PDA

View Full Version : B-Movie Entry: Robert Krinzinger


Gilgamesch
01-25-2010, 06:43 PM
Robert Krinzinger is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=19389)

Latest Update: Finished Video: Gastropoda - final entry by Robert Krinzinger
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1271712641_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6472617#post6472617)

Gilgamesch
01-25-2010, 06:59 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1264449596_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1264449596_medium.jpg)

Hi!

My name is Robert and here I want to present the first step for the B-Movie-Contest.
Yesterday I've done a scribble storyboard.
I want to realize the 3D-parts in C4D and ZBrush. The spezial-effect monster will be done in a secret way that moment.

I hope you enjoy the story.

Sorry about my english - it isn't the best - I know.

Robert.

btw: Thanks the cgsociety-team for this amazing contest.

Gilgamesch
02-07-2010, 07:49 AM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1265532589_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1265532589_medium.jpg)

Hi!

Here is my an update of my challange entry "gastropoda".
I begin to modelling the first charakter - the dog.
It should look like a "Griffon Bruxellois" but I'm not ready finished because the coat is missing. I do the hairy job after modelling the first human charakter. So I can simplier relate the size of the dog with the humans.

Robert

Gilgamesch
02-07-2010, 05:32 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1265567530_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1265567530_medium.jpg)

Hi!

Here are the first background models. I was impressed by the buildings of San Franzisco.
Next step will be to do some variations of this house.

Robert

jimmyjet
02-07-2010, 06:44 PM
Hi Robert, I really like your building front. It's really detailed, how long did it take you to model it?

James

Gilgamesch
02-08-2010, 05:17 AM
Hi James, thanks for your answer.

I modeled it in Cinema4D and it takes about five houres. Here are the pictures I used as inspiration. The white house in the front of the first picture was the model of my building front.
http://www.c4d.at/images/SanFrancisco1.jpg

http://www.c4d.at/images/SanFrancisco2.jpg

Robert

Gilgamesch
02-10-2010, 06:47 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1265831225_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1265831225_medium.jpg)

Hi,

here is the next step - some variations of the first building.
I hope you like it.

robert

jimmyjet
02-11-2010, 11:13 AM
That works well, subtle variation is the key to a street scene I guess, you can then vary it more with textures. I look forward to seeing some more.

James

ZombieRasta
02-12-2010, 02:40 PM
looking good man, love the building models, keep up the good work, cant wait to see the final result

Gilgamesch
02-12-2010, 08:27 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266010024_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266010024_medium.jpg)

Hi!

Here is a new update.
A corner building; the first floor isn't allready finished maybe tomorrow.

Gilgamesch
02-12-2010, 08:34 PM
Here is an other rendering of all buildings. http://www.c4d.at/images/building4_2.jpg

@jimmyjet and ZombieRasta:
Thanks for your compilments it sounds good, that somebody recognized me.

robert

Gilgamesch
02-13-2010, 12:32 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266067971_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266067971_medium.jpg)

Software: CINEMA 4D

Hi!

Last days I thought about "how to make mud in C4D". And here is the first testrendering of a usable setting.

Certainly I have to adapt the main setting to the final usage, but I think for the first test it is ok. What do you think?

robert

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=109429)

nathansims100
02-13-2010, 06:34 PM
I like how the mud move's. Well done

Gilgamesch
02-20-2010, 05:58 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266692285_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266692285_medium.jpg)

Hi!

Here is a new update. I know it takes a bit long but I hope I will regain the time.

With this building my movie will start.

robert

opentarget
02-20-2010, 06:52 PM
great enviornment modeling you have done here!
looking forward to seeing them textured.

SLuedke
02-22-2010, 04:17 PM
Really nice work on the environment, would would love to see some wireframes.. I like the detail you added. Looking forward too see more ... :)

Gilgamesch
02-22-2010, 09:01 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266876078_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266876078_medium.jpg)

Software: CINEMA 4D

Hi!

Here is an update of my last front building. Now the modelling process of the buildings is finished.

@opentarget: thanks a lot - next days you will see the buildings colored.

@SLuedke: I've ad a wireframe view of the corner building and the movie theatre. But I've done the wireframe shoot "quick and dirty" (by screenshoot), so I don't know if you see a lot.

@nathasims100: Thanks - the problem about the mud was to use only the utilities of Cinema4D. So I've to test a lot.

Gilgamesch
02-22-2010, 09:02 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266876170_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266876170_medium.jpg)

Software: CINEMA 4D

Hi!

Here is the wire of the movie theatre.

Gilgamesch
02-23-2010, 04:53 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266947578_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1266947578_medium.jpg)

Hi!

Today you'll see the specialFX-Tool of my movie set - the shoes. For the "slip-scenes" I've made foot-doubles, which I'll move.

Here they are.

Gilgamesch
02-28-2010, 06:22 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1267384932_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1267384932_medium.jpg)

Hi!

here is a first, fast sketch of the charakter Old Lady.
At this time I do some testrenderings of the stages and do some experiments with light. So while I have to render the testscenes I get time to model the charakters.

I hope you like it.

robert

gregmcquay
03-04-2010, 08:35 AM
I like the modeling so far..can't wait to see more.

Gilgamesch
03-07-2010, 09:35 AM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1267958122_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1267958122_medium.jpg)

Hi!

Here is the final testrender of my environment of my movie.
In this picture was no postprduction done. It's how it came out of the renderer.

I hope you like it. Critics are wellcome.

robert

chino01
03-07-2010, 01:17 PM
I liked your environment designs so much..
Pavement in the foxxie scene can be detailed with some trush, dirty water, or be stained in my opinion. But maybe you have taught that already:)
Good work, and good lucks...

Gilgamesch
03-07-2010, 02:34 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1267976080_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1267976080_medium.jpg)

Hi!

Here is an other image of my scene.
The most cuts will be taken in front of the book store - so maybe if I get time I will do more details/ornaments at the book store.

@gregmcquay: thanks a lot - here is something more. I hope I don't disapoint you ;) .

@chino01: Thanks for your compliments - at this time I don't know if it's necessary to detail the pavement, because I don't know if I do some closeups from this area.
But next step on my project is to do an animatronic - a fast preview of my story - and when I finished the animatronic I knew where I have to refine the scenes.

robert

chino01
03-07-2010, 07:01 PM
Of course, you're right about the detailings i couldn't think if it's a close scene or not...
One more thing to say about your thread is that i think;
your environment has an style of your own, so i could recognised it's your thread just looking to the update thumbnail wihout looking to your name...Keep going;)

Gilgamesch
03-16-2010, 10:58 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1268780313_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1268780313_medium.jpg)

Hi,

here is a new update.
You see now I worked on the charakters.
This is a fast rendering. There is now skinshader or light in it.
I only wanted to show you the look of the charakter.

Do not hesitate to critize it. :)

robert

Gilgamesch
03-20-2010, 09:21 AM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1269076877_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1269076877_medium.jpg)

Here is the next charakter. Now I will started the rigging part.

robert

Gilgamesch
04-19-2010, 09:30 PM
http://assets.cgsociety.org/challenge/entries/27/19389/19389_1271712641_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19389/19389_1271712641_medium.jpg)

Software: After Effects,BodyPaint,CINEMA 4D,Photoshop,ZBrush

A big monster snail attacks San Franzisco.


Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=113398)

CGTalk Moderation
04-19-2010, 09:30 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.