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View Full Version : A preview problem in zbrush


Tri-EdgeIX
02-01-2010, 03:03 PM
Hello all. I just recently started using Zbrush 3.5 R3 and I have gotten used to some of the basic mechanics. I was recently watching a video tutorial (I think it was a step by step tutorial on No More Wine on Pixologic's site) and I watched through the whole part of part 1. Afterwards, I tried it on my own. Everything was going perfectly until I tapped the "A" key. Instead of the octopus' head being round, it was instead very triangular and pointy. I tried looking all over google and a bit of this forum and zbrush centrals forum as well but couldn't find any answers. I watched the video many times but still can't figure out my error. So my real question is: How do I manage to get the preview mesh to look more circular like the video instead of a pointy sharp edge at the top? Any help is appreciated.

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