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View Full Version : rigging: transfer animations between "mixed rigs"


sheb
08-28-2003, 11:33 AM
Did anybody manage to save/insert an animation for a rig that consists of a biped and normal max bones (for facial animation for example).

I tried to use the max5 characternode for the maxbones part but could never get it to work properly. Did anybody have more luck with this? Is there another way?


Thanks in advance,
Seb

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