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two.oh
08-29-2003, 02:44 AM
im trying to model a character with baggy pants......its a samurai type character, so if you can envision one, you'll know what i mean.

ive read around and i can't seem to figure out if i should just model the cloth using geometry or if i should just use maya cloth.

just a quick answer/recommendation is all i need.

any advice?

Byla
08-29-2003, 03:03 AM
If you can, get Sylfex plugin. Much much better and easier solution for most of the cloth things. Thats my advice.

esse
08-29-2003, 04:03 PM
Well, you don't mention if you are going to animate the character or if your intention is just to model.

If it were just meant to be static I would model the pants.

In case the character will be animated and the pants need to look like they were made out of light or medium heavy cloth I would use Maya Cloth (or Syflex). Keep in mind that you need to model the legs underneath since you will need them as collision objects!

If the pants need to look like they were made out of thick sturdy cloth I would model them and bind them to the character. In this case you don't need to have the legs underneath. It is even better to have nothing underneath since you might have issues with intersecting geometry.

Another solution is to model the pants and convert the geometry to a cloth object but I wouldn't recommend that since the cloth solver takes seems and the way the cloth is built out of all the differen panels into account and using them provides a better solution.

Just my 2cts.

two.oh
08-29-2003, 10:15 PM
byla
haha, i wish i had a few thousand to kill, but im a student and paying rent.......



esse
the character will be moving a lot.....2 characters will be used in a martial arts scene.

i see what you're saying about whether to model the cloth and just rig em......but what about wrinkles and such? should that just be done with blendshapes? that sounds like such a pain though.

thanks for the replies

esse
08-30-2003, 01:15 PM
hi two.oh

Hmmm in case of a martial art scene I think using a cloth solver will be give you the best results (most natural).

Be ware that fast and sudden movements ask for a lot of oversampling in order to avoid cloth penetration errors.

Seemingly Syflex is better for that than Maya Cloth but I haven't had enough time yet to test that myself, so I cannot confirm.

Enjoy Maya!

AWAKE
08-30-2003, 06:52 PM
Before you dive into simulations, you have to ask yourself how necessary it really is. will you be able to do your project without the cloth? Does it really add that much?

Cloth is a bitch, even if you are using syflex. It can be done, and look cool, but the overhead is pretty serious. Ive done a few projects with cloth, and It looks beautiful, but it's alot of work.

Ive used syflex and maya cloth (in 4.5) Maya was slow and crashed alot. Syflex was expensive, but worth every penny.

So I guess I'd say to go with syflex if you're going to go ahead with cloth. If not, dont sweat the cloth. no one is going to care if your project doesn't have cloth. Cloth has a tendency to distract the viewer since the simulations are so accurate and animations are appoximated versions of reality. It sticks out. you have to really spend time to avoid what I like to call "Cloth-I-tis"

and this being a student project... skip it yo. focus on the story.

:)

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