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Strezz
08-28-2003, 06:40 PM
Hey..

ok, here's the deal:
I just started on realistic looking 3D, and i need a little c&c on what to do better/different, to achive an even better result..

I've used a target direct, from the outside thru the windows, and blinds...
inside i have to taget spot's, with a 0,5 multiplier...

Well... Nuff said..

greets

Strezz
08-28-2003, 06:46 PM
Sorry.. I forgot the image!!!


Realistic attempt (http://www.3dmaxer.dk/upload1/strezz/realistisk2.jpg)

dex_rEvolution
08-28-2003, 07:09 PM
Hey. Here are my suggestions :

reflections/refractions on the windows
reflections/refractions on the floor

Are the shadows raytraced?

Lookin good though keep it up

derrick
08-28-2003, 09:08 PM
perhaps the bump on the walls is a bit too large?

kiko3d
08-28-2003, 09:35 PM
Are you using 3dsmax? If so try to use a daylight, it would look better, and I agree with the bump on the walls.

Strezz
08-28-2003, 09:37 PM
@dex_rEvolution

I'll be sure to have the reflect/refract on my next update, but i am using raytraced shadows..

@derrick

Your right.... the bump is gonna be changed....

@All

There's also comming more details on the windows, and more livingroom "stuff"....

Greets

Strezz
08-30-2003, 11:48 AM
Hey..

Here's a minor update:
Bumpmap have changed, so have the floor, and the light direction and strength...

Im working on windows, and some kind of interior, to make et more realistic...

Image 2 (http://www.3dmaxer.dk/upload1/strezz/real1.jpg)

Greets

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