Emiraly
01-22-2010, 04:00 PM
I've been using maya now for about a year and I'm taking my first modeling course. Watched all the tutorials the school library had and I can use every Polygon related feature in Maya, Mudbox and Zbrush. My question is about NURBS, all I ever really use them for is creating polygon objects quickly, but learning these are becoming a headache and much slower than anything else I've done hard surface or organic out of Polys.
Well the question is what jobs out there use NURBS professionally? Not games, but I assume film (although I've only seen them used with animation) and architecture (also Pixar/Dreamworks for everything). I have my goals, but I'd like to be at least prepared for any job that comes along.
Do I have to use the tools or can I simply cheat and convert Polys> Sub-Divs> NURBS?
There a program that lets you paint them in real time cause they can't be UV mapped and texturing them is painfully tedious.
I've also heard you can't easily make characters with NURBS, they're normally in many pieces and that there is not much more to do than to rig it carefully?
Well the question is what jobs out there use NURBS professionally? Not games, but I assume film (although I've only seen them used with animation) and architecture (also Pixar/Dreamworks for everything). I have my goals, but I'd like to be at least prepared for any job that comes along.
Do I have to use the tools or can I simply cheat and convert Polys> Sub-Divs> NURBS?
There a program that lets you paint them in real time cause they can't be UV mapped and texturing them is painfully tedious.
I've also heard you can't easily make characters with NURBS, they're normally in many pieces and that there is not much more to do than to rig it carefully?
