stelovcgi
08-27-2003, 09:58 PM
Hi,
I'm just making my first set of blendshapes following (struggling) along with Jae-Jin Choi's "MAYA Character Animation".
I'm doing phonemes from duplicates of my characters' head but should I start with a duplicate that includes all the bound skeleton for the jaw and the painted skin weights for the jaw movement?
Say I'm doing the phoneme for the sound 'O', when the jaw is half open. If I duplicate a bound, weighted head and then open the jaw to do a blend shape all the binding info seems to be lost. If I model a blend shape for 'O' from a head before binding and weighting (hence a closed jaw) when I paint skin weights on the final bound head, it opens double wide. Do you have to paint separate weights for all your blendshapes?
All his phonemes on the cover-disk example seem to work perfectly whatever position the jaw is rotated to and all blend well with eachother. Do I bind skin and paint weights before making blend shapes or after?
I can work out ways round it...I just want to make sure I'm doing things in a sensible order. I'm very new at this so REALLY simple explanations welcome. Does anyone know a good tutorial?
Thanks...
I'm just making my first set of blendshapes following (struggling) along with Jae-Jin Choi's "MAYA Character Animation".
I'm doing phonemes from duplicates of my characters' head but should I start with a duplicate that includes all the bound skeleton for the jaw and the painted skin weights for the jaw movement?
Say I'm doing the phoneme for the sound 'O', when the jaw is half open. If I duplicate a bound, weighted head and then open the jaw to do a blend shape all the binding info seems to be lost. If I model a blend shape for 'O' from a head before binding and weighting (hence a closed jaw) when I paint skin weights on the final bound head, it opens double wide. Do you have to paint separate weights for all your blendshapes?
All his phonemes on the cover-disk example seem to work perfectly whatever position the jaw is rotated to and all blend well with eachother. Do I bind skin and paint weights before making blend shapes or after?
I can work out ways round it...I just want to make sure I'm doing things in a sensible order. I'm very new at this so REALLY simple explanations welcome. Does anyone know a good tutorial?
Thanks...
