View Full Version : Multiple modifiers (without stack) in scripted geometry? (MaxScript)
48design 01-21-2010, 11:17 AM Hi!
I'm searching for a way to put some modifiers onto an editable poly (without showing them) and show a simplified version of their properties that controle those modifiers.
I tried scripting a geometry plugin put failed. Is something like that possible?
Thank You!
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Geometry plugin might be the only thing that you could do. There are lots of examples in the help that you can use to get started with.
What exactly are you trying to do?
48design
01-21-2010, 01:31 PM
Hi PEN!
Thanks for your reply. I have a big (scripted) modifier stack where just a few parameters are necessary to change and I wanted to have only these parameters to be possible to edit and to be displayed.
I have been wanting that same functionality for some time as well, like a mental ray phenomenon but for modifiers...
-Johan
48design
01-21-2010, 07:50 PM
so... it is not possible?
HornBerger
01-21-2010, 07:57 PM
i do not how to hide the modifier stack but may i suggest the use of an attribute holder => add the important parameters as custom attribute then wire them to the appropriate parameters of the modifiers in the stack. ?
48design
01-21-2010, 08:07 PM
That's an idea I thought about before but it's not usefull if you want to prevent some parameters to be edited... :o/
Not possible, what you could do is make a scripted modifier of each of the modifiers you want to use but without an UI, no messing around. Then give the topmost a UI that you wire up like HornBerger said.
Can't think of anything else but the SDK from there on.
-Johan
48design
01-22-2010, 07:33 AM
mh.... okay! Thanks to all of you!
That would be a solution, I think.
If I could, I would do a lot of things with the SDK but I don't really have a clue of programming c++/c# and even did not get the SDK running/compiling at all. ;o)
If I could, I would do a lot of things with the SDK but I don't really have a clue of programming c++/c# and even did not get the SDK running/compiling at all. ;o)
You're not alone, it's okay ;) Scripted modifiers can be hidden from the modifier list but can still be added by script. So if you make UI-less version of the needed modifiers and a script tool that builds the stack, it should be pretty painless...
Good luck!
-Johan
48design
01-22-2010, 01:24 PM
brilliant! :cool:
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