PreatORiAn
01-23-2010, 11:46 AM
Hey there,
Don't have that much Maxscript background, but considering I know other scripting languages, this should work out :)
I'm very much used to the Penner Easing classes (in Flash and AE), and I want to incorporate these in 3dsmax aswell, using a maxscript. The easing classes work pretty easy, by just calculating a value between 2 keyframes, returning in a specific ease (can be bouncing, exponential, based on sin, whatever).
Just converting the easing-types to MS should be easy. However I'm looking for a way to put this onto the Curve Editor of max, preferably without creating keyframes on every single frames. I've taken a brief look in the script-reference, but haven't really found anything useful so far. Can someone at least point me in the right direction? :)
ps. for reference, check out the easing classes on http://www.robertpenner.com/easing/easing_demo.html and http://labs.zeh.com.br/blog/?p=120
Don't have that much Maxscript background, but considering I know other scripting languages, this should work out :)
I'm very much used to the Penner Easing classes (in Flash and AE), and I want to incorporate these in 3dsmax aswell, using a maxscript. The easing classes work pretty easy, by just calculating a value between 2 keyframes, returning in a specific ease (can be bouncing, exponential, based on sin, whatever).
Just converting the easing-types to MS should be easy. However I'm looking for a way to put this onto the Curve Editor of max, preferably without creating keyframes on every single frames. I've taken a brief look in the script-reference, but haven't really found anything useful so far. Can someone at least point me in the right direction? :)
ps. for reference, check out the easing classes on http://www.robertpenner.com/easing/easing_demo.html and http://labs.zeh.com.br/blog/?p=120
