all. They need to be translucent, though, so that light hitting the back of them makes them brighter.
http://www.dvdbeaver.com/film2/DVDReviews36/red%20balloon%20Lamorisse/red%20balloon%20PDVD_013.jpg
If you do use some transparency, blend into it much more softly. It looks like the outer inch of the balloon is completely opaque, and then the center quickly becomes very transparent. Smooth that out to some in-between values with a much softer, broader transition between them.

Keep going with the bounce light, the ceiling inside the merry go round and other black surfaces will all need nice bounce light and reflections to tie them together with the environment. Don't overprocess the sky in post, if I'm not imagining things I think the sky looked more natural in an earlier image.

That tent is looking overexposed on the bright side, but needs some shaping in other areas. The shadow side is looking very flat and uniform right now.

-jeremy

bobbyrtaylor
02-18-2010, 06:15 AM
This is a starting point will add light, mode next.

Software use was Cinema 4D R11 and Maxwell Render v2. File size 1920x1200 3.25 MB.
This is to get ideal on material.

http://i954.photobucket.com/albums/ae30/bobbyrtaylor/TheCarnival_MXSBRT0014.png





God Bless

Leotril
02-18-2010, 07:03 AM
hello.. wonderfull challenge and we got some time :p

i add the background image in post ill try to render with that and add dof so it will more natural , no textures yet no lights.. imported back the neon challenge shaders and starting testing with gi

http://img109.imageshack.us/img109/1309/66297195.jpg (http://img109.imageshack.us/i/66297195.jpg/)

tuffmutt1
02-18-2010, 10:01 AM
update....full version here.. (http://img21.imageshack.us/img21/381/carousaltest09.jpg).http://img21.imageshack.us/img21/381/carousaltest09.jpg

herbertagudera
02-18-2010, 11:14 AM
hello everyone!

love the renders of tuffmutt, fredduck, patdunal, brookselliot, kanooshka and neutrix

i finally got started on the scene. i'm hoping to do two versions. for now i think i'll start with bright night. i just started looking at the scene and tried some angles. here it is

http://farm5.static.flickr.com/4014/4367721996_3492b58bba.jpg (http://farm5.static.flickr.com/4014/4367721996_acfd031697_o.jpg)

im still at finding a better composition on this theme, hopefully by tomorrow i can start texturing and lighting the scene.

c&c are welcome!

tuffmutt1
02-18-2010, 04:33 PM
hey thanks herbertagudera :)...here's an update with balloons shader tweaked. i m using MR SSS for that. heres full version (http://img715.imageshack.us/img715/3585/carousaltest10.jpg)
http://img715.imageshack.us/img715/3585/carousaltest10.jpg

MartyD
02-18-2010, 05:57 PM
These scenes are fun to work on. Thank you. Here's my take on a bright night fwiw. Maybe someone will find it interesting.

Rendered with Vue 8 using global radiosity. The grass on the floor took a while to render. Aliasing issues were repaired to some degree by rendering huge and resizing the image. Also added focus blur in post.

Click here (http://ebbstudios.com/download/cgslc22_martyd.jpg) for full size.
(http://ebbstudios.com/download/cgslc22_martyd.jpg) http://ebbstudios.com/download/cgslc22_martyd_thmb.jpg (http://ebbstudios.com/download/cgslc22_martyd.jpg)

Mirun
02-18-2010, 08:37 PM
I'm not a 3D CG artist. I'm a CG painter. Am I able to enter this contest as well?

brookselliott
02-18-2010, 10:15 PM
MartyD looks great! I really like the vegetation. I am not sure why but your scene's lighting makes it look more like a miniature model for some reason.


tuffmutt1
On the subject of balloons - I think adding SS makes them look more solid like a solid plastic more than hollow.
I think Translucency, transparency, and emit material settings are what needs to be tweaked for balloons

fredduck - I still think your previous red balloon looks better.. and the placement I liked better too.. great contrast with the darker background.

fredduck
02-18-2010, 10:31 PM
brookselliott,

I was out all day but back for a few hours of work on those balloons. It's almost midnight over here. I'll go for translucent material and try to post an update. The reference picture Jeremy linked to is great and I'll do my best to get that result. For the placement I'll get the balloon back where it was at first. Thank a lot for your comments.

MartyD
02-18-2010, 10:52 PM
brookselliott, thank you! Hmm, I can see what you're saying but I don't know..Maybe if there were something in the foreground like a balloon floating by or something it might help to establish a visual scale.

Obi
02-19-2010, 01:14 AM
First render with just the lighting without any textures. Direct lighting only so far. I'm going for a calm night scene. It is really interesting scene to light and also very hard at least for me.


http://img4.imageshack.us/img4/1592/render002.jpg
Link for a higher res render (http://img4.imageshack.us/img4/1592/render002.jpg)

Any advice would be appreciated. Thanks!:)

fredduck
02-19-2010, 03:36 AM
4 hours and 2 "café" later!
Hope that I'm heading on the right direction. If not....well I'm still having fun. So go on guys I'll be happy to read anything tomorrow morning.

Tranlucent material and exclusive light placed accordingly to the rest of the set but including the balloons only.

http://i578.photobucket.com/albums/ss230/fred271/ballon_seul_rouge.jpg

*on second thought, forget the yellow one they are as translucent as a snooker ball ;)

http://i578.photobucket.com/albums/ss230/fred271/ballon_seul_jaunes.jpg

http://i578.photobucket.com/albums/ss230/fred271/ballon_seul_jaunes2.jpg

http://i578.photobucket.com/albums/ss230/fred271/carnival_06.jpg

zmuh11
02-19-2010, 05:53 AM
Here is my next round, I know the grass is sticking up through the road. I had a lot of crashes today :(

http://farm5.static.flickr.com/4060/4369873178_4f2136e181_o.jpg

@Fredduck - I'm liking your image overall but I think since you started adding a lot of bounce light that it has lost a little bit of its edge. I would suggest just a global darkening just to bring some of that mood back. Just a suggestion but it looks awesome.

@MartyD - This is a great piece. I'm noticing that the balloons look very metallic but the image still looks great.

Good job everyone!
Zach

vineetpanday
02-19-2010, 06:41 AM
hi this is a bright night scene.http://i840.photobucket.com/albums/zz325/madhurajaa/thecarnival01.jpg

herbertagudera
02-19-2010, 12:41 PM
here's an update on my scene.. i think i'll try combining two themes on this one.. bright night and abandoned.

http://farm3.static.flickr.com/2677/4369620675_16bcda815c.jpg (http://farm3.static.flickr.com/2677/4369620675_303ae46a94_o.jpg)

it was a perfect evening of fun and excitement when all of a sudden it rained really hard. people ran for shelter. all that is left is an empty carnival

so thats gonna be the story of scene :) .. i hope to be able to show that in my final render. any thoughts? c&c are welcome.

next week i'll start texturing and add more lights.

MartyD
02-19-2010, 01:13 PM
@MartyD - This is a great piece. I'm noticing that the balloons look very metallic but the image still looks great.

Good job everyone!
Zach
The balloons are mylar. :)

You are adding grass too? Hopefully you are getting better render times than I am and your crashes are temporary. Looks like a great start.

I think I know why the scale appears miniature in my image and have a plan. It would be a lot easier to composite stuff into the current image but I'll have to see how everything goes.

@ fredduck: Balloons look much better. The old rubber balloons usually have a kind of a dim reflection quality. Maybe some blurring in the reflection would make them more rubbery.

kanooshka
02-19-2010, 04:21 PM
herbertagudera: Interesting take on the scene. I'm seeing that there's alot of light coming from the carousel but I'm not seeing any light that's coming from the Ferris wheel. Maybe you just haven't gotten to that yet.

ranjan3dlighting: I'd like to see some shadows in your scene, that will create some contact shadows between objects. It may also be beneficial to move your light away from behind the camera to more off to the side, having the key light behind the camera minimizes the amount of shading on objects and makes them appear flat.

zmuh11: Nice improvements. the trashcan is working very well, you may want to add some blurring to the reflection so it's roughness matches the specular reflection. You also may want to think about changing the color or decreasing the diffuse of the red balloons. Since they're getting most of there shading from a red light they get very bright and draw a lot of attention.

fredduck: I like the way this is heading. I'd like to see some darker values in some areas. One area in particular is under the bench on the right. I'm noticing that the top of the bench is just as bright as the underside. The bottle on the ground could use some more reflection, it gets very dark in some areas. I'd also like to see some shadows being cast from it. As for the balloons they're getting better. There seems to be a bright band on a few of the yellow balloons I'm not sure what could be causing that. Maybe the translucency? The red baloon in the front is looking pretty good, I think it may have just a little too much reflection, it may also help to do a little bit of a blur to the reflection. Finally I see that almost every object has bright light from the sun hitting it, but neither of the benches seem to be getting any of this light. Glad you're enjoying this!

Obi: Good start so far. The light sources are extremely bright for the amount of light they're giving off. Try to look at some images to get an understanding of the brightness of a light source compared to the light getting emitted. Keep at it!

Mirun: You're always welcome to participate. I'm not entirely sure what exactly you would do, matte painting possibly? Unfortunately I don't think it would be fair to allow 2D entries into the judging, it would be kind of like comparing apples and oranges. But you're welcome to post in the WIP and get feedback/share your work. As long as you are using the scene provided.

MartyD: Nice start so far, that's a lot of vegetation! The balloons are looking very metallic, make sure you're specular color is white. Interested to see where you take this.

tuffmutt1: The balloons are coming along very nicely. The bottom of the bench is very brightly lit with warm light but the ground next to doesn't get much if not any warm light. The transition from bright to dark is very sudden. Also, the balloons appear to be receiving warm light from directly above yet I'm not seeing any of the light on the front side of the bench.

Shordy
02-19-2010, 06:22 PM
here is a very small update from me. Actually i have very less time but im happy that the end of the challenge is far away. Great work in here guys keep it going!

http://mariokelterbaum.de/wp-content/gallery/lighting-challenges/22_thecarnival_v2.jpg

Obi
02-19-2010, 07:54 PM
Thank you kanooshka (http://forums.cgsociety.org/member.php?u=212966), I will try to balance the lightsource's lightness with the emitted light.

Mirun
02-19-2010, 08:24 PM
So my tale of horror appears to be more cartoony then what some would assume. Over night all the color from the world has turned into jello like substance. And mysterious portals are opening up all over a carnival. Do mysterious demons wants to have fun at the carnival of mischievous behaviors. What is the meaning of these demons trying to take the colour jello substance.
Will we ever find out?

Btw, I'm not the best drawer, actually should rephrase that I'm only good when I have a material as a resource, such as the bench and the little pony ride, trace that and blah. I tried my best on this one. And the demons turned out to be more turtle mites then demons. I suppose they fly with their many legs, rather then many wings. It fits though in the cartoony sort of scene. I'm just glad I may get some feedback on my work.

Not even sure it fits the theme light:

http://i46.tinypic.com/2qjvi89.jpg


I'll probably make the bigger version. Just after a while my computer goes into a heart attack. To many layers, forcing the program to work hard. And well then computer gets mad at me.

JN01
02-19-2010, 09:51 PM
Getting started!

Dug up some snapshots I took at a carnival. I loved how colorful it was! So these are what i will use for reference.

http://www.flickr.com/photos/43655113@N03/sets/72157623340429443/

punytjoshi
02-20-2010, 02:34 PM
Reply-----
punytjoshi: Interesting take on the scene. The balloons don't seem to be receiving any shadowing and don't match the lighting of the person on the bench. I'd expect warm light to be hitting them on the left side. and cool from the upper right.

Hi all
here is my update (posting after a long time was a bit busy ),http://i120.photobucket.com/albums/o168/modelerpunit/TheCarnival_Abandoned_05.jpg

brookselliott
02-21-2010, 02:29 AM
Here's an update.. I changed the cam view, added some sailboats, textures and mickey.
http://farm5.static.flickr.com/4025/4374703626_11fba239b5_o.jpg

jojo1975
02-21-2010, 10:02 AM
There's two version of my render. I went for night, sicne for me night scene were always really complicated. I used a night HDR (find on openfootage), 6 lights (vray lights) and Vray light material for the bulbs (in all the scene). comments are wellcome. I guess I will also go for a sunset scene.
http://www.giorgioluciano.net/wp-content/uploads/2010/02/VrayBeauty1.jpg
http://www.giorgioluciano.net/wp-content/uploads/2010/02/VrayBeauty1Copy.jpg

preetamsaha
02-21-2010, 02:01 PM
Hiiiiiii everyone ! I'm back ! Here is my first attempt of this challenge. Its just a test render, i am still working on it.
http://i789.photobucket.com/albums/yy175/preetamsaha/1render.jpg
rendered in Maya mental ray.

Obi
02-21-2010, 05:59 PM
Small update:
http://img651.imageshack.us/img651/3465/render005web.jpg

hires version (http://img683.imageshack.us/img683/5739/render005.jpg)

SofieTW
02-21-2010, 07:07 PM
Hi, this is my first try.
http://img535.imageshack.us/img535/4646/testren.jpg

fredduck
02-21-2010, 09:11 PM
Update with a few improvments. Right bench doesn't look as flat as before. The bottle and the barrier on the foreground cast shadows. Aware that a few zone are overexposed. Any C&C welcome.
But the most important is..........what about the balloons???

@brookselliott: Mickey is great so are the lights bulb on the merry.
@Obi: I like that fog effect
@SofieTW: really nice scene and athmosphere.
@ preetamsaha: Can't wait to see your update on this.


http://i578.photobucket.com/albums/ss230/fred271/carnival_08.jpg

HiRes720 (http://lh6.ggpht.com/_XZTefpaGeyw/S4GW7RWbIcI/AAAAAAAAAEQ/GsOPlIz9a4Q/s1152/carnival_08.jpg)

igorvfx
02-21-2010, 09:54 PM
Hi friends!!
i come back!

My first post is only tests of light and colors... i´m wornking....
Very nice images in this challenge! Congratulations!


1st test - WIP
http://www.igorvfx.com/forum/carnival/1st.jpg

brookselliott
02-22-2010, 12:49 AM
fredduck - thanks for the comment..
I wanted to tell you I still really like your #120 post lighting and the red balloon the best. It is really a dynamic looking scene and the lighting seemed to match the cloud background plate better for some reason. I guess it might just be my taste but it really looked great. All it needed was to light the bulbs and finish the bunch of center balloons.
http://forums.cgsociety.org/showpost.php?p=6361996&postcount=120

SofieTW - I like your back-lit sunset scene so far.. sun sheen reflection from the ground is really effective at making it look real.

fredduck
02-22-2010, 02:10 AM
Hi brookselliott,

I do appreciate your comment. Looking back at #120 I totally agree.
I'm gonna go back on the light setting of this file and see what's wrong with the newest one.
I guess the addition of objects/elements on the foreground reduce the dynamic of the image.
Thank you for pointing that.

jeremybirn
02-22-2010, 04:00 AM
igorvfx - Nice start! The balloons have a very solid look, as if they were filled with a colored mass instead of air. The light bulbs look brighter than light bulbs might look in comparison with direct sunlight. Once different materials are assigned it'll have more variety, it seems like it's off to a solid start. If the light is still too even, you could add some objects off-screen to the right that cast shadows into parts of the foreground.

fredduck - The dark tones in the sky are as dark as storm clouds, they aren't believable as the bright sky on a sunny day. The dark sky behind the balloon makes the balloon look too bright, but fix the sky and the balloon might look great. Right now things are just out of balance. The ceiling of the merry go round is also too dark, it should get some bounce and reflections, but the lightbulbs wouldn't look that bright on a sunny day. In the foreground, the grass looks very dark and dull, more like a shadow tone than sunlit grass. The curb looks very sunlit, but path on the ground looks very dark in comparison, almost as if the path were in shadow and the curb was the only part in the sun. In the lower left, the metal rails and bottle look as if they aren't reflecting the sun enough, and need more fill light and reflection. If you could get more consistent fill, bounce, and reflections on all the objects, and push the sky closer to being over-exposed, that could help make a more believable sunny-day image. Maybe going outside with some balloons and a digital camera on a sunny day, you could shoot some reference images yourself, or find some on flickr at least, for guidance in getting all these tones balanced-out.

-jeremy

tuffmutt1
02-22-2010, 09:54 AM
getting close i think....another update....click image for the big versionhttp://img713.imageshack.us/img713/3507/carousaltest11.jpg (http://img713.imageshack.us/img713/3507/carousaltest11.jpg)

jadrock
02-22-2010, 10:54 AM
WIP.........scaled down some objcts reflection fr render.........
still confused to give multiple shadows like frm direct light n carousel to near by objects as thy r close to camera



http://i784.photobucket.com/albums/yy123/jadrock/Lighting%20Challenge/Carnival/carnival-1.jpg

jadrock
02-22-2010, 11:30 AM
i kind felt my previous post was kind of dull so here a new post with al reflection spec turnd on......n little bit of changes


http://i784.photobucket.com/albums/yy123/jadrock/Lighting%20Challenge/Carnival/carnival2.jpg

jojo1975
02-22-2010, 01:00 PM
@ tufftmutt I like a lot the materials used for the balloon ! Perfect ! can you share some description about the setup of the scene ? I will be very curious to see a renderman render of this scene it seems very suitable for that !

igorvfx
02-22-2010, 01:42 PM
Thanks Jeremy!

I'll correct these things!!

tuffmutt1
02-22-2010, 03:58 PM
@ tufftmutt I like a lot the materials used for the balloon ! Perfect ! can you share some description about the setup of the scene ? I will be very curious to see a renderman render of this scene it seems very suitable for that !

Thanks jojo1975. here's my balloon mat. MR SSS skin mat. here's a snapshot
http://img27.imageshack.us/img27/4593/balloonmat.jpg
i have 280 lights in the scene....:eek:...takes about 21 mins to render a frame at 1280 X 720 res.used MR beam shaders and glare shaders for atmospherics. occlusion pass was also added. comped everything in photoshop.

preetamsaha
02-22-2010, 05:07 PM
Here is my attempt of creating a 'Tale of Horror'.
http://i789.photobucket.com/albums/yy175/preetamsaha/finaloutput2-1.jpg (http://i789.photobucket.com/albums/yy175/preetamsaha/finaloutput2-1.jpg)
Rendered in Maya mental ray & composited in Photoshop.
C&C plzzz !
High resolution (http://www.flickr.com/photos/47780568@N06/4379617638/sizes/o/)

brookselliott
02-22-2010, 05:51 PM
tuffmutt - No offense but I think your balloon material looks more solid with SS than without. SS is more for subsurface diffuse scattered reflection and balloons have no subsurface to speak of. They are more translucent where light is transferred to the back surface which can also be reflective and have a very thin skin which doesn't have much subsurface to it. Some balloons have a very soft outer surface reflection and others have more of a slick mirror like reflection.

tuffmutt1
02-22-2010, 06:16 PM
tuffmutt - No offense but I think your balloon material looks more solid with SS than without. SS is more for subsurface diffuse scattered reflection and balloons have no subsurface to speak of. They are more translucent where light is transferred to the back surface which can also be reflective and have a very thin skin which doesn't have much subsurface to it. Some balloons have a very soft outer surface reflection and others have more of a slick mirror like reflection.

no offense taken . i am quiet simply testing every way to deal with the "balloon problem". i am still not happy with loads of elements in the scene . but i ll surely try fixing the transclucency stuff. will post some treys on that too...
thanks again.

tuffmutt1
02-22-2010, 06:46 PM
u right brooks...i just googled again for balloons...
heres a great reference....not much sss ...
heres the links 1 (http://www.pbase.com/clements/image/33330447) 2 (http://www.pbase.com/clements/image/33330448)
thanks ...

jadrock
02-22-2010, 07:31 PM
well according to my observation on balloons.....transparency, translucency, reflectivity, etc all depends on how much a balloon in inflated.....d glossiness n specular highlight also depends upon it.....during d day time the edge of a balloon is more bright n less saturated than d middle part n opposite during night......it is also transparent during night..........it does not reflect n not transparent if its deflated......i hope i am nt wrong at this.......here r some images tht could help


http://www.woohoo.cn/upload/200771818785.jpg
http://www.cardsunlimited.com/largeimage/Balloons.jpg
http://blogs.iwcc.edu/syshra/files/2009/04/balloons.jpg
http://www.bouncinkidz.com/partyplace/images/balloons.gif
http://2.bp.blogspot.com/__eEkvJL_tpg/SwNm0EuUX5I/AAAAAAAAA9g/CT6rP4DxzQY/s1600/robert+bryce+milburn+asahi+pentax+k1000+film+savannah+college+scad+yellow+balloons+night.jpg
http://cancerimages.com/images/light_the_night_balloons_lr.jpg
http://www.stardustballoons.co.uk/stardust_photos/portfolio_3/06stardust_balloons_hen_night.jpg
http://4.bp.blogspot.com/_tkm9v4opNG8/Rh0TaQov52I/AAAAAAAAALU/gpwzCQ1TR5Q/s400/Night+Balloons.jpg
http://farm4.static.flickr.com/3023/3061504435_88c5beac8f.jpg
http://images.publicradio.org/content/2008/02/22/20080222_balloons_33.jpg
http://images.publicradio.org/content/2008/02/22/20080222_balloons_33.jpg
http://www.toddlebits.com/images/GoodLordWhatHappened_14F8F/image.png
http://i.ehow.com/images/GlobalPhoto/Articles/5294421/004_Full.jpg

jojo1975
02-22-2010, 08:45 PM
I really have to give it a try. Really great feedback ! Thanks a lot !

Voigg
02-23-2010, 12:02 AM
Here is a pretty big update, I made a lot of changes, let me know what you think.

http://i146.photobucket.com/albums/r250/Voigg/render10Carnival.jpg

brookselliott
02-23-2010, 01:12 AM
Here's an update on mine. Worked on the balloons and added a few spot lights for fill and edge lighting:
http://farm3.static.flickr.com/2787/4380846162_43f583d36a_b.jpg

Here's a link to a higher res version:
HighResolution (http://www.flickr.com/photos/8011986@N02/4380846162/sizes/l/)

kanooshka
02-23-2010, 02:58 AM
tuffmutt - No offense but I think your balloon material looks more solid with SS than without. SS is more for subsurface diffuse scattered reflection and balloons have no subsurface to speak of. They are more translucent where light is transferred to the back surface which can also be reflective and have a very thin skin which doesn't have much subsurface to it. Some balloons have a very soft outer surface reflection and others have more of a slick mirror like reflection.

SSS does not necessarily need to be used for materials that have a "sub surface". One of the main uses for these shaders is to achieve a soft terminator which would require just 1 scattering attribute through a consistent medium. As opposed to translucency which just allows light to shine through a surface, SSS allows the light to softly be dispersed through multiple sides of an object. Here's a good example: http://farm3.static.flickr.com/2071/2500187285_08e31f667f.jpg notice how softly the light is being dispersed through the balloons. Again this all would depend on the type of balloon you're creating but using SSS can be a plausible solution.

kanooshka
02-23-2010, 04:52 AM
Wow lots of posts over the weekend! looks like I have some catchup to do. Hope you're all enjoying the challenge!

brookselliott: Looking good! For such a clear sky back plate, I'm not seeing much diffuse light from the sun. You may also want to look at images of light bulbs in the daytime http://farm3.static.flickr.com/2359/3539305322_491a31c64b.jpg Notice how bright the lights are at dusk, now compared to a day scene, these would be much dimmer, especially in comparison to sun light.

Voigg: Coming along well. The barrier may be a little too obstructing to the shot, it's blocking some of the more interesting areas to look at.

jadrock: Thanks for sharing the reference images! Nice work on the scene so far.Tr

preetamsaha: That's quite the busy scene you have there, It'd be nice if you could convey the mood with just the lighting alone. The balloons appear to have the same illumination intensity on both sides yet is closer to the carousel lights than any other. Make sure you use some sort of falloff on your direct light sources.

tuffmutt1: Looking nuce! On some of the balloons the specular reflections almost look brighter than the light sources themselves. The light hitting the bottom of the bench is a little confusing in comparison to the fence. I would expect the warm lighting on the fence to be brighter than the bench because of its proximity to the light source. The glare on the Ferris Wheel seems to be too blurred. If you compare the glare to the background it should be much tighter.

tuffmutt1
02-23-2010, 10:37 AM
here's a test between transclucent and sss. hope something works ..:)
http://img706.imageshack.us/img706/9171/balloonssssall.jpg (http://img706.imageshack.us/img706/9171/balloonssssall.jpg)

tuffmutt1
02-23-2010, 10:41 AM
tuffmutt1: Looking nuce! On some of the balloons the specular reflections almost look brighter than the light sources themselves. The light hitting the bottom of the bench is a little confusing in comparison to the fence. I would expect the warm lighting on the fence to be brighter than the bench because of its proximity to the light source. The glare on the Ferris Wheel seems to be too blurred. If you compare the glare to the background it should be much tighter.

thanks kanooshka. will re work some more....hope the balloons dont get the better of me..:curious:

NAYAK33
02-23-2010, 02:35 PM
http://i358.photobucket.com/albums/oo21/gopu33/proggres_1.jpg
This is my first render.Fore render i used maya default render seating.I hope like it.(lighting done by subhendu nayak)

djprasun
02-23-2010, 05:25 PM
I have been busy for couple of weeks so got no time for this challenge. I did some minor changes. I didn't use many lights as my maya is giving me fatal errors, so I'am really worried if I can do it properly. This is what I got so far.
http://i569.photobucket.com/albums/ss135/djprasun/compositecopy.jpg

tuffmutt1
02-23-2010, 05:54 PM
update....fixed most issues...(i think):curious:..
http://img294.imageshack.us/img294/3922/carousaltest12.jpg (http://img294.imageshack.us/img294/3922/carousaltest12.jpg)

dzazaleo
02-23-2010, 06:20 PM
djprasun (http://forums.cgsociety.org/member.php?u=377173) i would love to see that animated!!

Redsand1080
02-23-2010, 06:25 PM
@tuffmutt1: Looks great! Did you put any sort of Fresnel response curve into any of the attributes of your shader? Looking at the reference I noticed the balloons had some pretty strong Fresnel-like effects.

nan1203
02-24-2010, 04:45 AM
@tuffmutt1: Your carnival scene is looking awesome. Thanks for the balloon references and the 3 different tests. I'm also struggling with the balloons. They will be very helpful. Somehow I think the balloons in your comp do not quite work. I think at night time when there's not much diffuse light, the light on the balloons probably won't look so scattered. But that's just me. Looking forward to seeing more!

Got busy with work. Finally got some time to keep going on with the challenge. Here's my second update. I didn't really like my first light setup which makes the carousel flat as kanooshka mentioned. I pretty much relit the whole carousel, and realized having 50 something lights is probably normal in such case. I havn't added glow yet. I may be going for Tale of Horror. I'm not quite sure yet..will try to go for that direction though. C&C are welcome! I'm using 3ds max with mental ray and no GI.

http://yananwu.com/link/carnival_02.jpg

brookselliott
02-24-2010, 04:51 AM
tuffmutt - I think the two SSS ones still look more solid than they should look in my opinion and you didn't give the translucent entry a chance but the middle SSS and Translucency is looking close. : )
I really think that a good ramp shader or fine dust texture with a spec, soft phong shader, translucent settings, and a little bit of transparency should do it but then every renderer is different. Still the main purpose for sss is for subsurface scattering like skin,milk, grapes,cream, jade, etc. All are solid.
Of course this is not as much of issue if the balloons are far away and not worth spending time on but is still worth knowing how to make them look like real balloons.

pankajkaintura43
02-24-2010, 06:01 AM
Well hello friends...........here's my another entry to this challenge I m still working on my previous entry but wanted to show this one as well............still working on texturing part but want c&c's for lighting.........I know that this scene is not according to the suggested mood.....but just wanted to make a scene like this.........:) hope u will like this


http://i663.photobucket.com/albums/uu358/pkaintura43/Render1-1.jpg

all models r downloaded models

halfPintMike
02-24-2010, 08:57 AM
Hello there, here's the next update. Thanks for the critique of the previous one, kanooshka.
I wasn't able to spend much time on this and I think the horses lighting's slightly different to the background.
Here's it:
http://i47.tinypic.com/23ih6k3.jpg

Comments and critiques are most welcome,
T.

lilnamz
02-24-2010, 05:15 PM
http://i568.photobucket.com/albums/ss122/lilnamz/sc-1gk.jpg


Hi everybody,


Here's my first update for the contest. its just the first look , I have used Maya software for rendering. need to work on lot of things yet... everybody's doing a gr8 job.

please feel free to comment...

brookselliott
02-24-2010, 10:48 PM
I think the problem with SSS is that it creates a gradient color transition to shadow and balloons don't have this. The back shadow is more uniform in color as is the front with more of a soft specular reflection (Soft Phong shader):
http://farm5.static.flickr.com/4035/4386076562_6f35ddb3d5_o.jpg
And for more transparent balloons you have a back reflection that is like the front but muted:
http://farm5.static.flickr.com/4050/4386136654_2e7ceb4dd0_o.jpg

bobbyrtaylor
02-25-2010, 01:38 AM
Getting close to what I want.


http://i954.photobucket.com/albums/ae30/bobbyrtaylor/TheCarnival_MXSBRT0021.png

herbertagudera
02-25-2010, 07:34 AM
herbertagudera: Interesting take on the scene. I'm seeing that there's alot of light coming from the carousel but I'm not seeing any light that's coming from the Ferris wheel. Maybe you just haven't gotten to that yet.

thanks dan. here's an update. excuse my image for now as i tried to hide the colors. i still have a lot of tuning up and tuning down to do.. so for now i'll settle for a lith print effect. :)

http://farm3.static.flickr.com/2728/4386995628_f21348a068.jpg (http://farm3.static.flickr.com/2728/4386995628_0be179157c_o.jpg)

preetamsaha
02-25-2010, 12:40 PM
Here is my new update !
http://i789.photobucket.com/albums/yy175/preetamsaha/finaloutput4.jpg (http://i789.photobucket.com/albums/yy175/preetamsaha/finaloutput4.jpg)
High Resolution (http://www.flickr.com/photos/47780568@N06/4387308542/sizes/o/)

jeremybirn
02-25-2010, 04:39 PM
preetamsaha -

Interesting image!

The bottom edge of the dinosaur looks black, as if it wasn't getting that nice warm light from what's under him and behind him. The merry-go-round and burning tent and other lights should brighten the bottom edge of the dino a lot. Same with the bottoms of the helecopters. The people in the foreground could use some rims and kicks from the lights behind them. The trash can just needs some warmer light on it to integrate it with the scene.

The ground looks boring. Try using less diffuse, more specular or reflection, maybe some puddles?

-jeremy

hofi00
02-25-2010, 04:43 PM
Hello forgive my English.
Thread The King' Treasure already is under lock and key, therefore it arrange here. What at it say? Like you it? If yes so try out competition Maxwell.
Software: Maya 2009
Used render: Fry render

Used material: 22 carats gold, platinum, silver, Black irone. Diamond, sapphire, ruby, emerald, Aquamarine, Amethyst, Alexandrite, pearl, glass, satin, wood, stone, sackcloth
Used light: But one sunshine, atmosphere (Enviroment).

http://img641.imageshack.us/i/80069476.png/
http://img16.imageshack.us/i/94376525.png/
http://img18.imageshack.us/i/15025033.png/

fredduck
02-25-2010, 04:55 PM
Here's an update, I did follow the priceless advices of Dan, Jeremy and Brookselliott.
Thanks to all of "thread followers" for posting the references pictures.

http://i578.photobucket.com/albums/ss230/fred271/carnival_10.jpg

HiRes720 (http://i578.photobucket.com/albums/ss230/fred271/carnival_10.jpg)

preetamsaha
02-25-2010, 06:53 PM
preetamsaha -

Interesting image!

The bottom edge of the dinosaur looks black, as if it wasn't getting that nice warm light from what's under him and behind him. The merry-go-round and burning tent and other lights should brighten the bottom edge of the dino a lot. Same with the bottoms of the helecopters. The people in the foreground could use some rims and kicks from the lights behind them. The trash can just needs some warmer light on it to integrate it with the scene.

The ground looks boring. Try using less diffuse, more specular or reflection, maybe some puddles?

-jeremy

Thank You so much sir for your comments ! I will definitely workout and try to rectify those points you have said. Another thing I want to say that the people in the foreground I have used are just images which I have putted in composting. Thats why I'm a little bit confused about adjusting those images according to the lighting of the scene. plzz help !

brookselliott
02-25-2010, 07:28 PM
fredduck - I like this day-lit version.. You nailed the red balloon material, and the sky,ground reflection in the ball on top of the merry-go-round looks great!
I'm not sure if this is your final but it seems like the merry-go-round red/white top could use some grunge maybe or add some yellow to the white similar to the edges. And I'm still not sure about those yellow balloons. Do they have the same material as the red one?

But I still also like your previous thunder cloud version too. It'd be great to see both as finals

tuffmutt1
02-25-2010, 07:45 PM
wow! fredduck . it seems its the best entry so far.i have only couple of critics on this.
one...if it's a neglected space...then you'd have a lot more dust on the canopy of the carousal.
also may be a bit more rust on the ferris wheel. peeled of paint and what not.
also the lights on the carousal would not be so illuminated.
and finally...i dont know if the balloons would stay inflated if its a shot in such a dilapidated state.i mean they just sort of look out of place.
other wise it looks great....

jojo1975
02-25-2010, 08:13 PM
I think I will give a try to a "cartoonish" look. Does anyone has some good references about carnival ? I've tried on flickr and surfing around the web but not really found something good. Thanks in advance for any help
Jojo

fredduck
02-25-2010, 09:05 PM
thanks for the C&C

@brookselliott: the yellow balloons do not have the same material as the red one. Need to work on those.......again! ;)
The position for the half of them is in the shadow of the merry-go-round. Tried to use same material as the red one but not satisfied with it.
As I finally get a decent lighting for the scene I have some time to spend on the textures. As always re-texturing some surfaces will lead to new lights changes....

I'll probably go further with the cloudy version. I liked the color. I think the choice of the background plate was unwise. It was too bright and as Jeremy said the image was out of balance.

@tuffmutt1: that's nice of you. So far my pic is the only one in bright day light which can make you think it seems the best.....of the one in bright day light. As compared to the lighting work of night time images it's not as heavy. I'm using 8 light sources and the rendering time for a 720P is below 9 minutes. I was thinking at setting the scene at night.....if I got time I would probably give it a try.
The balloons shouldn't be there I do agree. But as it seems to be a p*** in the a** for everyone of us to get them shaded and lighten correctly it would be unfair to make them all disappear. I thought of using this POV to get rid of the balloon too ;)

http://i578.photobucket.com/albums/ss230/fred271/close_up01.jpg

Anyway keep up with the good work.

brookselliott
02-25-2010, 09:29 PM
fredduck - 9 min. at 720? That's amazing! What software and hardware are you using?
Ya ya gotta have some balloons in there man!
And I don't really get the feeling that it is an abandoned carnival as tuffmutt mentioned but that is well used and maybe poorly maintained so a few balloons would still be appropriate after a day at the carnival. Maybe fewer yellow balloons

And I still think your #120 post is still amazing as well. The lighting is fantastic with a really great contrast that matches the high contrast thunder clouds very well I thought..

fredduck
02-25-2010, 11:13 PM
@brookselliott: 3dsmax 9 on a low-end HP Z800 running XP64. Final render does the 3D job in 8'32''.
#120 was great but not realistic enough in terms of lighting. Realism is, as for me, the point of the challenge or should I say my challenge. I Spent too much time doing DVD pack shot for commercials that I need to go back to what made me started and learned CG back with 3DS when it wasn't MAX yet. ;)
Sorry I'm getting too serious here!!! Let's Go back to fun time at Carnival!

Inky99
02-26-2010, 01:31 AM
This is definitely just a "work in progress" at the moment.

As you can clearly see, my balloons are tessellating all nasty. I'm not sure how to make them render smoothly, I keep running into this problem. Maybe it's because I'm using Maya 9 on a MAC. I smooth them out in every way possible, I re-do the UV's, and still they render out in this chunky way. Any advice on that would be greatly appreciated.

Other than that, I'm trying to light this with a lot of "glowy" stuff, to capture the ambience of a real carnival.

http://farm3.static.flickr.com/2709/4388855134_7461965753_o.jpg

brookselliott
02-26-2010, 02:17 AM
fredduck - thanks for the info.. I guess I do agree post 120 is a bit flat more like a painting than 3D but it still looks great and really shows off your artistic talent that I wish I had more of but I'm still learning CG and Lighting in particular. I'm using Yafray out of Blender since Blender won't do radiosity very well for bulbs and even then it takes for ever to get a decent render. I've been trying to stay with open source but I think I'm going to have to convert to a few autocad products to roundout my skills.

Voigg
02-26-2010, 04:49 AM
Here is an update, I changed the camera a bit, let me know what you think.

http://i146.photobucket.com/albums/r250/Voigg/render11Carnival.jpg

kanooshka
02-26-2010, 05:29 AM
Voigg: Good work. There are a few areas of your render that are very burned out, in particular the ground and a horse in the back. I'm a little confused at why the balloons are receiving more light on the bottom than the top, It makes it look like the light source is below them. There's a lot of really dark areas in the scene. Try to add some fill light to give them some shaping.

Inky99: Nice start! Looks like you have a nice base to start build your bounce and fill light up with. For the balloon situation, I'm not a max user but softening the normals and/or smoothing the mesh should help.

fredduck: Very nice! This image is getting better and better. You're really got a nice feeling with the balloon. My one critique would be the highlight brightness. Compared to the blown-out quality of things like the bottle in the foreground, the highlight seems a little too dim. Again, great job.

hofi00
02-26-2010, 08:21 AM
Hello forgive my English.
Thread The King' Treasure already is under lock and key, therefore it arrange here. What at it say? Like you it? If yes so try out competition Maxwell.
Software: Maya 2009
Used render: Fry render

Used material: 22 carats gold, platinum, silver, Black irone. Diamond, sapphire, ruby, emerald, Aquamarine, Amethyst, Alexandrite, pearl, glass, satin, wood, stone, sackcloth
Used light: But one sunshine, atmosphere (Enviroment).



http://i951.photobucket.com/albums/ad357/hofik00/2.jpg


http://i951.photobucket.com/albums/ad357/hofik00/3.jpg


http://i951.photobucket.com/albums/ad357/hofik00/4.jpg

bobbyrtaylor
02-26-2010, 08:31 AM
Here I added more lights to the FerrisWheel.
http://i954.photobucket.com/albums/ae30/bobbyrtaylor/TheCarnival_MXSBRT0025.png


God Bless

herbertagudera
02-26-2010, 08:48 AM
heres another small update before the week ends, trying to get that wet surface shader and i'm not eve close. haha. will get back on it next week! have a great weekend guys!

http://farm3.static.flickr.com/2753/4389546432_01202fc8e9_o.jpg

brookselliott
02-27-2010, 02:04 AM
Another update:
http://farm3.static.flickr.com/2762/4390564775_94faf97c35_b.jpg

dhaposh
02-27-2010, 04:38 AM
Hi...every one


http://img402.imageshack.us/img402/1640/cgcarnival.jpg

fredduck
02-27-2010, 09:45 AM
@brookselliott: nice update. The position of the main light source is more obvious now.
I like the way the sun hits the roaller coaster and the top and thin side of the sails. I would recommend doing the same thing for the tent. The curves on top of the tent should receive that light too.
Maybe you could also move slightly the striker so it would be in the light.
The abandonned balloon can be clearer, it is not catching any shadow except is own.
The tiling of the wood plank texture on your ground made me believe at first sight that some sort of light rays came from the right. Maybe using the simple path object made by Dan would diminish this effect and help you set up the shadows density on the ground.

xeltestic
02-27-2010, 12:09 PM
Hi everyone,

I know I am a little late in joining, but I just stumbled on this thread couple of days ago while reading Jeremys book. So yeah, im definately in and I'll try to give as much feedback as possible. First of all some really impressive inputs so far. Everyone strongly has its own style which is really great and fun to absorve :) I will try to give you some personal feedback as much as I can. Im a student myself, but lets hope I can help someone by pointing out some things worth considering.
@dhaposh: I really like the warmth or in this case apocalyptic hottness in your atmosphere. Definately sth new here :) I am not so convinced with the composition. I guess the primary focus lays in the person behind. Still the bench is really confusing cause its right in the foreground and in the middle of the frame. Might want to think about that and maybe just pan the frame a litte to the side. So if your primary focus point is gona be the person in the back u could think of introducing a small amount of cooler color maybe a complimentary color from a lets say green streetlight shining on top of that person to help him stick out.
@brookselliot: I just love those materials on the tents on the left. I like the choice of the simple unified colorpalette. And yeah! Mickey Mouse rocks! Didn't see him at first, but boom when u see him i had to laugh. I think the lighting for the most part looks pretty convincing. It reminds me of those late summer nights we get here in the north where the sun never seems to set. As fredduck pointed out i would as well expect those tents to catch some rim light as it now seems your key light comes from the far left. Try to avoid the rollercoaster touching the side of the merry-go-round. Tangents are confusing and should be avoided in composition.
@herbertagudera: Really like the compositon. I love the reflections on the ground that really draw u in. I would remove the flowers in front. They are really lowpoly. If u need flowers u could always cheat by using a photograph. The flat balloon in front isnt really clear to distinguish and isn't visual pleasing. I would remove it or if its part of the story rework and place it better in your scene. One way to achieve depth would be to bring the bench and trash more to the front? It seem ure using a longer lens 55mm? Remember longer lens flatten the image and u need to compensate for that. I guess u haven't started lighting yet so I won't crit on that :)

Ill give more comments later on.
Here is my start. Haven't played with any lighting yet nor shaders too much. Mainly did I fight with the composition to get it the way I want. Still not sure and I think that im already blind with it. So any feedback on composition is welcome :) Oh and yes im gona make primarly a night scene and if time a daylight scene as well. cheers

http://dl.dropbox.com/u/741844/carnival_first_test.jpg

jojo1975
02-27-2010, 12:15 PM
@ dhaposh (http://forums.cgsociety.org/member.php?u=395308) very good update. I really like it try to make the background a bit more clear and give also a bit of occlusion.
Jojo

Inky99
02-27-2010, 10:21 PM
Here's an update on mine. Coming along .....



http://farm5.static.flickr.com/4033/4392626255_4b3dc30ea8_o.jpg

NicholasZamot
02-27-2010, 10:40 PM
Hi...every one


http://img402.imageshack.us/img402/1640/cgcarnival.jpg


right now I believe you're over lighting this scene and drowning it with reds Also I see no shadows anywhere don't forget to bring those in. Don't be afraid to have dark spots in your composition. Hope this helps some. Good Luck and keep on Lighting.

fredduck
02-27-2010, 10:55 PM
Inky99: nice one. I like the shadows on the ground. The merry go round looks great but should allow more light at his center. Same thing for the horses. There are plenty of lights in the ceiling.
The source of light hitting the bench and the balloons is not on the frame. That's fine but if so the intensity of the light should be more subtle. That will correct the over-exposed part of the ground.
Lights inside the tent looks good but as the tent is lightened from the inside the overall red color could leak on the perimeter.
Are the red/white stroke on the roaller-coaster neons?
The fence on the foreground is receiving a small amount of light. The bench and the balloons on the left could share that light.
Good luck with the balloons.
What software do you work with?

fredduck
02-28-2010, 12:56 AM
night version! Still working on day version but I said I'd give it a try!

http://i578.photobucket.com/albums/ss230/fred271/carnival_night01.jpg
bigger (http://i578.photobucket.com/albums/ss230/fred271/carnival_night01.jpg)

rodrigobarbosa
02-28-2010, 02:33 AM
my first entry for a lighting contest!
http://img121.imageshack.us/img121/5203/thecarnival00072.jpg
Cinema4D + Photoshop

Leotril
02-28-2010, 05:52 AM
here's is an update of mine .. click for bigger resolution

http://img132.imageshack.us/img132/592/1a2bf1.jpg (http://img132.imageshack.us/i/1a2bf1.jpg/)

djprasun
02-28-2010, 12:55 PM
Cats and dogs
An update
http://i569.photobucket.com/albums/ss135/djprasun/compositedcopy.jpg

sameerbaloch
02-28-2010, 01:11 PM
my first entry for a lighting contest!

http://i796.photobucket.com/albums/yy245/sameerbaloch_2010/first-try.jpg

RagingBull
02-28-2010, 01:31 PM
my first entry for a lighting contest!
http://img121.imageshack.us/img121/5203/thecarnival00072.jpg
Cinema4D + Photoshop

Wow, that is gorgeous !
Really nice work !

Cats and dogs
An update
http://i569.photobucket.com/albums/ss135/djprasun/compositedcopy.jpg

Once again, lovely render - and I like the fact it's raining - really good !

VFX360
02-28-2010, 03:13 PM
here is my entry. tried like slow shutter feel. rendered in Maya using MR with motion blur and rendering time is huge!! 2,45 hours. post did in aftereffects.hope u guys like it.

here is the high res
http://s299.photobucket.com/albums/mm320/bharathi3d/?action=view&current=Carnival-in-SlowShutter.jpg

http://i299.photobucket.com/albums/mm320/bharathi3d/Carnival-in-SlowShutter.jpg

tuffmutt1
02-28-2010, 04:48 PM
here is my entry. tried like slow shutter feel. rendered in Maya using MR with motion blur and rendering time is huge!! 2,45 hours. post did in aftereffects.hope u guys like it.

here is the high res
http://s299.photobucket.com/albums/mm320/bharathi3d/?action=view&current=Carnival-in-SlowShutter.jpg

http://i299.photobucket.com/albums/mm320/bharathi3d/Carnival-in-SlowShutter.jpg
wow! very nice. i was hoping someone would do a livly mblurred version. nice job.

Inky99
02-28-2010, 08:15 PM
Inky99: nice one. I like the shadows on the ground. The merry go round looks great but should allow more light at his center. Same thing for the horses. There are plenty of lights in the ceiling.
The source of light hitting the bench and the balloons is not on the frame. That's fine but if so the intensity of the light should be more subtle. That will correct the over-exposed part of the ground.
Lights inside the tent looks good but as the tent is lightened from the inside the overall red color could leak on the perimeter.
Are the red/white stroke on the roaller-coaster neons?
The fence on the foreground is receiving a small amount of light. The bench and the balloons on the left could share that light.
Good luck with the balloons.
What software do you work with?


Thanks for the feedback. I really appreciate it. You are exactly right about everything you say.

I want to add the source of that spotlight, just haven't gotten around to modelling it yet. Figured I'd put a few more in the background, too.

I'm not happy with the textures on the ground yet, especially where the light hits them strongly. Tried some new ones last night but still not happy with them.

Yes, I'm not at all happy with the tent yet. I want it to glow but I have a hard time with translucency in Maya when I'm using Maya shaders when the object is anything other than fairly flat. (I'm using Maya 2009 with MR). I may change the shader on the tent to deal with this, just haven't had time yet.

For the balloons I used an MR shader and it works far better for the translucency, but now I have these weird little flecks in them and I can't figure out what's giving me those. :) It's kind of cool looking but I've never actually seen a balloon that looks this way.

Your work is really beautiful and I admire it greatly. I'm glad you're taking part in this challenge, as your work is very inspiring. Others' is as well!

Yes, I figured the light on the roller coaster were neons, or LED's (which are all the rage now. There's a ferris wheel at the Santa Monica Pier, where I live, which is new and is covered in programmable LED's which take a video signal and will show almost any kind of image programmed into it. It's really hard not to stare at it especially while driving up the highway nearby. Kind of dangerous actually!)

Rodrigobarbosa, that is one beautiful render. I'm sure many of us here would like to see more of your work! I know I would. Post a portfolio!

VFX360, that is so cool! I wanted to try that, but now I won't, you did it so beautifully!

Inky99
02-28-2010, 08:22 PM
Just for the heck of it, I thought I'd share a few photos from the web of the new Santa Monica pier ferris wheel I was talking about. It's covered in programmable LED lights that take a video signal, so they can be programmed to display literally anything. Crazy! State of the art stuff that they're now using in event lighting as well.

http://www.inhabitat.com/wp-content/uploads/newwheel.JPG

http://s2.hubimg.com/u/1588885_f520.jpg

http://blog.makezine.com/wheel2.JPG

RagingBull
02-28-2010, 11:51 PM
rendering time is huge!! 2,45 hours. post did in aftereffects.hope u guys like it.

How come it has taken such a long time to render ?
Surely it would be better to fake the long exposure style in post ? (to save your machine!)

kanooshka
03-01-2010, 03:59 AM
Inky99: Thanks for the reference images. That's definitely some really great looking technology.

VFX360: Nice work! I like the idea and you've executed it well. It may benefit your image to separate different areas with different light colors. Since the carousel and Ferris wheel are so similar in their light color they look as if they are right next to each other. Also, the trash can's lighting doesn't seem to match with the environment around it. There's a large amount of warm light surrounding it yet there doesn't seem to be any affecting it. I'd also suggest working on the balloons some more, there's lots of nice reference images posted in the forum to take a look at.

sameerbaloch: Great atmosphere! Overall this image is looking really nice. As with a lot of images here the balloons seem to be the main area that could use some work. With such a bright sky, the reflection on the balloons seems dull. I'd also suggest a stronger Fresnel effect with the reflection, it would create a little more shaping. And finally, a stronger diffuse value could polish it off. Great job!

djprasun: Nice job. I like the environment. I'd like to see the specularity and reflection to be pushed a lot further especially now that everything is wet from the rain.

Leotril: Nice update. I feel the scale of the of the Ferris wheel and tent is deceiving. If you brought the Ferris wheel and tent in closer to the foreground the scale would be a little more easily read. As for the lighting, there needs to be brighter diffuse and specular light coming from the light sources. There really doesn't seem to be much being emitted at all.

rodrigobarbosa: Very nice. I really like the atmosphere you've created. I'd like to see some more fill/bounce light. Some areas like the far side of the carousel are going completely black. Try to get some lighting more like the darker part of the clouds on the right.

Fredduck: Nice new image. I'd like to see some play with light color. Being a night scene I'd like to see some strong highlights. The red balloon seems to be disappearing a little bit. Some strong rims/specular highlights should take care of that. I'm a little confused at where the light that's hitting the front of the yellow balloons is coming from. I'd expect there to be more light coming from the side. On the fence in the foreground screen left it's going nearly black. Some strong highlights/rims would help pop it from the background.

kanooshka
03-01-2010, 04:04 AM
I just want to post in this forum that I'm still looking for someone willing to model/provide a model for the next challenge. The next challenge that's being planned is a still life of a Scientist's lab. This could include test tubes, gadgets, mysterious liquids, lab rats, papers, books, etc....

Please PM me if you're interested in modeling or helping modeling.

Thanks!

LiliJoburg
03-01-2010, 07:07 AM
I just want to post in this forum that I'm still looking for someone willing to model/provide a model for the next challenge. The next challenge that's being planned is a still life of a Scientist's lab. This could include test tubes, gadgets, mysterious liquids, lab rats, papers, books, etc....

Please PM me if you're interested in modeling or helping modeling.

Thanks!

Hi Kanooshka
I think I would like to try and do this for you. When do you need it by? I work in Maya, how will that translate for other packages?
Lili

djprasun
03-01-2010, 08:11 AM
An update. Increased the reflection and specularity of the boat. Please help me out.
http://i569.photobucket.com/albums/ss135/djprasun/compositedcopy-1.jpg

xeltestic
03-01-2010, 12:29 PM
djprasun - looking good so far! here some personal thoughts of improvement.
The boat looks kinda flat. Maybe vary the lighting so that the side that isnt facing the carnival would be more in shadow. Maybe even play around with color leaving the one side reflecting the warm light of the carnival lights while the other is lit with some cool color. This for contrast sake. Objects that are closer to the camera should have more contrast then objects father away to give the image depht. I like how the rain is hitting on the water surface. Though the rain looks a little flat as well. Maybe you wanna try out having the rain in post on several layers and adding more blur on the layers closer to the camera.
The rain drops specularity should also match the color of the light it reflects. Now it seems to be totally white, while i would expect it to be more yellowish of tone.

Hope that helps for now! Keep it up :)

preetamsaha
03-01-2010, 02:53 PM
This is my latest render. I have worked on the bounce lights and used some more warm lights. I have also move forward the ferris wheel and the tent towards the camera.
http://i789.photobucket.com/albums/yy175/preetamsaha/finalcomposite3.jpg (http://i789.photobucket.com/albums/yy175/preetamsaha/finalcomposite3.jpg)
High Resolution (http://www.flickr.com/photos/47780568@N06/4398523210/sizes/o/)

comments plzzzz !

jojo1975
03-01-2010, 03:23 PM
well.. I am a scientist and I work everyday in a lab.. and I like modelling... so just post me a PM so we can try to discuss the details ;)

sanbalaji
03-01-2010, 03:55 PM
Hello All,

Lit the scene in maya and comped in fusion.
Used frischluft for Depth of field.

http://img237.imageshack.us/img237/8792/carnival001.jpg (http://img237.imageshack.us/i/carnival001.jpg/)

punytjoshi
03-01-2010, 07:30 PM
Hi guys,
Some really nice works posted recently

sanbalaji: Very good composition but I think I would have prefered the horses to look towards screen right or I would have kept them in screen right you know to better composition.thats just my view.Nice Depth of Field.

djprasun: your carnival rain and water are coming out good but try to merge building with the scene and work on texturing and lighting for the boat to get some shading info and forms to come out.right now it's just reflection noticable there. but as I said carnival lighting is really comingout nice.

VFX360 Cool impressive work man, if you still wish can enhance baloon with shaders and garbage bag under can get some shadow, it comes out rightnow like floating.

preetamsaha;
Your concept is good but needs some more work specially Dino being honest it completely stands out away from the composition, try getting some lighting from rides may be near dinos' neckk and may be some light from helicopter (bluish), lady running can also get some orangish hilight on her right and also helicopter is getting some orangish bright spec from above where is it coming from?

rodrigobarbosa
Your color scheme is really good.



hey, here is my work will be looking for comments critics from you all.
http://i120.photobucket.com/albums/o168/modelerpunit/TheCarnival_Abandoned_08.jpg

zbugja
03-02-2010, 12:06 AM
First of all hello and good luck and happy rendering for all brothers and sisters. Here is my first post in this challenge. Sand (and dust) covers what used to be our playground. We all grow up a bit...http://img52.imageshack.us/img52/6474/carnivalbw.jpg

brookselliott
03-02-2010, 02:03 AM
an update with recommendations included:
http://farm5.static.flickr.com/4016/4399442927_a22f66dfb1_o.jpg

Highres Here (http://www.flickr.com/photos/8011986@N02/4399442927/sizes/o/)

djprasun
03-02-2010, 05:36 AM
xeltestic- Thank you sir, for your suggestion. I will make that changes for the boat. But I dont know how to change the colour of the rain to match that of the lights from behind :shrug: . Please can you tell me how can I make the rain to be like that.

Also thanks to punytjoshi

xeltestic
03-02-2010, 08:50 AM
djprasun - im not sure how you went about to create that rain. If its in post then u could always use a color layer to effect the rain layer only. Here is what i mean (its not realistic but meant to demonstrate my point).

http://dl.dropbox.com/u/741844/colored_rain.jpg

http://dl.dropbox.com/u/741844/rain_layer.GIF

In post you have total control to adjust how every part looks separately. You might even wanna go in and add some well considered highlights in places (painting them in). Be sure to nail down the lighting first and then trouble your head over the rain. Imo the whole rain effect could be toned down a bit and be more varied as well. You would see rain only when light hits it, reflecting that light. So u might very well have places in your scene where the rain is much more subtle or even invisible. This would bring a lot more interest and depht. If you want to go even further you could the rain as a compositional element to frame certain things u would like the viewer to be drawn into. All in all keep the rain subtle though. You don't want it to take all the attention :)

pmcb
03-02-2010, 03:43 PM
Hello, I only saw this challenge yesterday and is my first time that I participate in a challenge. And is my first post here too, so I think that's why I can't put any image here, am I right?

So I'll wait 24 hours.
thank you

(sorry my english)

parivel
03-02-2010, 04:01 PM
here is my entry. tried like slow shutter feel. rendered in Maya using MR with motion blur and rendering time is huge!! 2,45 hours. post did in aftereffects.hope u guys like it.

here is the high res
http://s299.photobucket.com/albums/mm320/bharathi3d/?action=view&current=Carnival-in-SlowShutter.jpg

http://i299.photobucket.com/albums/mm320/bharathi3d/Carnival-in-SlowShutter.jpg


Good One VFX!!!. Little more spec and reflection in the balloons and bench will do better.

VFX360
03-02-2010, 04:58 PM
All guys are rocking here. All the best...
Jeremybirn: thnx for u r inputs.

tuffmutt1 : thnx dude.will update soon. u r work is grt. Especially I like the Carousel feel.

Inky99 : thnx man. but myn is not best:) still lots of work is there… so u can also try it..and thnx for u r ref too..

RagingBull: Dude, Didn’t planed anything before.. so simply rendered without pass. thts y such a long time to render.. and HD with motion blur. Meanwhile i watched movie :) this time i planed everything.

punytjoshi: thnx man!..

kanooshka: hi kanooshka.thnx for u r valuable comments. like u said ill do those things. Impressed with this scene and thnx for this challenge. response is great :) here is my balloon render. Comment on thm, stil im working on it.

parivel:hi pari thnx . Yeah im working on it.will update soon

again thnx for u r valuable comments guys. here is the balloon render.

http://i299.photobucket.com/albums/mm320/bharathi3d/ballons.jpg

here is the high res
http://s299.photobucket.com/albums/mm320/bharathi3d/?action=view&current=ballons.jpg

rodrigobarbosa
03-02-2010, 05:01 PM
i think the transparency should be inverted
corners supposed to be the darkest areas

xeltestic
03-02-2010, 06:11 PM
the specular highlights on those balloons ought to be bigger as they now represent the reflections of the sun. Look at this pic
http://kids.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/NGKids/Image/balloon-dog-lg.jpg

VFX360
03-02-2010, 07:20 PM
hi guys. i think the balloon shading(look and feel) will change according to different lighting and weather conditions. here is sum sum ref .chk it out.. so my target is the blue arrowed one..
xeltestic: like u said the highlight shld be bigger.. ill work on tht..
rodrigobarbosa: working on transparency too. this is just a trial only..


http://i299.photobucket.com/albums/mm320/bharathi3d/ballons-1.jpg

xeltestic
03-02-2010, 09:57 PM
VFX360: cool find on references! yes, the environment has a lot to do with how the balloons will look in the end. I think some of the balloons even differ in the material they are made off. That's what i observed.

Heres a quick and messy :D light/color study. Want to get that nailed down before I'll continue to work on it.
http://dl.dropbox.com/u/741844/color_script.jpg

djprasun
03-03-2010, 03:12 AM
Tried to make the boat less flat looking. I have changed the colour of the rain a tad yellow. Dont know how it looks .
http://i569.photobucket.com/albums/ss135/djprasun/compositedcopy-2.jpg