gubenhinden
01-22-2010, 01:45 PM
Hi there,
i'm stuck on a problem and cant find any help so far.
I'm working on an animation, where particles are emitted with PF source for 50 frames, a wind modifies the flow and follow a path afterwards with the speed by icon which im moving with a path constraint along the path. Thats all working atm. The problem is that the Particles stop to animate (getting faster, spinning arround etc.) as soon as the emitter stops spawning particles.
My whole animation will show an text object disolving into particles which are flying through the room and build another object afterwards.
my other question is if there is any chance to destroy the object itself and use those particles to move along the path. Im working with a animated gradient ramp in the opacity channel of the map to fake the disolving of the object and emit particles right in time...
i tried to destroy the object with a parray and use those particles but i havent figured out how thats going to work. Also with the Wind force its not realy handy to time the right start and stop point right in time to the gradient ramp animation
thanks alot in advance :-)
i'm stuck on a problem and cant find any help so far.
I'm working on an animation, where particles are emitted with PF source for 50 frames, a wind modifies the flow and follow a path afterwards with the speed by icon which im moving with a path constraint along the path. Thats all working atm. The problem is that the Particles stop to animate (getting faster, spinning arround etc.) as soon as the emitter stops spawning particles.
My whole animation will show an text object disolving into particles which are flying through the room and build another object afterwards.
my other question is if there is any chance to destroy the object itself and use those particles to move along the path. Im working with a animated gradient ramp in the opacity channel of the map to fake the disolving of the object and emit particles right in time...
i tried to destroy the object with a parray and use those particles but i havent figured out how thats going to work. Also with the Wind force its not realy handy to time the right start and stop point right in time to the gradient ramp animation
thanks alot in advance :-)
