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handlebar
01-20-2010, 11:23 AM
Steve Bateman is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=19125)

Latest Update: Final Image: Fungi
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1268788198_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6416041#post6416041)

gpepper
01-20-2010, 08:29 PM
Yeah !
Steeve !

antone-m
01-21-2010, 10:42 AM
welcome mate :beer: can`t wait to see what you come up with :buttrock:

handlebar
01-21-2010, 04:08 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1264093701_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1264093701_medium.jpg)

Hi folks, here's my first idea, creeping damp eats Pete the plumber, expect fungi, gore and the smell of wet dogs.

jddog
01-21-2010, 04:37 PM
heila Steve good luck to you too :D

jd

soapy
01-21-2010, 04:52 PM
Hey H! Good to see you in the contest. I think this one is gonna be a fun one.

fktt
01-21-2010, 05:22 PM
Nice, I can already feel something moldy, I mean funny, coming out of this. :thumbsup:

handlebar
01-22-2010, 01:07 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1264169232_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1264169232_medium.jpg)

My theme has evolved slightly, here's the text for a movie poster

Yongkiat
01-22-2010, 01:49 PM
LOL I like the testimonial......"Moldiest films..."

handlebar
01-22-2010, 06:21 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1264188075_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1264188075_medium.jpg)

I've got my concept mapped out in my head now, things may change but it's time to start modeling Sniffer

mdavid
01-22-2010, 11:01 PM
Hey Steve,

great to see you in this one. I'm sweating over your next update. Or should I say, rising damp.

I like your logo for the film title by the way

Good luck, buddy

LightSovereign
01-23-2010, 12:23 AM
Fung! hahahaha, now thats original.. Looking forward to further progress

Pegahoul
01-23-2010, 04:23 AM
hahaha! This looks like it's gonna be fun! ^^ looking forward to it

grumposaur
01-23-2010, 04:26 AM
Maybe you'll have a real truffle there!:)

Gunilla
01-23-2010, 07:18 AM
Great start for this - is it a well-trained attack pig I see on the right?
Love what you're doing with the texts. Good luck with this one!

soapy
01-23-2010, 05:17 PM
Hilarious! Great concept for a B-Movie theme.

miketche
01-23-2010, 06:10 PM
Hey, Handlebar! Just attaching my self to your thread. You really to do some great stuff so this should be fun.

RageOfAges
01-23-2010, 06:22 PM
Good luck with this I really like your idea so far. And the mood is perfect!

-rage

handlebar
02-06-2010, 12:03 AM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1265418210_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1265418210_medium.jpg)

Haven't been able to do much last week, just started to rough out the fungi monster. Will catch up with you all soon, thanks for dropping by

soapy
02-08-2010, 05:35 AM
Nice modeling on fungiface Steve. What software are you using these days?

handlebar
02-08-2010, 08:00 AM
Thanks Soapy. I use mainly OS software these days. blender, Luxrender, MyPaint, Gimp etc on 64bit Ubuntu. I also have zbrush and silo on a windows drive.
It took a while to transition, but i couldn't be happier for what i do.
I don't think the monster will stay as is, i just need to find some time to concept things out properly.
Where do you hang out these days?

soapy
02-09-2010, 01:19 AM
Ah, cool H. Luxrender looks really interesting. How hard is it to get up to speed on it? I may have to try it out.

As for hanging out, mostly I have just been staying away from the forums lately. I gave up on Renderosity, I got sick of all the poser underwear ads and also the constant stream of new poser users into the cinema forum. Since this contest started I have been spending a bit of time lurking on the Pixologic site trying to get up to speed on Zbrush.

handlebar
02-09-2010, 11:11 AM
Soapy

Lux can be as complicated or as simple as you like, i mainly use it for model presentations.

Zbrush is awesome and has a great community behind it. I also think it will be my software of choice for the near future. It's the only thing that excites the traditional artist in me. These days i'm feeling the need to simplify things.

Paperboy
02-11-2010, 06:58 AM
Lol, Coooool love the composition and the colours. Fungi is looking awesome! :cool:

soapy
02-11-2010, 04:41 PM
I agree about zbrush but am still struggling to get a good handle on it. It will take me a little time to become familiar with where all the commands are etc.

It looks like Zbrush is fast becoming a universally used piece of auxiliary software regardless of what base 3d package is used. I am still running cinema 4d and the z-go script thing makes transferring models and maps a snap.

handlebar
02-12-2010, 02:32 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1265988752_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1265988752_medium.jpg)

Starte to work on the modeling, i'll create a lot of these fungi things in patches and stich them together at the end to create the character.

mdavid
02-14-2010, 01:16 AM
Really nice work on the fungus, Steve. I can almost smell the rainforest from here. I was interested to read about your new choices of software too. Clearly it is working for you.

handlebar
02-14-2010, 12:39 PM
Paperboy Thanks, its only a rough sketch for the monster, the final one will be more realistic, half human, half fungi.

Soapy I too am struggling with zbrush, the problem is when you leave it for a while you forget everything you've learned, kind of a neverending spiral. I'm already back in blender for this challenge Lol.

Markdavid Thanks Mark, just a test atm, with rough texures, the final with have small hairs and slime in the middle.

Gunilla
02-14-2010, 03:35 PM
Have to agree with the rest here - the fungus looks really nice, supersoft. Some slimeyness will make it even better.
I have the same experience with ZBrush as you - I've started to learn it plenty of times and for each time I have to start all over. It's really fun though, but perhaps not yet my choice for when things are rushy.

handlebar
02-21-2010, 08:09 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1266786579_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1266786579_medium.jpg)

Well this challenge is leading me into a different direction, both in software choice and style.
I'm now thinking of a micro world. heres an attempt at moss done with blender hair and zbrush 2.5 painting.
This is a first attempt, i'm sure things will improve as i explore.

mdavid
02-23-2010, 10:52 AM
Wow! That is a great mossy effect. Nice work :thumbsup:

miketche
02-23-2010, 05:36 PM
I really like that moss effect you've achieved.

Ferx
02-23-2010, 07:04 PM
Hey Steve,

Fantastic work!! Love that "FungiMonster", really great character. The green colors on the image put a cool touch to the mood. Great work and waiting for more updates! Cheers!! :beer:

handlebar
02-23-2010, 10:53 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1266969184_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1266969184_medium.jpg)

Here's a look at one of the moss tools i'm going to use. All created in zbrush

handlebar
02-23-2010, 10:59 PM
Gunilla Thanks for looking in, looks like we share the same memory loss, Lol. I'm determined to stick with zbrush now, for this image at least.

mdavid Thanks Mark, glad you like my doodles.

miketche Thanks Mike it's a composite you see there, i'm now working on a more 3d aproach, will still use 2.5D for the final though.

Ferx Thanks buddy, sadly Fungi monster is no more for this challenge in that form, but rest assured he will evolve.

handlebar
02-24-2010, 12:59 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267019943_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267019943_medium.jpg)

Started on a different type of moss. Thanks for looking

Gunilla
02-25-2010, 05:24 AM
That look really good - all ZBrush?
How did you make it? One straw as tool and then drop each one to the canvas?
I've never thought of using ZB like this - for mass structures, very cool.

handlebar
02-25-2010, 09:37 AM
Gunilla Thanks, yeh its all zbrush. I started from a z-sphere model, made five sub-tools from it and re-shaped each one. Next i combined them made more sub-tools of the combined mesh, rinse and repeat untill i had a whole bunch of them. Nothing is dropped to canvas at this stage, just one big ztool.

handlebar
02-25-2010, 11:42 AM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267101737_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267101737_medium.jpg)

Here's how it looks in 2.5D

Gunilla
02-25-2010, 04:18 PM
Looks great - and thanks for the how-to, very inspiring. There are such a lot of ways to use this program besides modeling for the usual 3dapp. I did a first rendering in it today, can't understand why I haven't done that before:shrug:

handlebar
02-26-2010, 12:13 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267189979_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267189979_medium.jpg)

Here's a new idea, i'll stick with this one as i think it gets over the idea without showing too much.

handlebar
02-27-2010, 12:29 AM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267234161_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267234161_medium.jpg)

Started on the eye. The iris is a flygarit shroom.

handlebar
03-01-2010, 09:20 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267482045_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267482045_medium.jpg)

Done the eye now, just need to paint a proper map for the environment reflection. The jpg compression kills it a bit but it think it looks suitably yucky for a b-movie.

handlebar
03-01-2010, 09:38 PM
Gunilla
Thanks i'm just exploring the zbrush material system and rendering too. For the life of me i can't figure out the light placement and control, but that's just inexperience on my part as i've seen some awesome renders come out of zbrush.

handlebar
03-02-2010, 12:43 AM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267494207_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267494207_medium.jpg)

started work on other fungi, still getting used to zbrush materials

handlebar
03-02-2010, 01:09 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267538958_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267538958_medium.jpg)

Just started to work out a rough comp, still getting used to positioning objects in 2.5D.
Got a lot of mushrooms to model now.

aiman3d
03-02-2010, 03:47 PM
aaahhh, I was wondering how you would put it all together. Love this comp! Love the grossness of the eye

Gunilla
03-03-2010, 06:07 AM
Ohh - that eye looks really good. Creepy and good, I like that.
The comp could work and if you can give it some more depth, even better.
I'm with you regarding the lighting in ZBrush - I can't figure it out either. Sometimes it seems overly sensitive to adjustments and sometimes it wont update at all... could be a memory thing I suppose.
I really enjoy following what you're doing here, nice work!

handlebar
03-03-2010, 11:30 AM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267619453_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267619453_medium.jpg)

Here's another type of moss at full resolution.

handlebar
03-03-2010, 11:36 AM
aimanimation Glad you like it, things will change radically for the final but will retain the same feel.



gunilla Thanks gunny, it looks flat because i just drew things out on a flat plane, now i've sorted out how to set pivots ill use a dummy mesh with depth to add the tools too. I totaly agree more depth.
I'm glad it's not just me with the whole lighting thing, but i'm slowly getting used to the quirks.

handlebar
03-03-2010, 01:54 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267628082_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267628082_medium.jpg)

I'm going to start building this image from the ground up now. Here's the start of the background layer

handlebar
03-03-2010, 09:44 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267656246_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267656246_medium.jpg)

slowly starting to do the background layer of moss

handlebar
03-03-2010, 09:52 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267656757_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267656757_medium.jpg)

And an overview. Its just a backdrop for more slimy mushrooms

handlebar
03-04-2010, 11:35 AM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267706149_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267706149_medium.jpg)

Just another little section of moss

AJ
03-04-2010, 11:40 AM
That looks great! It's like a birds eye view of a lucious forest... If you want to make it look more unearlthy you could try putting a little more cyan into your greens.

Keep it coming! :D

handlebar
03-04-2010, 12:41 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267710110_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267710110_medium.jpg)

Made my first render, nearly done on the background, i can see a few places where things need to be adjusted. next up shrooms

handlebar
03-04-2010, 12:44 PM
AJ Thanks i'll work on the color balance in the final comp, but will for sure test out your suggestion.

handlebar
03-04-2010, 08:03 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267736603_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267736603_medium.jpg)

nearly done

Freelah
03-04-2010, 09:10 PM
Wow! I was scared. This is amazing. Excellent expression. Congratulations:bowdown:

tccin3d
03-04-2010, 09:54 PM
Looks really amazing! -it came from the depths of unknown...a 50 foot. down under..
naked eye close to sharp rocks is really good idea, it gives a dramatic feeling..very contrasty..love the moss and it is good you left some uncovered parts to see some sharp rocks -(bottom right and close to eye),
impressive work.
best luck!

varma
03-04-2010, 11:34 PM
Very creepy and interesting concept! The texturing and detailing work is really amazing!
I like the texturing of the eye and all those tiny veins!
Good luck!
:)

Gunilla
03-05-2010, 06:42 AM
Yeah - this looks fantastic now!
It seems that working with ZB have open a new set of windows for you - this is quite a change from your earlier works, isn't it? Really inspired and inspiring :)

Ferx
03-05-2010, 08:11 PM
Hey Steve,

Amazing textures, really great organic vibe on them. Love that eye, puts a fantastuc touch on the image, really cool!
Great work and looking forward for more updates. Cheers!! :beer:

mdavid
03-05-2010, 09:35 PM
Wow, Steve! It is equal parts creepy and amazing. That is fantastic

handlebar
03-06-2010, 03:59 PM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267894791_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1267894791_medium.jpg)

Here's a few shots at full resolution

handlebar
03-06-2010, 04:12 PM
Freelah Thanks glad you like it.

tccin 3d Thanks your post made me realy happy. It was an experiment in surface textures for me, hard against soft etc aswell as color contrasts. I was going to add eyelids on the final but i also like the contrast of pure geometry against noise so i'll leave it as is.

varma Thanks, i enjoy texturing and am loving zbrush 2.5d painting. Never realy attempted it before and has bee a real eye opener for me, pardon the pun.

Gunilla Hey Gunny, yeh, zbrush will be my main app from now on. I'm bored to death of traditional poly modeling, so this challenge has re-kindled my enthusiasm, zbrush is just so artist friendly, especialy if you come from a traditional painting background.

Ferx Thanks for your support, it's realy helped me on my way.

mdavid Glad you like it Mark, i feel some shackles have fallen off with this challenge and am having a flood of ideas of what i want to do next. Something i haven't experienced in quit a while

Aven99
03-07-2010, 06:14 AM
Wow great details. You know if you ever made this into a wallpaper, I would like one please. :D

It'll will be so creepy when you turn on your monitor and this creature is looking straight at you.

handlebar
03-17-2010, 01:10 AM
http://assets.cgsociety.org/challenge/entries/26/19125/19125_1268788198_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19125/19125_1268788198_medium.jpg)

Software: ZBrush

Fungi spores infect the population, what happens next is left to the viewers imagination.

grumposaur
03-17-2010, 06:47 AM
WOW

You are a master of the Organic! Very nice work!

That eye is very distinctive. Will there be more in the image to link it to the attack on humanity? Just a thought- maybe a psuedo/or hint of eyelid- something to bridge that connection? (maybe i'm just one of those that overstates the obvious :) )

FeD
03-17-2010, 07:27 AM
The rendering of the moss is awsome, very realisic
but I think the eye need a bit more item around it (in my personnal opigion)
hurry up :)

grumposaur
03-17-2010, 07:33 AM
Yes, I think FeD put it better than I did!

handlebar
03-17-2010, 02:34 PM
grumposaur

FeD

Thanks for your feedback, any feedback is good in my eyes as it means there was a responce to the image.
To me it's more about mood, surreal more than literal. I did try your suggestion but it started closing ends that i wanted to keep open. I'm a firm believer in its what you leave out that is important.
One of my favorite artists is Donald Roller Wilson, he will add odd objects floating about in his paintings such as olives and cigarette ends. They have no reason to be there other than they might be blown across the scene by a strong gust of wind. It's this kind of thinking that interests me.

Gunilla
03-17-2010, 03:44 PM
So, you've finished - and with some time left too, congrats!
It really came together fantastic - both beautiful and creepy at the same time. It's been a pleasure to follow you in it's creation.

Bergquist
03-18-2010, 11:39 PM
Hey Steve,

Wow! This is super creepy! and truly Amazing!

I love your concept, and you've really brought it a long way while keeping to your original premise

Can't wait to see how this one turns out!
Cheers! :beer:

aiman3d
03-19-2010, 01:07 AM
Handlebar, congrats on finishing. I'm amazed how you came up with all this moss from zbrush. You should post a tutorial on zbrushcentral on how you did it; I think you might get top shelf!

mdavid
03-19-2010, 02:14 AM
It looks amazing. Congratulations Steve. That is a powerful image - very eye-catching (pun not intended) and expertly done too. The organic features and surfaces are astonishing. I can easily imagine it making a film poster that would draw a lot of interest, which of course is what you set out to do! Bravo!

varma
03-19-2010, 09:16 AM
Wowa, that's super amazing, congratz!
It has the certain look of a superreal photography, all those insane details and elaboration!
The texture work is simply great!
Hope to see more of your works!
GOod luck!
:)

Ferx
03-25-2010, 02:03 AM
Hey Steve,

Fantastic image. I simply love the beautiful, elegant and disturbing feel of this image :D Really great textures and lighting on the image.

Congratulations for this superb concept !! Good luck and cheers!! :beer:

Quadart
03-25-2010, 02:09 PM
Nice!
Beautiful mossy rock environment youíve created here. Iím not quite sure where the 2.5d is in your final image but itís always nice to see what folks are doing in ZBrush using 2.5d painting. It inspires me to want to explore it more myself, since Iíve only played around with it briefly a couple of times in the past. Iíd like to see more details on the 2.5D aspect.

Great job!

Paperboy
03-25-2010, 02:40 PM
Lovely organic elements, looks really nice!! That eyeball looks hideous, great stuff :D Very cool final entry piece!

DaddyMack
04-15-2010, 02:34 AM
Bwahahahaah!.. Classic!

gpepper
04-15-2010, 11:01 AM
What ? You render this with ZB ?!
I really would like to see the process !
Maybe when you have time you can share a cool tutorial about the plant creation, the way of planting them, the shader settings, etc.
I am quiet impressed !
Great job Steve ! :bowdown:

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