View Full Version : B-Movie Entry: Bjoern Schmitz

01-20-2010, 05:13 PM
Bjoern Schmitz is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=19146)

Latest Update: Final Image: Island of the Giantlobster
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268686719_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6413450#post6413450)

01-20-2010, 07:43 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264020190_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264020190_medium.jpg)

I have some ideas but my fist will be that island, this was the first what i thinking about b-movie....

But what goes on?

01-21-2010, 06:09 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264100991_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264100991_medium.jpg)

So much ideas but i think there must be a loobster, a great, red and big loobster

01-22-2010, 05:31 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264185106_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264185106_medium.jpg)

All the day i have thinking about my ideas for the first step. But now i thinking about the lobster is good but, the island is not my favorite. My favorite will be the sewerage.
I think that will be better........ a little bit creepy.

01-23-2010, 07:18 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264277931_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264277931_medium.jpg)

For this time the scenarium isn´t already in my brain. First i modelling my main charakter, the lobster.
The scenary layout is coming out of my brain for the next days, i hope so. It is growing in my dreams.

01-23-2010, 07:53 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264280013_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264280013_medium.jpg)

A little bit getting forward with the lobster.
It is quiet hard to model, because you don´t got a original good photos of a lobster.......

01-24-2010, 01:54 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264344868_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264344868_medium.jpg)

The next step in evolution! :)

The lobster get some eyes and the frontspikes are born.
I think that he is looking good for this step of modelling.

01-24-2010, 05:27 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264357644_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264357644_medium.jpg)

Also, this time it is time to leave the path of reality.
I have got the real viewing of the lobster into my inner mind and began to model on a creative and free way.
In this way i can give my lobster the viewing of my ideas.

01-24-2010, 06:02 PM
Good concept and like your modeling techniques .. good luck

01-24-2010, 06:07 PM
I wish a good luck to and my English is not so good to. :)

01-24-2010, 07:47 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264366038_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264366038_medium.jpg)

Something to do all time is overworking my model.

* got a new nose-like-thing
* two new "eyes" are borne
* the main tentakels are build
* and a little bit charakter overwork complet

01-24-2010, 08:03 PM
are you doing this all with Nurbs . Interesting start.

01-26-2010, 06:18 PM

yes i do. I like nurbs.
It is like to shape clay. I like it very much......

I beginn a little bit confused.

01-26-2010, 07:27 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264537658_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264537658_medium.jpg)

I have thinking of something like a mouth. I think someone that is like the real, but a little bit with teeths or something like this bonecrusher.

I have model it and looking how does it feel. In forwardview auf the eating claws wich will grown out at each side of this mouth i think it looks good.....

01-26-2010, 08:33 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264541610_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264541610_medium.jpg)

The bottomshield:

The base for the legs and all other arm-like-things.
I show you in several steps the simple doing of this modelling part.
Two much to talk, a few pictures can tell more.
If you have questions ask me...... :)

01-28-2010, 07:22 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264710161_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264710161_medium.jpg)

The first element of the lobster legs.

I have search for a good image of the lobsterlegs. I have found a referenz wich shows perfekly the legs.

For modelling i do it without the image becouse i will a creative free modeling. My brain has got a visual copy of the base construction and i modell with the referenz of my brain.

01-28-2010, 08:17 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264713456_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264713456_medium.jpg)

I have model each section by their one way. This is enough to do my later settings for the lobster poseing.
But the final leg looks like good it is that what i want..... :)

01-30-2010, 02:45 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264866333_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264866333_medium.jpg)

I have end the modelling of the base leg. Now i have multiplied it and change the positions, motion and size.
After the position of all eight legs, the looking of my imaginary pic in my brain will be like that what i now see on my monitor.

01-31-2010, 06:19 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264965565_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264965565_medium.jpg)

In this step i have build up the claws of this lobster monster.
For this time i have thnkig, that the rest of the basestory is uncomplete. At the next step i give you some images for the ideas of the background.

01-31-2010, 06:32 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264966375_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264966375_medium.jpg)

The base of this story will be that mutant giant lobster. This Monster has grown up in the wastes of a lost base for nuclear ships. A young couple has do some fun in the deeps of that base.....
and the fun finds them. :)

01-31-2010, 07:08 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264968517_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1264968517_medium.jpg)

That will be the first render preview of the lobster.
The lightning will be the first test of the later lightning. I think that will looking nice.....

02-03-2010, 07:57 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265230656_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265230656_medium.jpg)

For this i have do a little lightningtest of the lobster.

In a other way the concept story grows up and will be more detailed. On Saturday i will give you the first Images.

I restart the island and think about that lost base at this island. That gives a beautiful background. The base wil be broken and some kind of the jungle has got hands over it.

02-04-2010, 09:00 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265320848_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265320848_medium.jpg)

This is the first modelling test of the basesector what i will use. I think with the later viewing of the 30th years it will be looking very good.

I think a little big of brocken roof will be good. The trees and vegetation will grown through.....

02-07-2010, 08:17 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265577448_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265577448_medium.jpg)

Software: Bryce,CINEMA 4D,Illustrator

In this step i have rebuild the concept of the Base.

I have overworked my ideas about the theme.
For this i have modelled some stones.
Ihave modelled 4 different stonetypes. With this i have build up the broken base opening.

02-07-2010, 08:23 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265577799_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265577799_medium.jpg)

Software: CINEMA 4D

The next step i give the first stones the position.
I test some kindes of position.
I have made some copies and give them a new position.

02-07-2010, 08:28 PM
Nice modeling.

02-07-2010, 08:36 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265578569_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265578569_medium.jpg)

Software: CINEMA 4D

This time i have build up the massive wall of broken stones. That gives a good look for the lost and unknown tunnel.

02-07-2010, 08:46 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265579198_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265579198_medium.jpg)

Software: CINEMA 4D

After i have model the stone wall, my camera setups are to near at the wall and the base tunnel was to short to got a better setup.
At short hand i have build ab the tunnel a little bit longer.
That "alley" looks like a little bit better than the first version.

02-07-2010, 08:56 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265579780_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265579780_medium.jpg)

Software: CINEMA 4D

After the end of build up the tunnel i give it the first lightning setup.
I got for this a first feeling of the scene.

I think i got a new change in the story:

" The people of the journey are climbing down a great hole in the roof of the Base tunnel. They hare hanging up and have a look with their lights! And than they are see IT ........"

02-07-2010, 09:02 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265580166_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265580166_medium.jpg)

Software: CINEMA 4D

After the light setup of the tunnel i get here the first rendering with shadows.
Looks nice, i think.......

02-08-2010, 04:38 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265650699_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265650699_medium.jpg)

Software: CINEMA 4D

The first compositing with base and lobster.
This is the first test lightning without textures.
I think the lobster will get his mayor light from three bengallights at the bottom of the tunnel.

A second mainlight will be the light of the flashlight from the explorer.

02-08-2010, 06:19 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265656791_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265656791_medium.jpg)

Software: CINEMA 4D

*I have work with a fiew new lights. There are now 8 lights.

*I test my new water tex for still water.

*I test the first rendering time - 2:30 min. that is more than possible for me without the textures.

* From time to time I taste the rendertime to got the right timeplan

*Now i beginn with the finale modelling and artworking on textures and the final image poster

02-08-2010, 08:36 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265664982_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265664982_medium.jpg)

Software: CINEMA 4D

In this 4 Steps i have build up the broken base elements:

* I explode one of the pillars

* I have place all elements of the exploded pillar on the ground

* I give the roof the hole

* setup all lights and give them a new position

02-08-2010, 08:39 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265665167_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265665167_medium.jpg)

Software: CINEMA 4D

I have overworked all settings and do a last check.
And this will be the first previewrendering of the base tunnel.
I think that looks good..... a little bit more test and a little bit texture and it will be perfekt.

02-10-2010, 07:46 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265834771_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1265834771_medium.jpg)

Software: CINEMA 4D

For this smal step i have overworked the structures.

* Everything was to NEW, i have given them a more old basestructure.

* After this i give a little bit texture to all structures to see the later effekt of all
( The shining is almost red, so i give more intrest of the bumpmaps.)

02-13-2010, 05:22 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266085346_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266085346_medium.jpg)

Software: CINEMA 4D

Overworking one more time!

* There was a light what makes me hurt.... :)
with a little bit of blackbox it was going away.

* The textures wasn´t like my idea, so i have overwored it and give them a new texture.

* The lightsettings are overworked, do give all a little bit more like cave-style.

02-13-2010, 07:58 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266094691_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266094691_medium.jpg)

First i have thinking, that the tail will not be used for the scene.

But now a little change, give me a view on the tail.

So i will build up it.

02-13-2010, 08:02 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266094919_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266094919_medium.jpg)

Software: CINEMA 4D

I have build up one Lobstertailelement and have multiply this. The first and last Tailelement are modified for the right looking.

02-13-2010, 08:03 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266095020_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266095020_medium.jpg)

Software: CINEMA 4D

The Endplates of the tail.
That will be easy for modelling but nice for looking.

02-13-2010, 08:07 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266095233_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266095233_medium.jpg)

Software: CINEMA 4D

I hope that will be the end of lobster modelling.
But there will be a better looking tomorrow.

I think now i must textur this beast.
My timeplan must be a little bit set up.

02-14-2010, 09:14 AM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266142493_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266142493_medium.jpg)

Software: BodyPaint,Bryce,CINEMA 4D

Rendering of the scenary. First look on the lightsettings and a baseimage for the next changes in concept for a better look.
Creativity is the major thinking for this image. You have a first idea and than you build up under creativity.

02-14-2010, 08:45 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266183910_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266183910_medium.jpg)

Software: CINEMA 4D

In this images:

I have textured with bodypaint 3D the body of the lobster.

After this picture for picture i have textured the different leg parts.

The texture is build up like the normal colors of the lobster.

02-14-2010, 08:48 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266184108_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266184108_medium.jpg)

Software: CINEMA 4D

This will be the for this time the final stand of the Lobster texturing.

Looks it good?

02-14-2010, 08:53 PM
Hey man, the idea sounds very nice , i think it has potential for a great finale scene!!, good luck man!

02-14-2010, 09:01 PM
Your setting and lobster are coming together nicely.

02-17-2010, 06:13 PM
Nice to hear from you.
I hope that my final scene already will be like my ideas.....

You know it will be in the most of endings not so good. :)

Wish you the best too.......

02-17-2010, 08:31 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266442288_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266442288_medium.jpg)

Software: BodyPaint,CINEMA 4D

The lobster got his last textures at the claws and the tail.
First rendering. Not so much details are used because in the master scene it is not in a close up position to see.

Now it gos on for the scene setup.....

02-21-2010, 05:05 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266775502_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1266775502_medium.jpg)

Finaly i have closing the work on the base lobster.

Now i have position the lobster into the basetunnel.
The rendering shows me a little bit that i lose a little bit of dramatic.
For this i have setup two more lobsters, a little bit smaler than the great an mainlobster.
That looks quiet cool.
They have heard the people which are comming down the roof and are waiting for their meal......

02-22-2010, 04:22 PM
In the next step i search for some people how climbing from the roof down to search for something.
But i donīt find the right stuff.... i need something like swat and tourist in combination.....
My ideas are not on the right way.

03-09-2010, 08:25 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268169904_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268169904_medium.jpg)

Now i am back. After a hard accident now i give the final rest of this image.

In this step i have build up with DAZstudio the two explorers and so much sceltons. The lobsters are very hungry.

03-13-2010, 11:37 AM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268483826_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268483826_medium.jpg)

This test of Drawingstyle based on the heavy shadowdeffination drawings of the later 40th.

This is a basefilter on photoshop. It looks good but not good enough for me....

03-13-2010, 01:19 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268489963_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268489963_medium.jpg)

After some more test of drawingstyles, i found a place in my image that will be a little bit death.

The hole in the roof!

There are nothing of looking like island jungle.
In this step i have painting some jungle stuff..... but there must be more.

03-13-2010, 05:01 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268503286_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268503286_medium.jpg)

After the building of something like jungle like at the hole in the roof, i have give the basetunnel a little bit more of character.

I have build up some signs and wallbrushes and give them a right position in the hall. So i get a little bit more charakter. The signs are build up and take in place with photoshop.

03-13-2010, 06:22 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268508119_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268508119_medium.jpg)

After the position of the signs i have done a big step:
* I think the opening in the roof must give a little big more light. I got it with a new layer of white in Photoshop.
* The lightning in this tunnel will be from Bengal light. But this time there wasn´t some thing like a burning flame. I put two flames, wich i have rendering in cinema, with photoshop on the right place.

03-13-2010, 06:40 PM
Hey Bjoern,

Really cool image , love that underground scene, nice mood on it. The giant lobster looks really great.
Good luck and waiting for more updates. Cheers!! :thumbsup:

03-13-2010, 08:28 PM
Thanks for your reply.

I give my best for that moment. Some more WIPs are following.

Good luck too. Waiting for more from you.....

03-13-2010, 08:35 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268516115_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268516115_medium.jpg)

This shows three steps for building up a part of the headline for my poster.
I work with artrage. A fantastic way to paint.
I give the base form of the headline the color and working than with the rubber the frame out.

03-13-2010, 08:40 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268516417_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268516417_medium.jpg)

I like the way of painting. That gives my the way to do a look like painting arts.
I overwork my rendering with some photoshopeffects. The outworked headline will be looking good in blue, but will be to much different to the colors in the image. So i have change the color to yellow. But i must look after a few hours of sleep.

03-14-2010, 01:15 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268572527_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268572527_medium.jpg)

After the first composite viewing of the headline with the image i think there must be a little bit more at the headline.
So i have overworked the headline with a little bit of white for a better contrast.

03-14-2010, 03:43 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268581387_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268581387_medium.jpg)

Updating of the Headline

* I have exported the headline from artrage to photoshop.... thanks for layersexport

* After the position of the Headline, i give a blue gradient on the right side.

03-14-2010, 04:19 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268583569_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268583569_medium.jpg)

The blue of the headline will be to much blue.
So i give it a little change into red.

03-14-2010, 04:50 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268585447_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268585447_medium.jpg)

The blue is to blue and not enough screaming.

So i change it into a bloody red. In fact of the final image viewing and the references of movieposters i give all a white frame with a typing foot of white.

03-14-2010, 05:51 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268589070_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268589070_medium.jpg)

To give all the image a llittle bit more color, i give the red site a gradient of red.
I based the headline more into the background.

03-14-2010, 06:42 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268592175_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268592175_medium.jpg)

In this step i update the complete lettering of the poster.
All lettering will be fiction. But it must give a good look.

03-14-2010, 07:49 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268596166_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268596166_medium.jpg)

The lettering looks good, but it is to clean.
Withstencillayers i have give all letterings a little bit more old looking.

03-14-2010, 08:24 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268598286_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268598286_medium.jpg)

I think that will be the last part of my images.

I give all together the old looking of a crumple poster.

To get something like that look, i have print a black laser copy. Than i have crumple it in every direction often and often.
After that at the folded lines the laser carbon goes away and i get a black and white for my crumple paper.
Now i have scanned it with 600dpi.
In photoshop i have negative multplied it.
That gives that got look.

03-15-2010, 08:28 PM
http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268684891_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19146/19146_1268684891_medium.jpg)

Story of the

On an island in the Caribbean, in 1949, a private, military organisation experimented on different seaanimals different mutations to invent a new weapon for the free market. However, several seaanimals who are already contaminated biologically can break out. The result is Dead of the whole arrangement.

In 1994 two pretty treasure hunters will break the myth around an island in the Caribbean. They travel in the Caribbean with her best technical equipment and can track the island. They suppose an old treasure of the natives or something similar. What they, nevertheless, find is a big hole is in the ground of the island.
They seem to have found a cave, but if there the old steel pin of concrete paving slabs didn't rise from the wall. They begin their search for the myth.
What they find, nevertheless, what isn't they had hoped.

Bit by bit they rope down in the darkness and the smell of the death slowly climbs up...

03-15-2010, 08:59 PM
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Story of the

On an island in the Caribbean, in 1949, a private, military organisation experimented on different seaanimals different mutations to invent a new weapon for the free market. However, several seaanimals who are already contaminated biologically can break out. The result is Dead of the whole arrangement.

In 1994 two pretty treasure hunters will break the myth around an island in the Caribbean. They travel in the Caribbean with her best technical equipment and can track the island. They suppose an old treasure of the natives or something similar. What they, nevertheless, find is a big hole is in the ground of the island.
They seem to have found a cave, but if there the old steel pin of concrete paving slabs didn't rise from the wall. They begin their search for the myth.
What they find, nevertheless, what isn't they had hoped.

Bit by bit they rope down in the darkness and the smell of the death slowly climbs up...

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