View Full Version : Character: God Critter Need Criticism
08-29-2003, 11:24 AM
Hi! Here he is! Bash him! Software: Maya
08-29-2003, 12:47 PM
cool but i cant tel what it really is yet
08-29-2003, 12:59 PM
Hey Blums, interesting idea. You know why? Itīs īcause the lack of a face you will have to implement a very good system to performe the pantomime. If it will be just a modeling project it can became cool, but not so much. Anyway, I identify the head and itīs pretty much similar to the sketch. Keep going Blums.
09-03-2003, 11:43 AM
09-03-2003, 01:54 PM
Good work Blums. You have a good sense of shapes and volumes. But I think thatīs not the best way to modeling. Are you using subdivision or poly smoth. It looks like similar to me. If itīs rigth, you definitly have to read Bay Raittīs article. (http://www.metagons.com/dsarticles/article02/DST.pdf)
I think it will help you a lot.
09-06-2003, 09:43 AM
09-08-2003, 08:56 AM
09-12-2003, 03:14 AM
09-12-2003, 10:59 PM
its hard to crit such an unusual character. but it is looking good so far. my only crit is that you fix up the trapezius muscle on the back. you've sort of split it in two. here (http://www.bartleby.com/107/Images/large/image409.gif) is a reference
09-24-2003, 03:35 AM
hi. i cleared out some of my progress images to make room for more stuff.
here is what he looks like so far. which of the two hands do you like best? I think i'm going for the more bizzar one. Any comments is appreciated
09-24-2003, 05:06 AM
hey thats nice!:thumbsup:
i like the model, but the real challenge its going to come when u texture it!
i think so because im imagining its going to be like freddy kruger skin,
any way, amazing idea and model u have there:buttrock:
09-26-2003, 02:31 AM
Originally posted by Blums
Hi! Here he is! Bash him!
...how the heck are we supposed to bash him if we don't know what it is that you're trying to accomplish with this piece? I see a lot of blobby shapes... and a lot of missing posts, which confuses me.... what exactly is the goal here? :curious:
01-16-2006, 12:00 AM
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