PDA

View Full Version : Help on storyline.


vrapp
08-27-2003, 11:57 PM
Task
Im planning a short computer animation at the moment, and I need to finish the basic story in order to write a manuscript (and storyboard).
What I'll need is a story that can be told with around 10 minutes of animation and narration (it will be a lot of work, but hopefully worth it).
It's just a personal project, for my folio.

Theme
I've chosen a Tech Noir/Futuristic theme for the animation (I might throw in a couple of concept images here later).
It's told by the main character, whose name I've yet to decide (let's call him John), a P.I living in the suburbs/slum of a great big dark metropolis.

Story outline

Part One - Trapped

Narration:
"It was a usual assignment. Just retrieving a few documents from a large industry complex and not leaving any traces..."

We first meet "John" during one of his missions.

Shortly after we've established the setting/surroundings, John notices that he's not alone in the building (one of his small sentry sensors tells him that).

John quickly takes the documents and head down the ladders towards the bottom floor.
In just a few seconds, the security bots have got a lock on him and starts following him.

*insert action sequence here*

He narrowly escapes the bots, hiding himself in a storage room (filled with junk etc). Just when he's starting to think he got away, the bots starts to break down the heavy metal door that he's barricaded.
John is getting more desperate, trying to find an alternative way out of the room. A smaller bot (with a large syringe) is inserted though a hole in the door and quickly runs towards John.
Quickly he pulls out his gun and fires several rounds at the bot, but misses. The bot jumps up on his chest, plunging the syringe deep inside his chest. Pain clouds his mind and he passes out.

*fade out*

Part Two - An unexpected recovery
John slowly wakes up, finding himself lying on a small wooden bench, in a dark room. The room is sparsely decorated, but atleast it's not cold.
He's very confused, thinking that he should either be arrested or killed, the last most likely.He don't have much time to contemplate this fact before a door opens and a strange looking girl enters the room.
Her unnaturally large eyes are clouded and her skin has an almost white hue.
"I see you have awaken, Chosen", the Girl says in a melodical voice.
John just stammers "Errh, yes" and wonders where the heck he's been taken (and what did she meen by Chosen?).
"You must eat, the poison is still trying to break down your body", the girl continues in a neutral voice. "And put on some cloths, or you migh catch a cold".

John realises that he's not dressed and fumbles with his clothes that are piled on the floor. When he looks up, the girl has left.
"Wait a minute!", John shouts into the corridor where the girl left, "You best tell me whats going on, or Im leaving here right now!"

"Are you angry, mister?"

John turns around, started by the strange sound of the voice coming from behind him.
There stands a tiny boy, he too has unnaturally large and cloudy eyes.
But the most striking thing about his apperance is that the boy Has No Mouth.

"Aaa...hh.. You.. ! How?" John stammers.

"Are you afraid, mister?"

John turns around, then head down the corridor, running.

------------------------------------------

That's all for now, tell me what you like and what you don't.

The story is going to focus on Johns own struggle with his own feelings of guilt and the twisted people's (the two that John meet in the text above belong to this people) struggle for acceptance.
It's a story about courage and how/where one might find it.
It's also a story about freedom and power.

Peace

Manboy
08-28-2003, 10:55 AM
Aren't noir-y PIs generally grizzled, cool customers? I'd have thought that rather than umming, erring and stammering he'd just pause for a moment to gather his thoughts instead; you know, try and minimise any outward signs of confusion or discomfort.

I think you should be a little more specific about the place he's infiltrating; "industry complex" in a story like this sounds about as interesting as "crate filled warehouse" in an FPS.

vrapp
08-28-2003, 11:07 AM
Manboy: Yeah, you're probarbly right about that... I wrote this in the middle of the night and I do think that he should act a lot cooler.
Most of the story will be narrated by the main character (with a voice over).

One thing that I should have noted is that the story takes place rather early on in his career, so he don't have to much experience when the story takes place.

The "industry complex" will get a lot more detailed story and description as soon as I've finished with writing about the company residing in it.

Thanks for your comment, keep 'em coming. :D

puddlefish
08-28-2003, 02:22 PM
unless you know where this story is going, you should stop right now and figure it out. writing an opening scene or two without much clue of what's to follow is a waste of time. you shouldn't be thinking in terms of scenes and shots, the overall picture should be in place way before you get to any of this.

also, and please don't take this as a personal insult, there really isn't anything in what you've written that is original or interesting. there are shades of the matrix and blade runner. try to think outside what you know. the tried and tested tough loner in a dark future story is very clichéd at this point. you need an angle, and it shouldn't be 'cool action sequences.'

vrapp
08-29-2003, 05:22 PM
No worries, I asked for critics so I won't complain when I get some. :)

I have the whole storyline lined out by now, I will post it soon.

I am aware that some of these things have been done before (well, practically everything has been done before), but I hope to give this story the kind of twist that makes it intresting and unique.

Over and out // Vidar

negative9
09-13-2003, 12:24 AM
to effectively capture the Noir feel you need to use the typical PI stereo-type, with the been-there-done-that attitude untill something transpires that hasn't happened before.

Most PI, work in'st new. They were usually ex cops, military, ect...

As far as elements from other movies (ect), I don't think that is a bad thing only you should pay homage to an assortment of storys, so that people don't see it as a rip-off of one particular movie.

Good luck.

//negative9//

CGTalk Moderation
01-16-2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.