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JaredTaylor
01-28-2010, 08:33 PM
Hi,

I made a cartoony rig that uses bendx2, squashx1, twistx1 deformers to give a more cartoony control over it. But then I made a root control for it and added all necessary parent/scale constraints, but when I move or scale it the body deforms badly and I think the deformers are what is causing it.

How do I fix this?

This is a maya 2010 file and I can not save it as ascii due to a bug. So it's .mb, sorry :/ Keeps telling me I have unrecognized nodes that'll be lost etc..

Thanks for any help.

http://senduit.com/a3e064

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