mattjakob
01-21-2010, 03:32 PM
I have a series of particles moving along a spline using (amazing) Bobo's lesson.
Id like to have the particles move in an elliptical way along the spline (like they are not exactly on the spline but at a radius distance from it).
It's a bit tricky to compute it mathematically but since I was that with the Rotation:Speed Follow attribute the particles automatically rotate themselves along the spline I was wondering if it;s possible to access the automatically rotated particle axes so I can position the particle along one of them.
The problem is that the rotation operator happens after the script operator (which position and the sets the velocity of each particle to be along a spline). So I guess I would have to add another script operator after the rotation one and access the object space of the particle and translate it.
Any tips?
thanks
Id like to have the particles move in an elliptical way along the spline (like they are not exactly on the spline but at a radius distance from it).
It's a bit tricky to compute it mathematically but since I was that with the Rotation:Speed Follow attribute the particles automatically rotate themselves along the spline I was wondering if it;s possible to access the automatically rotated particle axes so I can position the particle along one of them.
The problem is that the rotation operator happens after the script operator (which position and the sets the velocity of each particle to be along a spline). So I guess I would have to add another script operator after the rotation one and access the object space of the particle and translate it.
Any tips?
thanks
