View Full Version : semi-newb question about Maya wrap
UniqueCharacter 01-19-2010, 06:55 PM Hello, I did try and search so please don't flame me if this question has been asked and answered.
I'm pretty much a novice to intermediate with rigging in maya. I'm using 2008.
I'm trying to attach a high poly model to a low poly rig using a wrap deformer and it crashes maya. I know this technique works, but I may be doing it wrong. I have the low poly skinned to a rig and I brought in the high poly and clicked wrap in deformers using default settings. After about 4 minutes of working maya crashes.
Any help would be greatly appreciated.
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joel3d
01-19-2010, 08:08 PM
You know that you can use the lo-rez mesh as an influence object to deform the hi-rez mesh?
Select one joint from the rig (usually the root joint work just fine.) select the hi-rez mesh and smoothbind it to that joint. (doesn't matter how many joints you use since you will be using the lo-rez mesh.)
Then select the hi-rez mesh then the lo-rez mesh and go from menu: Skin>Edit smooth skin>Add influence. with the default settings.
Finally, with the hi-rez mesh selected...Look in the channel box look for the skinCluster (under inputs). Click on it, and turn on Use components.
Now the hi-rez will deform using the vertices of the lo-rez mesh.
Hopefully the hi-rez mesh isn't just too heavy...
UniqueCharacter
01-19-2010, 08:37 PM
Joel you rock, thanks for the excellent reply. It didn't quite work yet (see image).
It could possibly be my processor (only a Core2duo), but I have 3 gigs of memory as well as 1 gig of video card memory (I don't think it matters).
Thanks for your help, I really appreciate it.
joel3d
01-19-2010, 08:41 PM
Yeah, from the looks of it it is really heavy.
Is it necessary to be so?
UniqueCharacter
01-19-2010, 09:01 PM
Yes and no. I tried using a proximation node for deformation, but it has issues that I'd like to avoid as far as rendering goes. Plus I had to re-UVed the level 3 model and reducing so far causes the UV's to get messed up. I already have maps painted for this version so I'd hate to re-paint them. I may have to restart the project and got back to just using the proximation and live with the rendering issues. I just wanted to try and avoid it by using a wrap to control the higher mesh.
Thanks for your help Joel, even if it didn't end up working. I appreciate your time.
Dragon
01-19-2010, 09:46 PM
Ouch... that is a heavy mesh. I would recommend taking that down by a third at least. It might seem like a lot of work to do this now, but in the long run you'll be happy you did. You can always use the copy weights function to project your weights. Simply bind your lores version of the mesh to the same joints that the hires is bound to, then select the hires first and the lores second and use copy weights. The uv's can even be saved if you de-rez the version that you have them on currently.
UniqueCharacter
01-21-2010, 01:58 PM
Thanks again Dragon, I am just going to go back and work off the level 1 basemesh and re-do all my maps. I'm having the expected problems with rendering, but hopefully someone will help me solve the issue. The thread is here (http://forums.cgsociety.org/showthread.php?p=6311783#post6311783)if anyone is interested.
giordi
01-21-2010, 04:08 PM
what about connect the out shape of low resolution rig into the in shape of high resolution rig?
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